ADULT: Revised GUCK core mechanics (unofficial)

Asher

First Post
The Core Mechanics of the Guide to Unlawful Carnal Knowledge (www.netbook-of-uck.net) have, of course, been finalized long before now, so I don't propose rewriting it. Instead, I offer the following revised version for the consideration of anyone who basically likes the GUCK but wants to develop some house-rule variations to make it more viable for inclusion into your campaign. As I see it, the GUCK's current design is good for a specifically sex-themed campaign, but somewhat less useful for conventional games.

The primary problem I have with the original core mechanics is that they provide very little return on a character's investment of skill points and feats. In any campaign other than a specifically sex-themed one, few players would find it worthwhile to drop any points into the Prowess skill. A character needs either to master the skill or else forego it entirely, possibly in favor of magic spells and items that do the same job, or better.

One major problem is that the base DCs are unreasonably high when compared to the normative examples in the SRD. For example, the DC to raise a female character to Climaxed status is 20: a "challenging" task with the same difficulty as swimming in a stormy sea.

At a rate of one Prowess check per minute, a *normal* male human (Cha 10, no Prowess ranks) must rely on some lucky rolls to bring his wife to climax in under half an hour's time. With the current female DC progression of 16/18/20, he needs four minutes, on average, to arouse his wife, then about eight more minutes to bring her to Peaked status, and finally an average of twenty minutes to get her the rest of the way to Climaxed status. The man's own DC progression is 13/14/16, so his also-normal wife needs about ten minutes on average to return the favor.

On this model, a character needs several skill ranks -- which in D&D represent training and experience beyond the norm -- just to have a reasonable chance of success in a sexual encounter. This does not reflect the world we know, nor a reasonably constructed fantasy world either. Thus, I've reduced and flattened the table of DCs. The revised DCs still may not produce a real-world statistical success rate, but they lessen the bias against average characters.

I've made wholesale changes to other mechanics, such as the resolution of climaxes. If a "super-climax" status such as Ecstatic is really required, it should be a magical effect, not part of the normal Prowess mechanics that requires its own set of DC values. In this revision, a really good climax is simply one that lasts longer, with DCs increasing linearly for successive rounds spent in the Climaxed status.

Yet another change is the Recovery status. Formerly, it raised the DC to bring a male character to Aroused status by +8, thus: DC 13 + 8 = 21. DC 21 is difficult, but not too hard for a character with a total bonus to Prowess of +5 or better. She can get the man back in action in four or five minutes on average. I felt that this should be a more unusual occurrence, and changed Recovery to add DC +20, with that penalty reducing by 1 each minute. Perhaps a +15 penalty or even a bit less would be more reasonable; I'm open to debate on that possibility.

Techniques (formerly "proficiencies") are another big area of change, particularly with regard to Penetrative techniques. Again, the basic issue is return on investment: with perhaps 4 to 8 basic positions in the typical repertoire of a sexually active character, it seems silly to make the character buy that many Prowess ranks just to get good at what he normally does -- and even more ranks if he also wants to improve in other non-penetrative techniques. In the revised system, he can gain proficiency in 8 positions for only 2 ranks: each rank gets him a basic posture (reclining, sitting, standing) in which he can use four basic positions (frontal, rear, side, riding). There's some arbitrariness to that grouping, but it seems basically fair.

If it were reasonable and intuitive, I'd lump more techniques together in like manner, making it cost less to acquire proficiency in them. Why should we be this generous with technique proficiency? Well, because Prowess already has a more limited application than other skills. Stick a skill point into Spot, and you have a 5% greater chance to notice pretty much anything of importance. Stick a skill point into Prowess, and you have a 5% greater chance to arouse your target *using a particular technique*. It just isn't worth all that much in game terms. Which leads me to...

...Sex Tricks. I'm in favor of reinstating this basic concept from a much older version of the Guide. It's a good way to add personalization and flavor to a character, and it makes buying a rank in Prowess just a bit more attractive. These should largely replace the lesser varieties of Carnal Art feats, which are ridiculously underpowered except, again, in a sex-focused campaign. For your player who wants a spicy but still-viable character concept in a normal campaign, Sex Tricks are the way to go, IMO. Let characters have a proficiency *and* a Sex Trick per rank of Prowess, if it's plain that no one's interested in the skill otherwise.

There are many other small changes that amount to basic editing for clarity, consistent wording, and some occasional tweaking of the rules. (A character shouldn't walk around propositioning people just because he's Horny, for example. Some concept of "socially permissible outlet" should be implied, and now is.) I'm still considering the revision of some other elements of the Guide, to be posted at a later time, perhaps. Your comments are all welcome, of course.
 
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STATUS CONDITIONS

PHYSICAL CONDITIONS (AROUSAL)
These conditions overlap (do not stack) with each other. Peaked and Climaxed characters are also considered Aroused.

Aroused
Aroused characters are physically aroused and ready for congress. Aroused characters suffer a -2 arousal penalty to all non-sensual attack rolls, skill checks and saves for five minutes (one minute if in inappropriate situations, including combat). Successful spellcasting requires a Concentration check (DC 10 + spell level). An Aroused character that is not yet Horny must make a Will save (DC 5) each round or become so. A successful Spot check (DC 15 male, 20 female) will give away this condition in another person.

Peaked
Peaked characters are in a heightened state of arousal; they are on the approach to climax. Peaked characters suffer a -4 arousal penalty to all non-sensual attack rolls, skill checks and saves for one minute. When this period expires, characters are Aroused instead. Successful spellcasting requires a Concentration check (DC 20 + spell level). A Peaked character that is not yet Horny must make a Will save (DC 10) each round or become so. A successful Spot check (DC 5 male, 10 female) will give away this condition in another person.

Climaxed
Climaxed characters are overcome by waves of pleasurable sensation. They are considered Helpless while the condition lasts unless they make a Fortitude save (DC 30). If the save is successful, they may act as if slowed but with a -8 arousal penalty to all non-sensual actions. Successful spellcasting requires a Concentration check (DC 30 + spell level). The condition is obvious to all onlookers.

MENTAL CONDITIONS (HORNINESS)
These conditions overlap (do not stack) with each other. Lustful and Delirious characters are also considered Horny. The penalties incurred by arousal and horniness do not stack; a character only takes one set of arousal penalties and makes one Concentration check for spellcasting, taking the most severe value in each case. A Horny character may become Aroused as a free action: this condition lasts as long as they remain Horny, unless maintained by some other means.

Horny
Horny characters are mentally psyched up and raring to go. Characters can typically become Horny by their own discretion unless extenuating circumstances prevail; DMs should feel free to set a Will save in such circumstances.

Horny characters must make a Will save (DC 10) each minute while the condition lasts to abstain from taking advantage of any sexual opportunity (from flirting to masturbation to sexual congress) that the situation permits.

Horny characters suffer a -2 arousal penalty to all non-sensual attack rolls, skill checks and saves for five minutes (one minute if in inappropriate conditions such as combat), and -4 to saves against arousal effects, seduction and spells with the [Arousal] descriptor. Successful spellcasting requires a Concentration check (DC 10 + spell level). A successful Sense Motive check will give away this condition in another person (DC 20).

Lustful
A Lustful character not only desires sex, they crave it. Such powerful desire seldom has a mundane basis, and is typically only brought about by carnal magic or exotic substances.

Lustful characters must make a Will save (DC 20) each minute while the condition lasts to abstain from openly seeking congress with any suitable partner, in accordance with their sexual alignment. If they save successfully, they act normally but with the penalties listed below. Non-magical Lustfulness typically lasts ten minutes, after which the character becomes Horny.

Lustful characters suffer a -4 arousal penalty to all non-sensual attack rolls, skill checks and saves for five minutes (one minute if in inappropriate conditions such as combat), and -8 to saves against arousal effects, seduction and spells with the [Arousal] descriptor. Successful spellcasting requires a Concentration check (DC 20 + spell level). A successful Sense Motive check will give away this condition in another person (DC 10).

Delirious
A Delirious character is lost in a private world of sensuality, devoid of the will to do anything but satisfy an all-consuming desire for pleasure. This is not a natural state - only through magic or by Wisdom reduction to 3 or lower while aroused can a character enter this state.

Delirious characters must make a Will save (DC 30) each round to take any action beyond seeking the nearest source of sexual relief. For other purposes, they are considered Helpless, fail all saves, and are suggestible as if hypnotized.

If a Delirious character saves successfully, they may act with a -8 arousal penalty to all non-sensual actions, and -16 to saves against arousal, seduction and spells with the [Arousal] descriptor). They will remain in this state until the spell’s duration expires (if the condition was caused by a spell effect), or may pass out through over-exertion. Successful spellcasting requires a Concentration check (DC 30 + spell level). A Delirious character’s condition is obvious to the most casual look.

OTHER CONDITIONS

Unwilling
If a character does not wish sexual activity, they may declare themselves Unwilling as a free action. All arousal and horniness resulting from checks against the character are resisted with an unwilling bonus of between 1 and 20 or more for as long as the condition lasts. Becoming Horny negates the benefits of being Unwilling.

Fatigued
In addition to standard penalties to Strength and Dexterity, the DC for Prowess checks to arouse a Fatigued character is increased by 2.

Exhausted
In addition to standard penalties to Strength and Dexterity, the DC for Prowess checks to arouse an Exhausted character is increased by 6. As Exhaustion overlaps Fatigue, only apply the largest penalty of the two.

Recovery
When a male falls from a Climaxed or Ecstatic state, he goes into a period of Recovery. The DC for Prowess checks to arouse him is increased by 20; this penalty decreases by 1 each minute. Recovery overlaps Exhaustion and Fatigue, so only apply the highest penalty of the three. This state lasts until the penalty expires (normally 20 minutes), or until the character becomes Aroused again.


THE PROWESS SKILL
This skill is in addition to the skills normally available to characters, as found in Chapter 3 of the PHB.

PROWESS (CHA)
Use this skill to pleasure your sexual partners with an array of techniques. Prowess is a class skill for all characters.
Check: The DC and effect depend on the subject and circumstances of your attentions.
Action: Varies. A Prowess check normally resolves a full minute of activity (using Hard Focus rules) or an entire sexual encounter (using Soft Focus rules). In some cases, such as a quick flirtation, a Prowess check may be a standard action or a full-round action. All Prowess checks (with the exception of Dirty Talk techniques) incur Attacks of Opportunity.
Try Again: Yes, although the dynamics of the situation may make repeated Prowess checks easier or more difficult.
Special: Regardless of circumstances, it is impossible to take 10 or take 20 on a Prowess check, due to its unpredictable nature.
A character with the Sex Appeal (or equivalent) feat gets +2 to Prowess checks.
Synergy: 5+ ranks in Knowledge (sex) gives a +2 synergy bonus to all Prowess checks.
5+ ranks in Use Rope gives a +2 synergy bonus to Prowess checks using the Bondage technique.
5+ ranks in Intimidate gives a +2 synergy bonus to Prowess checks using the Domination technique.
5+ ranks in Sense Motive gives a +2 synergy bonus to Prowess checks using the Submission technique.
5+ ranks in Bluff gives a +2 synergy bonus to Prowess checks using the Dirty Talk technique.
5+ ranks in Perform (dance) gives a +2 synergy bonus to Prowess checks using the Erotic Dance technique.
 
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MAKING PROWESS CHECKS
A Prowess skill check is used to raise the subject to a higher level of arousal using one or more sensual techniques. The following sections describe the progression of arousal levels, the order in which Prowess checks are made and resolved, the different techniques available, and special cases such as passive Prowess checks and multiple Prowess checks.

Raising Arousal Levels
Physical arousal increases according to the following progression:
None --> Aroused --> Peaked --> Climaxed
Mental arousal increases according to the following progression:
None --> Horny --> Lustful --> Delirious

There are fixed DCs to raise male and female subjects from their current arousal level to the next level:
DC 12 (subject is male)
DC 15 (subject is female)

A check that fails to meet the DC maintains the subject's arousal at its current level (except when the subject is Climaxed). A check result of less than 1 represents an interruptive mistake, and decreases the subject's arousal by one level.

To increase a subject's arousal by two levels at once, the DC is double (DC 24/30), and to increase it by three levels at once, the DC is quadruple (DC 48/60). Thus, to raise a male subject's arousal from Aroused to Climaxed, a character must make either two successful Prowess checks at DC 12, or one successful check at DC 24.

Note: Attempts to raise a subject's Mental arousal level above Horny are an exception. Special abilities or spells are required to do this; without them, successful Prowess checks against a Horny subject serve only to maintain the subject's Horny status.

Resisting Arousal
When a Prowess check succeeds the DC to increase a character's physical or mental Arousal level, that character is entitled to a Fortitude or Will save, respectively, to resist the effect. (An Unwilling character will attempt this save against all Prowess checks used on them, adding the Unwilling bonus to the result.) This save is only made against arousal resulting from mundane Prowess checks; a status resulting from spells or similar means has its save DC stated in the spell or ability description.

The save DCs to resist the rise to different arousal levels are as follows:
Rise to Aroused / Horny: DC 10
Rise to Peaked / Lustful: DC 15
Rise to Climaxed / Delirious: DC 20

Order of Play (Hard Focus)
Under Hard Focus rules, Prowess checks are usually made each minute (ten rounds). On the first round in the minute, a character may change position, cast a spell, or perform some other action in preparation for further activity. The character must then declare which technique they are using, and against whom. The character then spends the remaining nine rounds in the minute performing the stated technique. Should the character stop during any point in the nine rounds, the Prowess check automatically fails. Any circumstance, spell or other effects active for at least five rounds of this period are included as modifiers to the Prowess check.

Climax
When a character becomes Climaxed, the duration of the climax in rounds must be determined. Instead of resolving Prowess checks against the character for an entire minute, they are resolved *each round* until the character is no longer Climaxed. To maintain a subject's Climaxed status for the next round, a Prowess check must succeed the base DC (12/15) plus a cumulative penalty: +5 if the subject is male and +2 if the subject is female. If the check succeeds, the character remains Climaxed for the next round. If the check fails, at the end of the round the character's status reverts to Aroused (if female) or None (if male), and the character begins the next minute in that state.

Example: After resolving a normal (minute-long) Prowess check, female character X becomes Climaxed. Her partner now begins making Prowess checks against her each round to maintain the climax. On the first round, X is already climaxed, and the DC to maintain her climax is (15 + 2 = 17). Her partner's Prowess check result is 21, so she remains climaxed on the next round. Now the DC increases again, to (15 + 2 + 2 = 19). This time, her partner's Prowess check result is 14, so on the following round character X reverts to Aroused status, having experienced two rounds of Climax.

Note: Although character X's partner makes Prowess checks against her every round until her climax ends, she does *not* make Prowess checks (even passive ones) every round in response unless her partner is also Climaxed (a simultaneous climax). Instead, she resolves her own Prowess checks once for the entire minute, as normal.

Sexual Fatigue
Undergoing climax is exhausting both mentally and physically, and as such characters are limited to how long they can remain in this state. For both genders, each discrete Climax (as opposed to each individual round of Climax) does 1 point of temporary Wisdom damage as a result of mental fatigue. Physical fatigue is as follows:

Male characters can sustain (2 + Con bonus) rounds of Climax before becoming Fatigued. Once Fatigued, they can sustain (2 + Con bonus) rounds of Climax before becoming Exhausted. Furthermore, once they have dropped from a state of Climax, they go into a state of Recovery.

Female characters can sustain (Con score) rounds of Climax before becoming Fatigued. Once Fatigued, they can sustain (Con score) rounds of Climax before becoming Exhausted.

While a character is Exhausted, each discrete Climax inflicts points of subdual damage equal to the character’s HD.

Passive Prowess Checks
In some cases, a character makes a Prowess check passively, as a free action, as in the case of character X whose partner is using a Penetrative technique against her. If character X does not actively make a Penetrative-technique Prowess check in response, she still automatically makes an untrained check using that technique. Because this passive check is a free action, it does not impose any penalties against any active Prowess checks she may wish to make on the same turn.

Multiple Prowess Checks
It is possible to make multiple physical Prowess checks against the same partner or multiple partners, provided that the targets are all within easy reach and you have sufficient appendages for the task. You may make a number of Prowess checks equal to your Dexterity bonus + 1 without penalty. Each additional Prowess check incurs a cumulative -4 penalty to all your checks for that round.

When multiple Prowess checks are made against a character (regardless of their origin), only one check counts toward the Arousal DC; the rest are secondary checks that improve the first check if they are successful. The primary check is the roll made for whichever technique is most appropriate for reaching the target arousal level; if more than one technique is equally appropriate, the best roll is used as the primary check. A secondary check adds +1 to the primary roll if it succeeds the DC to maintain the character's current Arousal level; it adds +2 if it succeeds the DC to raise the character's Arousal to any higher level.

Solo Sex
Characters are considered proficient for all techniques they can reasonably use on themselves. Such checks count towards the limit on the number of Prowess checks per round a character can make.

Techniques
Whenever you make a Prowess check, you are using a technique on your partner to increase his or her level of arousal. Individual techniques are organized into categories at two levels. The major categories are Physical techniques and Mental techniques, which you use to increase your partner's physical arousal and mental arousal, respectively.

The Physical and Mental categories are further divided into groups of similar techniques, such as Dirty Talk or Erotic Dance (both of which are technique groups in the Mental category). Within each group are many individual techniques of the same basic type: the Erotic Dance group, for example, includes such dance-based techniques as striptease, lapdance, and pole dancing.

As your partner's level of arousal changes, some Physical techniques become more effective than others. Techniques in the Foreplay group, for example, are good for getting your partner warmed up, while a Penetrative technique is better for bringing your partner to climax. When you attempt to bring your partner to a particular level of arousal, you suffer a penalty to your Prowess check if you are using an inappropriate (-4 penalty) or very inappropriate (-8 penalty) technique for that arousal level.

Physical Techniques
Foreplay: Kissing, Stroking/Petting, Erotic Massage, Tongue Bath, [by technique]
Appropriate for: Aroused (no penalty)
Inappropriate for: Peaked (-4)
Very Inappropriate for: Climaxed (-8)

Masturbation: Male, Female, [by technique]
Appropriate for: Peaked, Climaxed (no penalty)
Inappropriate for: Aroused (-4)

Oral: Basic Male, Female, [by technique]
Appropriate for: Peaked, Climaxed (no penalty)
Inappropriate for: Aroused (-4)

Penetrative: Reclining, Sitting, Standing, Inversion/Contortion, [by technique]
Note: Each basic posture includes the frontal, rear, side and riding positions.
Appropriate for: Peaked, Climaxed (no penalty)
Very Inappropriate for: Aroused (-8)

Non-vaginal Intercourse: Anus, Breasts, Thighs, [by technique]
Appropriate for: Peaked, Climaxed (no penalty)
Very Inappropriate for: Aroused (-8)

Toys: Dildo-like objects, Unusually-shaped objects, [by technique]
Appropriate for: Peaked, Climaxed (no penalty)
Very Inappropriate for: Aroused (-8)

Mental Techniques
Bondage: Reclining/Sitting, Contortion/Inversion, [by technique]
A subject whose mental arousal is increased by this technique receives the kink modifiers associated with bondage for all additional Prowess checks in the same session.
5+ ranks in Use Rope gives a +2 synergy bonus.

DSM: Domination, Submission
A subject whose mental arousal is increased by this technique receives the kink modifiers associated with dom/sub for all additional Prowess checks in the same session.
5+ ranks in Intimidate gives a +2 synergy bonus to Domination; 5+ ranks in Sense Motive gives a +2 synergy bonus to Submission.

Dirty Talk: Dirty/Seductive, Sweet/Poetic, Subtle/Innuendo
5+ ranks in Bluff gives a +2 synergy bonus.

Erotic Dance: Lapdance, Poledance, Striptease
If you incur a -4 penalty to your check, you can affect all viewers within 30ft.
5+ ranks in Perform (dance) gives a +2 synergy bonus.

Proficiency
For each rank you gain in the Prowess skill, you acquire proficiency in a single physical or mental technique of your choice. Proficiency represents a degree of practice, refinement and specialization in certain techniques.

If you are proficient in a particular technique, you can apply some or all of your ranks in Prowess as a bonus to your Prowess check whenever you use that technique. You can still make Prowess checks using techniques in which you are not proficient, but they are treated as untrained skill checks.

Sex Tricks (Optional Rule)
As an optional rule, you may allow a character to acquire one sex trick for each rank in the Prowess skill, in lieu of or in addition to the technique proficiency gained with that rank.

A sex trick is similar to a mini-feat. Some sex tricks may increase your specialization in a proficient technique. Others help you delay climax, gain insight into your partner's turn-ons, or give you more unique personal abilities. Some suggested tricks are listed below:

* Technique Focus: +1 to Prowess check when using focus technique. (req. proficiency)
* Technique Specialization: +1 to Prowess check when using specialized technique; stacks with Tech Focus (req. Tech Focus).
* Technique Expertise: When using your expertise technique, you do not have to bring your partner to the highest state of arousal permitted by your Prowess check result. Instead, you can choose any lower state of arousal that is greater than None. (req. Tech Focus)
* Sexpot: +1 to Prowess checks for mental techniques, and you can make a target Lustful using mental techniques by succeeding double the base DC (DC 24/30). (req. Cha 13)
* Responsive: Roll your Prowess check before deciding how much of your proficiency bonus (if any) to add to the roll. (req. Wis 13)
* Attentive: No Spot/Sense Motive check required to determine the arousal status of your partner/s.
* Endurance: Sustain 2 additional rounds of Climax before becoming Fatigued/Exhausted.
* PC Mastery: Males gain +2 to all saves to resist physical arousal; females gain +1 to Prowess checks for Penetrative techniques and +2 to Fort saves to mitigate damage under the Size Matters rules.
* Easily Aroused: Become Horny at will; -1 to DC for all Prowess checks made against you.
* Encore (female only): At will, revert back to Peaked status instead of Aroused status after climax.
* Willful Resistance: Apply your Will save in place of your Fortitude save to resist physical arousal.
* Quick Recovery (Male): You suffer only a +10 increase to arousal DC following a climax (normal: +20). (req. PC Mastery)
* Instant Recovery (Male): Each encounter, make a number of instant post-climax recoveries (returning to an Aroused state) equal to your CON mod. (req. Quick Recovery)
* Lover Focus: +2 to all Prowess checks when partner is your lover. (req. 6 month sexual relationship with lover)
* Species Focus: Suffer no penalties when partner is member of chosen species, and add +1 familiarity bonus to Prowess checks instead.
* Coordinated: +1 to the number of Prowess checks you can make per round without penalty.
* Instant Withdrawal: Double your DEX mod to Reflex saves when using Withdrawal method of birth control.
* Disease Resistance: Double your CON mod to Fort saves to resist sexually transmitted diseases.


Table: Prowess Check Modifiers
-4 inappropriate technique
-8 very inappropriate technique
+ fetish bonus when partner has fetish
- fret penalty when partner has fret

-4 per additional Prowess check

- total damage received in round if subject is not masochistic
+ total damage received in round if subject is masochistic
+ total damage dealt to partners in round if subject is sadistic

-4 subject is of an unpreferred gender
-8 subject is of an unaccepted gender
-8 subject is of a different creature Type.

DC +2 when subject of check is Fatigued
DC +6 when subject of check is Exhausted
DC +20 when subject of check is in Recovery (penalty reduces by 1 per minute)

DC +4 awkward circumstances (eg. in public)
DC +8 dangerous circumstances (eg. in combat)
 
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Nice work, very well thought out.

I had some reservations about the Prowess skill myself, some good ideas there.

I would drop the arousal penalties to -1 for aroused/horny, its only a minor distraction in most cases.
 

For anyone who noticed this thread disappear: My first action was to delete it, but we've decided to restore it pending review.

Asher, I sent you an e-mail, but the recipient server bounced my message. I apologize if it seemed I closed it without warning.
 

Thanks for letting me know. I tried to keep things as tame as possible given the subject matter. Perhaps I'll go back through and give this stuff another edit to make it a bit more clinical.
 

More revised material:
* New Techniques and clarification of some existing Techniques
* New Sex Tricks
* Revised Size Matters rules

TECHNIQUES

Penetrative (inversion/contortion): Make Balance check at DC 12; on failure, lose Prowess check until your next turn.

Dirty Talk (subtle/innuendo): Target makes Sense Motive check opposing your Prowess check result to fully understand your drift. If the check succeeds, target has the option to apply an Unwilling modifier. If the check fails by more than 10, the innuendo is completely lost on the target and the Prowess check fails.

Oral Sex (deep throat): No penalty for phalluses of Lesser size in your size category or smaller. -1 / -2 / -4 penalty for phalluses of Average / Greater / Massive size in your size category. Cannot accommodate larger phalluses.

Erotic Dance (sexhibition): Make a free Prowess check using this technique at the same time you make other physical-technique Prowess checks against yourself or others. (This is a specific exception to the rule on number of simultaneous Prowess checks.) No penalty to simultaneous Prowess checks against yourself; -2 penalty to simultaneous Prowess checks against others. 5+ ranks in Perform (acting) gives +2 synergy bonus to Erotic Dance (sexhibition).

SEX TRICKS

* Tongue Mastery: +1 to Prowess checks when using the following techniques: Foreplay (kissing), Foreplay (tongue bath), Oral Sex (male, female). (req. prof in 2 of the 4 aforementioned techniques)

* Throat Mastery: No penalty when using Oral Sex (deep throat) technique on any phallus in your size category; -2 penalty for phalluses of Lesser size in next larger size category. Cannot accommodate larger sizes.

* Sexpot (revised): No penalty when using Erotic Dance techniques on large audience (or while making Prowess checks against a partner). Also, you can make a target Lustful using mental techniques by succeeding double the base DC (DC 24/30). (req. Cha 13)

* Pause the Action: When partner's passive Prowess check raises your Arousal level, pause to regain control. Immediately re-roll your Arousal save, but suffer -4 penalty to your Prowess check. You cannot Pause the Action if your partner is making active Prowess checks against you.

* Quick Pause: Suffer no penalty to your Prowess check when using the Pause the Action trick.

SIZE MATTERS
For each creature size category (Tiny, Small, Medium, Large, etc), there are four phallus sizes (Lesser, Average, Greater, Massive). The table below gives approximate dimensions for the most common sizes.

Size Category . . . Length x Circumference (in)
Lesser Small: . . . . . . 2.25 x 2
Average Small: . . . . . 3 x 2.5
Greater Small: . . . . . 3.75 x 3
Massive Small: . . . . . 4.5 x 3.5

Lesser Medium: . . . . 4.5 x 4
Average Medium: . . . 6 x 5
Greater Medium: . . . 7.5 x 6
Massive Medium: . . . 9 x 7

Lesser Large: . . . . . . 9 x 8
Average Large: . . . . . 12 x 10
Greater Large: . . . . . 15 x 12
Massive Large: . . . . . 18 x 14

When using a Penetrative, Toys or similar technique, locate the size of the penetrator on the table below and apply the listed effects to the penetrator and the recipient.

Penetrator is One Size Category Smaller Than Recipient
Lesser: Fruitless. No appreciable sensation of any kind.
Average: -8 size penalty to both Prowess checks.
Greater: -4 size penalty to both Prowess checks.
Massive: -2 size penalty to both Prowess checks.

Penetrator is Same Size Category As Recipient
Lesser: -1 size penalty to both Prowess checks.
Average: No modifiers.
Greater: +1 size bonus to both Prowess checks.
Massive: +2 size bonus to both Prowess checks. Each turn, recipient must make Fort save (DC 10) or incur 1 point of nonlethal damage.

Penetrator is One Size Category Larger Than Recipient
Lesser: -2 size penalty to both Prowess checks. Each turn, recipient must make Fort save (DC 15) or incur 1 point of nonlethal damage.
Average: -8 size penalty to both Prowess checks. Each turn, recipient must make Fort save (DC 20) or incur 1 point of nonlethal damage per Hit Die they possess.
Greater: -16 size penalty to both Prowess checks. Each turn, recipient incurs 1 point of nonlethal damage per Hit Die they possess AND 1 point of actual damage. A successful Fort save (DC 20) converts the actual damage to nonlethal damage.
Massive: All pain, no gain. Each turn, recipient incurs 1 point of actual damage for each Hit Die they possess. A successful Fort save (DC 20) converts half of this damage to nonlethal damage.

Optionally, roll percentile dice to randomly determine a male character's phallic size (by race):
Size . . . . Human . . Dwarf . . Elf . . . 1/2Elf . . 1/2Orc . . Gnome . . Halfling
Lesser . . . 1-25 . . . 1-15 . . 1-35 . . 1-30 . . . 1-15 . . . 1-25 . . . . 1-20
Average . . 26-75 . . 16-85 . 36-85 . 31-80 . . 16-65 . . . 26-75 . . . 21-70
Greater . . 76-00 . . 86-00 . 86-00 . 81-00 . . 66-00 . . 76-00 . . . 71-00
* A character must take the Massively Hung feat to be Massive in his size category.

(These racial percentile values, other than the values for humans, are entirely arbitrary and intended more for "color" than anything else. Feel free to modify or discard them.)
 

A new mechanic (aggressive Prowess checks), and a revision of the rules for sexual fatigue, which I felt were tied too closely to climaxes instead of to the duration of actual physical activity. The revised mechanic incurs a bit more math overhead, however, so I won't say it's "better" than the much simpler original.

Aggressive Prowess Checks
A character may opt to make Prowess checks aggressively using any physical technique. When a character makes an aggressive Prowess check, he or she makes the check roll twice and takes the higher of the two results. However, both check rolls suffer a -2 penalty. The character also suffers a -2 penalty on saves vs. Arousal as long as he or she continues to make aggressive Prowess checks..


Sexual Fatigue
A character can make active Prowess checks for only so long before becoming Fatigued. This amount of time is 30 minutes plus a number of minutes equal to the character's Con modifier x 5. A Fatigued character may continue making active Prowess checks for the same number of minutes before becoming Exhausted. An Exhausted character takes one point of nonlethal damage every minute he or she continues to make active Prowess checks.

Effects of Climax: For each Gratification point a character receives when Climaxed, subtract one minute from the amount of time left before the character becomes Fatigued (or Exhausted). An Exhausted character also takes one point of nonlethal damage for each Gratification point he or she receives while Climaxed.

Effects of passivity and aggressiveness: A character who passively engages in sex (making no active Prowess checks) does not subtract the minutes in which he or she remains passive from the time left before Fatigue or Exhaustion. Each minute in which a character makes aggressive Prowess checks counts as two minutes when determining the amount of time left before Fatigue or Exhaustion.

A character with the Endurance feat treats his or her Constitution score as if four points higher for determining sexual fatigue.
 

A few new Sex Tricks to add to the list, as well as a Feat Tree for the relevant Tricks (since they behave like mini-feats).

New Tricks

* Soloist: +2 to all Prowess checks you make against yourself.

* Quick Study: If you raise your partner's Arousal using a technique in which you are not proficient, you may use that technique as if you had proficiency in it for the remainder of the encounter (but not future encounters with the same partner). (req. Responsive)

* Manual Mastery: +1 to Prowess checks when using the following techniques: Foreplay (stroking), Foreplay (erotic massage), Masturbation (male, female). (req. prof in 2 of those 4 techs)

Feat Tree

Tech Focus
. . . Tech Specialization
. . . Tech Expertise
PC Mastery
. . . Ejac Mastery
. . . Tantric Lore
Attentive
. . . Responsive
. . . . . . Quick Study
Endurance
. . . Tireless
Pause the Action
. . . Quick Pause
 

Pets & Sidekicks

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