Adult: Guide to Unlawful Carnal Knowledge

lets see:
all in all the sexual context of the themes, but specific fules:
1. spells to restore virginity or see, if someone is virgin. seduction of the virgin by a dragon, magic, that makes this possible, apart from polymorph, love, pregnancy. (some feats for the dragon)
2. seduction of the queen and her staff, pregnancy.
3. ???
4. Ok, we are in hentai territory here
5. well, this is rather obvious: seduction and sexual servitude
6. just a sexual theme, that forces the characters to rethink their attitude towards sexuality (depending strongly on the way, the campaign goes: would like to do this with some nuns (g)).

I think not all adventure ideas need to use the rules, some are just there to show to the public, that sexuality is a great theme to use in game sessions.
 

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This is a character maintenance method. Rather then rolling for EVERY sexual encounter you do this once an in game month instead. This also take “out of view” encounters in account for “between game” time periods (you don't RP ever single time).

This is roughly based off of a system made by MA Lloyd for the GURPS system.

The Base chance of getting pregnant is a roll of 8 or below on a d20 with the following modifiers where a natural 1 is always a success and a 20 is always a failure.

Age of optimal fertility (in humans, 16-35): +1
Past age of optimal fertility: -1
Good Constitution (12 or better): +1
Poor Constitution (9 or less): -1
Nursing Young: -2
Actively trying to get pregnant: +2
Fertility magic: Caster level /2+1

Time based:
One week out of the month: -2
Two Weeks: -1
Once: -4

Contraceptives:
Rhythm Method: -3
Pill (normal): -4
Magic (normal): (Caster Level/2 + 1) -1
Simple Barrier: -5

High quality contraception, such as careful and regular casting of contraceptive magic, magic items, close adherence to the pill’s schedule, or other reliable methods only seceded on a natural 20

Abstinence and Sterilization (Magical or Otherwise) negates the need to roll, baring divine interference.
 

Do we roll "for" pregnancy or "against" pregnancy? i.e. do we need to roll high to become pregnant or high not to?

How close is this system to the GURPS system, you mentioned? if it is far enough away, we could use it as a mechanism in a sidebar.
 

Do we roll "for" pregnancy or "against" pregnancy? i.e. do we need to roll high to become pregnant or high not to?

Roll low for pregency, roll high for not pregnant. You add the +X to the eight (with a base 8 and an additional +1 a nine or below).

It's not clear but I'm no profresional and I wrote this late so it's not very clear.

I also didn't mention another part of the rule taken from the GUCK. IF you roll a sucessful conception, roll a d% and apply the fertility table on page

How close is this system to the GURPS system, you mentioned? if it is far enough away, we could use it as a mechanism in a sidebar.

Damn close. This was just a beta conversion writen late at night. It needs some revision to fit d20. In GURPS you roll a 3d3 and try and roll low for a sucess, and this shows. Here, I'll post a revised rule and the original GURPS rule... they're damn close, but I really can't see how to distance it.

I'll write a revised version and post a link to the original
 

This is a character maintenance method. Rather then rolling for EVERY sexual encounter you do this once an in game month instead. This also take “out of view” encounters in account for “between game” time periods (you don't RP ever single time).

This is roughly based off of a system made by MA Lloyd for the GURPS system.

The Base chance of getting pregnant is a DC15 with the following modifiers where a natural 1 is always failure to consceve and a 20 is always a suceess. If conception is sucessful roll a d% on the chart on p87 of the GUCK.

Modifiers:
Physical:
Age of optimal fertility (in humans, 16-35): +1
Past age of optimal fertility: -1
Good Constitution (12 or better): +1
Poor Constitution (9 or less): -1
Nursing Young: -2

Trying to get pregnent:
Actively trying to get pregnant: +2
Fertility Drugs: +2 to +4
Fertility magic: Caster level /2+1

Limited Sexual Activity:
One week out of the month: -2
Two Weeks: -1
Once: -4

Contraceptives:
Rhythm Method: -3
Pill (normal): -4
Magic (normal): (Caster Level/2 + 1) -1
Simple Barrier: -5

High quality contraception, such as careful and regular casting of contraceptive magic, magic items, close adherence to the pill’s schedule, or other reliable methods only seceded on a natural 20

Abstinence and Sterilization (Magical or Otherwise) negates the need to roll, baring divine interference.

The Chart from Page 87:
Fertility = base chance + constitution-bonus.

Base
Race Chance
Dwarf 22%
Elf 13%
Gnome 20%
Half-Elf 54%
Halfling 50%
Human 77%
Half-Orc 89% (there was no Half-Orc entry in the GUCK)


The original rules: http://gurpsnet.sjgames.com/Archive/Rules/getpreg

Feel free to modify/add to my conversion to distance them from the original.
 
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Psyckosama said:
Magic (normal): (Caster Level/2 + 1) -1

You probably meant "- (caster level /2)" or something like that ?

Also, (caster level/2 +1) -1 == (caster level / 2).


I'll test that system, as I've a female PC that'll eventually want to bear children. (As a noble, she'll need heirs.) She's a multiclass aristocrat/sorcerer, whose bloodline boast to have been mingled with dragons' ones, which is the reason behind her family's nobility, according to their legends.

Age +1, Good Constit (14 Con) +1, actively trying +2, fertility magic +3 (at least), final bonus +7 or better. A 8 or better is needed, so about 65% chance (or better, depending on the number of XP she'll get).

Then, rolling on chart from page 87 (not a good name, the page count is likely to change ;) )

% chance to get pregnant: 77 human+2 Con bonus = 79%.

Now, the combined chance becomes simply 51.35%.

So, the second roll is made by the mother, and the first by the father ? Why two rolls for the same thing ?

It was proposed in the work-in-progress guide to use a mechanism similar to the critical rolls for multiple kids (roll a 20, you get a chance to have twins, roll again a twenty on the confirmation, you may have triplets, etc.).

The "threat range" (we should definitely find a better name) should be what ? 20 for races with low natality (elves, dwarves), 19-20 for normal, and 18-20 for races that breed like rabbits (goblins, orcs) ? Should the Constitution score of the mother be taken into account for this (since a frail mother is less likely to wait for several youngs without at least partial miscarriage) ? And if so, how ?

Finally, a little question. Player characters (but not necessarily NPCs) can always choose to fail their rolls (this rule is only stated for saving throws, but it's obvious one may voluntarily blunder an attack roll or an ability/skill check). What about this one ?

On the one hand, it's probably better in-game to avoid forcing pregnancy on a character if the player is opposed to, simply because this can ruin the fun for that player. On the other hand, this is neither a saving throw, nor a skill/ability check, nor an attack roll -- it's a kind of dice roll akin no other in the d20 system (I remember seeing in the work-in-progress a mention of using the Fort save for this roll, though). There's maybe matter for a sidebar.
 



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Magic (normal): (Caster Level/2 + 1) -1
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You probably meant "- (caster level /2)" or something like that ?

Also, (caster level/2 +1) -1 == (caster level / 2).


What I was trying to say was your caster level/2 + 1 made into a negitive. In a mathmatical statment it would be.

-1(CL/2 +1)

I need to think of a simple way to write that.

I'll test that system, as I've a female PC that'll eventually want to bear children. (As a noble, she'll need heirs.) She's a multiclass aristocrat/sorcerer, whose bloodline boast to have been mingled with dragons' ones, which is the reason behind her family's nobility, according to their legends.

Thanks a bunch.

Age +1, Good Constit (14 Con) +1, actively trying +2, fertility magic +3 (at least), final bonus +7 or better. A 8 or better is needed, so about 65% chance (or better, depending on the number of XP she'll get).

Sounds about right.

Then, rolling on chart from page 87 (not a good name, the page count is likely to change ;) ).

That's more of a momentary thing to show where I took it from... it'll change, that's why I posted the chart.

% chance to get pregnant: 77 human+2 Con bonus = 79%.

Now, the combined chance becomes simply 51.35%.

Not bad chances IMHO, but remeber, one after the other...

Also the Fertility spell adds 5d6 points to the Base Chance.

That's a minimum increase of 5%, a max, of 30%, and a mean of 17.5%... so her fertility chance could be anywhere between 84 to over 100%, likely being somewhere in the high 90s

I wonder what a woman trying NOT to would look like...

So, the second roll is made by the mother, and the first by the father ? Why two rolls for the same thing ?).

It's like a critical roll. If you roll a conception then you roll a d% to check vs. your species if it was sucessful. This is to acount for the fact that some races just breed faster then others.

Also, unless there is something seriosuly wrong with him in the verility department why should a male roll? Unlike women, men are almost always physically capable of sireing a child.

It was proposed in the work-in-progress guide to use a mechanism similar to the critical rolls for multiple kids (roll a 20, you get a chance to have twins, roll again a twenty on the confirmation, you may have triplets, etc.).).

Hmm... we could always apply that to this. Sounds good.

The "threat range" (we should definitely find a better name) should be what ? 20 for races with low natality (elves, dwarves), 19-20 for normal, and 18-20 for races that breed like rabbits (goblins, orcs) ? Should the Constitution score of the mother be taken into account for this (since a frail mother is less likely to wait for several youngs without at least partial miscarriage) ? And if so, how ?).

Hmm... I agree... maybe low con should lower the threat range by one.

Finally, a little question. Player characters (but not necessarily NPCs) can always choose to fail their rolls (this rule is only stated for saving throws, but it's obvious one may voluntarily blunder an attack roll or an ability/skill check). What about this one ?

No. This is one of those rolls that I feel the GM should make. The players control the actions of the PCs, but not every single biological function.

This is one of those things I really don't think the player should even know about until they have a pissed off single mother hunting them down, or are having to make Fort check in the morning to avoid pukeing up last nights rations.

On the one hand, it's probably better in-game to avoid forcing pregnancy on a character if the player is opposed to, simply because this can ruin the fun for that player. On the other hand, this is neither a saving throw, nor a skill/ability check, nor an attack roll -- it's a kind of dice roll akin no other in the d20 system (I remember seeing in the work-in-progress a mention of using the Fort save for this roll, though). There's maybe matter for a sidebar.

I think stuff like this is talked about with the players beforehand. It is as much part of life as death, which is a daily fact of life to the PCs.

It really depends on the style of play. Let me take a page from Dragon 300 for this... well, more like use the format:

Lighthearted Game: Pregency has nothing to do with the game, except to maybe show the strengtin aparant NPC faimly bonds. Almost nothign to do with the PCs.

Standard Games: With Female PCs, these roles are talked about before hand and only if the player is willing or wants her PC to have children. With male players this diffrent... if he wants to sleep around TOO much then you MIGHT stick him with a pissed off father with a very pregnant daughter, bit no rolls.

Mature Game: If female PC partakes of sex, it's rolled for. If men have sex with women, it's rolled for. Sex and reproduction is a mature topic, and in a mature game if you play you may very well pay.

Vile Games: Female PCs should avoid all forms a Fiend and Evil Dragon, for they all want to sire some form of half-breed spawn and she looks like she'd be a good mother...
 
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Psyckosama said:
What I was trying to say was your caster level/2 + 1 made into a negitive. In a mathmatical statment it would be.

-1(CL/2 +1)

I know there exist differences in mathematical representation (like, in my country, we would use 7/3 when in the Anglosaxon world that would be written 2 1/3), but as far as I know, that would be written either:
  • -(CL/2 +1), or
  • (CL/2 +1) * -1.


Psyckosama said:
Not bad chances IMHO, but remeber, one after the other...

I know, I was just doing some over-all probability calculations.


Psyckosama said:
It's like a critical roll. If you roll a conception then you roll a d% to check vs. your species if it was sucessful. This is to acount for the fact that some races just breed faster then others.

I know it's not like combat and you won't normally have several dozen of such rolls to make in one session, but I was just wondering if it was nonetheless useful to add extra steps. What I'm saying is we could achieve the same result in one single roll, by giving penalties to low-birth-rated races and bonus to fast-breeding ones.

Maybe we could give the second roll a real utility by having it represent something slightly distinct, like the probability of successful pregnancy. A failure would result in a miscarriage.

Then, if we go with that option, it should probably be turned into a Fortitude save.


Psyckosama said:
Also, unless there is something seriosuly wrong with him in the verility department why should a male roll? Unlike women, men are almost always physically capable of sireing a child.

Since there was 2 checks, I was just wondering.

Although the father may have something to bring in the calculation of the first roll. Notably, if he's in the optimal age (that last longer than women's one, but the quality and the quantity of his seminal fluid decrease after the andropause (male "equivalent" of menopause). As well as the probability to stay erect and ejaculate if he gets really old. A race modifier could also be featured there (i.e., elf male would give, say, a -2 penalty to the conception roll).

On this topic of races, I'm not sure if we should give half-orcs a greater chance of pregnancy than human -- orcs may breed faster and more frequently, but that don't indicate an orc/human hybrid will be more fertile (there are in the real world several example of hybridized creatures with a fertility so low they are considered sterile, like tigre/lion crossbreeds).




Psyckosama said:
I think stuff like this is talked about with the players beforehand. It is as much part of life as death, which is a daily fact of life to the PCs.

Well, that's still the kind of thing that we are expected to find in a book like this one, at least the "talk about that beforehand with the players" recommendation.


Psyckosama said:
With male players this diffrent... if he wants to sleep around TOO much then you MIGHT stick him with a pissed off father with a very pregnant daughter, bit no rolls.

Or a very pissed off husband ! :D


Psyckosama said:
Vile Games: Female PCs should avoid all forms a Fiend and Evil Dragon, for they all want to sire some form of half-breed spawn and she looks like she'd be a good mother...

'Twould be tasteless to say women get the shaft there, but... Fiends and dragons can frequently polymorph self in a more human(oid) guise. Female PCs, don't forget to have a constant True Seeing effect, or at least to cast Dispel Magic on every enterprising male...
 

I know there exist differences in mathematical representation (like, in my country, we would use 7/3 when in the Anglosaxon world that would be written 2 1/3), but as far as I know, that would be written either:
  • -(CL/2 +1), or
  • (CL/2 +1) * -1.

*thinks* The second one looks good. Thanks.

I know, I was just doing some over-all probability calculations.

Okay, just wanted to make sure. I didn't think I wrote the rules very clearly.

I know it's not like combat and you won't normally have several dozen of such rolls to make in one session, but I was just wondering if it was nonetheless useful to add extra steps. What I'm saying is we could achieve the same result in one single roll, by giving penalties to low-birth-rated races and bonus to fast-breeding ones.

Hm... Well, I guess I need to figure out a table for the diffrent races. maybe...

Very Low Fertility race: -4(IE: Elf)
Low Fertility Race: -2 (IE: Dwarf):
Moderate Fertility Race: 0 (IE: Humans)
High Ferlility race: +2 (IE: Orcs)

To be honest, the need for the second roll was my own reluctance to have somethign with such an overreaching effect depend on a single roll of the dice. With something this imporatant, I feel a confermation roll is required.

Maybe we could give the second roll a real utility by having it represent something slightly distinct, like the probability of successful pregnancy. A failure would result in a miscarriage.

Well, most pregencies end in miscarriage, useally before the woman even knows she's pregnant.

Then, if we go with that option, it should probably be turned into a Fortitude save.

Hmm... maybe... DC10 - 15 fortitude save. If you make the save, congrads... and you can't choose to fail it.

Since there was 2 checks, I was just wondering.

No problem. MAybe I should have been more clear. My bad...

Although the father may have something to bring in the calculation of the first roll. Notably, if he's in the optimal age (that last longer than women's one, but the quality and the quantity of his seminal fluid decrease after the andropause (male "equivalent" of menopause). As well as the probability to stay erect and ejaculate if he gets really old. A race modifier could also be featured there (i.e., elf male would give, say, a -2 penalty to the conception roll).

Hm....

Impotent Father: -1
Very Low Potency race: -2
Low Potency Race: -1
Moderate Potency Race: 0
High Potency race: +1

I wonder how furtility spells should affect men... maybe a +1?

On this topic of races, I'm not sure if we should give half-orcs a greater chance of pregnancy than human -- orcs may breed faster and more frequently, but that don't indicate an orc/human hybrid will be more fertile (there are in the real world several example of hybridized creatures with a fertility so low they are considered sterile, like tigre/lion crossbreeds).

Hm... *shrug* It's fantasy. That really never seems to be a problem in most stories.

Well, that's still the kind of thing that we are expected to find in a book like this one, at least the "talk about that beforehand with the players" recommendation.

*nods* Amen...

Or a very pissed off husband ! :D

I can see it now... ;)

DM: The Capitan of the Imperial guard and a platoon of Pratorians are here demanding you surender yourself.
PC Elven Bard: What do they want me for?
DM: You remember that, and I qoute, "Really fine piece of human ass" two adventures ago?
PC: Er... yeah, what about her?
DM: She was the Emperess...
PC: Oh sh*t...
DM: And It seems she's recently given birth to a bouncing baby Half-elf...
PC: OHHHHHHHHHH SH*T!!!!!

'Twould be tasteless to say women get the shaft there, but... Fiends and dragons can frequently polymorph self in a more human(oid) guise. Female PCs, don't forget to have a constant True Seeing effect, or at least to cast Dispel Magic on every enterprising male...

*nods* Yeah... they call it vile for a reason...
 

Prostitutes

I'm not sure if anyone ever got around to doing this, so here's my version of determining who/what/how many prostitutes are in a community. I grabbed some real-world statistics to help me with it, but what more do we need?

* * *

A Town's Prostitutes
As an addition to the Generating Towns section in chapter 4 of Core Rulebook II, you can use the following material to determine the number and kind of prostitutes found in a community.
After determining the population of a community, approximately 1% of that number will be involved in prostitution. If all of a community's power centers are good aligned, it will have only half as many prostitutes, while a community with only evil power centers will have half again as many prostitutes. A base of 75% of all
prostitutes in the community will be female. This is increased by 1% for each lawful power center, and by 1% for each straight male or lesbian power center. Likewise it is decreased by 1% for each chaotic power center, straight female power center, and gay male power center.
1d4+1×10% of a community's male prostitutes are transgender.
The racial mix of a community's prostitutes is similar to that of the overall community, save that the dominant race looses 5% to 1d3 of the community's lesser races. For example, in a mixed community 79% of the overall population is human, 1% half-elf, and 1% half-orc. Such a town's prostitutes might be 69% human, 9%
halfling, 6% half-elf, 6% half-orc, 5% elf, 3% dwarf, and 2% gnome.
The majority of prostitutes are commoners (95%), followed by experts (3%), aristocrats (1%), and PC classes (1%). Determine the class level of a prostitute in the same manner you would any other NPC.

Finding the Goods
Now that you know the number, sex, race, and class level of the community's prostitutes, it is time to determine where they work and what PCs have to do to find them.
A base of 35% of any community's prostitutes work the streets, either freelance or under the watchful eye of a pimp. This is modified by both the community's size and its power centers. Thorps, villages, and hamlets have an additional 5% of their prostitutes working outdoors. Only 25% of the prostitutes in small and large cities are streetwalkers, while in metropolises and larger communities this drops to a mere 20%.
Every lawful power center reduces the percentage of on-the-street prostitutes by 5%, while each chaotic or evil power center increases the percentage by 5%.
Finding a prostitute is a simple matter of making a successful Gather Information check; the better the check, the higher-level the prostitutes (and the more plush a brothel) one can find. The base DC to find a prostitute in a given community is 10. Such a success will locate a cheap commoner of little talent, walking the streets.
The Gather Information check can be modified by the following:
? Each lawful power center in the community increases the DC by 2, while each chaotic or evil power center decreases it by 2.
? Looking for a brothel rather than a streetwalker increases the DC by 5.
? Expert prostitutes add 5 to the DC, any PC classed prostitute adds 10, aristocrats or monstrous prostitutes add 15, and a prostitute with any of this guide's prestige classes add 20 the check's DC.
Repeated failures and retries at using Gather Information to find the local prostitutes generally ends up with the character drawing the attention of a pimp (which could be either good or bad), the local authorities, or a meddlesome member of the clergy.
 

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