• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Adv: A Night at the Opera; Judge TwoHeadsBarking

The shifter growls, his hair standing on end, adrenaline pumping through him. Rurdev's blades slash out in front of him, a curtain of steel, he manages to carve hunks of stone from the statue of Coppernail, but the thing still doesn't fall.

[sblock=Actions]
Minor: Shift
Standard: Jaws of Wolf vs Coppernail. First attack hits for 20 including quarry, second attack misses(half damage) so 8 more.
Minor: Off hand strike misses.
Jaws of wolf vs coppernail, flanking shifted quarry; off hand strike vs Coppernail (1d20+10=26, 1d20+11=13, 2d8+7=18, 2d8+7=17, 1d6=2, 1d20+11=17, 1d8+7=11)
AP*: Twin strike coppernail: One attack hits for 3 twin strike vs coppernail (AP) (1d20+10=14, 1d20+11=24, 1d8+1=9, 1d8+1=3) so a total of 31 to coppernail. That was crap. A 16, a 2, a 6, a 4, and a 13 rolled.

*With AP spent defenses increase by 2, included below.[/sblock]

[sblock=Stats; Regen 2]

Rurdev
Male Longtooth Shifter Two-Weapon Ranger 4
Initiative: +4, Passive Perception: 20 Passive Insight: 15
AC: 21, Fort: 20, Reflex: 19, Will: 18 — Speed: 5
HP: 22+4/46, Bloodied: 23, Surge: 11, Surges left:7/8
Resist Force 10
Action Points: 1, Second Wind: Not Used, Milestone MI daily used: 0
Powers -
Twin Strike
Hit and Run
Off-Hand Strike
Disruptive Strike
Yield Ground
Longtooth Shifting
Jaws of the Wolf
Brooch of Shielding
Lightning Scimitar+1
Hero's Chainmail+2
L4W:PC:Rurdev (EvolutionKB) - ENWiki
[/sblock]
 

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A bit of his magic still attached to the statue, Qynn tries to reach the last mote with his frigid blade.

[sblock=OOC]

Immediate Interrupt: If Qynn is in 10 sq, prevent 7 dam fromthe first hit of the Mauros statue attacking anyone but Qynn.

Move: Move (right, 2xup, jump to r12 Athletics (1d20+7=16)
if Athletics success: **it is** Standard: Frigid Blade (1d20+9=14, 1d8+5=11) against mote. miss [/sblock]

The warforged takes a moment to gauge his enemies. He could do little help against the statues now, but his prone position did give him a bead on the accursed cherub constructs. Dark energy shot from his twisting hand with unerring accuracy. The attack cleared his mind, but for how long?

[sblock=Actions]EB vs. closest Cherub (with prone penalty): Ref 25, 12 damage. Saves

**hit**[/sblock]

The shifter growls, his hair standing on end, adrenaline pumping through him. Rurdev's blades slash out in front of him, a curtain of steel, he manages to carve hunks of stone from the statue of Coppernail, but the thing still doesn't fall.



[sblock=Actions]

Minor: Shift **I assume you want to Shift to S10 to prevent flanking**
Standard: Jaws of Wolf vs Coppernail. First attack hits for 20 including quarry, second attack misses(half damage) so 8 more.
Minor: Off hand strike misses.
Jaws of wolf vs coppernail, flanking shifted quarry; off hand strike vs Coppernail (1d20+10=26, 1d20+11=13, 2d8+7=18, 2d8+7=17, 1d6=2, 1d20+11=17, 1d8+7=11)
AP*: Twin strike coppernail: One attack hits for 3 twin strike vs coppernail (AP) (1d20+10=14, 1d20+11=24, 1d8+1=9, 1d8+1=3) so a total of 31 to coppernail. That was crap. A 16, a 2, a 6, a 4, and a 13 rolled.

*With AP spent defenses increase by 2, included below.[/sblock]

With Rurdev out of reach the statue of Mauros moves up stage, around the low flying cherub to face Dane. He slams the dwarf hard, and despite Dane's best efforts, he is pushed to the ground. Out of pure spite, Dane manages to deflect the follow up blow.

Coppernail is quick to turn his attention to the shifter however, who has been chipping him down and causing cracks to splinter across its form. Dane, even from his vulnerable position, takes a swing at the behemoth as it swings its sword. Dane fails to crumble the stone, but it proves enough to allow Rurdev to dodge the blow.

Neither of the cherubs prove successful at invading further minds, but the remaining mote does manage to burn a bit of Qynn away.

[sblock=ooc]S.Mauros moves to Q5/R7.
Attacks Dane. 19 vs Fort, Hit, 13 damage. Reduced by 7 due to Qynn Aegis. Knocks Dane Prone.

Special Magic Dwarf save. 8. Fail.

Follow up attack 14 vs AC, Miss

S.Coppernail attacks Rurdev.
Triggers an attack from Dane. 15 vs AC, Miss

Coppernail's attack. 11 vs Fort, Miss

Cherub 1 attacks Rurdev. and Misses

Cherub 2 attacks Dane. and misses.

Red mote attacks Qynn. 19 vs Reflex, 5 radiant damage.[/sblock]

------------------------------------------------------

Initiative!

Round 7

17 - Rurdev - @S10, 1st Floor - 24/46 - Bloodied - Acted
15 - Qynn - R12, 1st Floor - 18/35 - Bloodied - Acted
13 - Incarnation - @V6, 3rd Floor - 11/47 +7 thp - Bloodied, Prone - Acted
9 - Enemies - Acted
Statue of Mauros - @)Q5/R7, 1st/2nd Floor - 137/170 hp - Cursed, Marked
Statue of Coppernail - @R8/S9, 1st/2nd Floor - 15/170 hp - COLOR="Sienna"]Marked[/COLOR], Quarry, Bloodied
Cherub 1 - @U8, 5 ft up -
Cherub 2 - @Q7, 2nd Floor - -12 hp -
Red Energy Mote 3 - @Q11, 1st Floor - 30/37 -
6 - Hadrak - @U10, 1st Floor - 40/47 hp - +1 to all defenses TENT, dazed (Save ends) -
5 - Dane - @S7, 1st Floor - 39/48 hp - prone -
1 - Patrons, Guards, and everyone else

Statues: AC 21, R18
Red Mote: AC 16, R 15, W 15
Cherub: R 14

MAPS!

Note: That statues are large and tall. When on the stage, they can be adjacent to creatures on the 2nd floor. They are not adjacent to the 3rd floor.

The blue highlight represent fleeing masses. They are difficult terrain.

The stage is about 2 1/2 feet above the rest of the ground floor. The pit in front of the stage is 2 1/2 feet lower than the ground floor. The long hallway that Sheng and Hadrak are emerging from is at a very slight incline. The two statues on stage take up a 10 by 10 space each. The curtains are tall enough to exist on the first and second floors. The second floor is about ten feet above the ground floor.

There is no guard fail on the stairs or between H7 and I7.

Squares with with lights in them do not block line of effect but do provide cover. The walkways have metal railings.

[sblock=1st Floor]
Final1st17.png
[/sblock]

[sblock=2nd Floor]
Final2nd17.png
[/sblock]

[sblock=3rd Floor]
Final3rd17.png
[/sblock]
 

[sblock=OOC] I laughed my ass off at the "Special Magic Dwarf save" remark. [/sblock]

Dane uses his axe to help him stand up. So elf, ya back from pickin' dasies din?

After he stand, Dane tries to take down the scupture of Coppernail in one mighty swing. It crumbes under his blow.

[sblock=Action] Stand from Prone

Brash Strike (1d20+13, 1d12+10=[19, 13], [6, 10]) AC: 32 for 16 pod. Down it goes! [/sblock]
Oye, one down. N'ow for da ot'er one.
 

-''You guys are really competing for my attention...'' Hadrak mutters, trying to figure who needs the most assistance.

He wields his holy symbol and strike with divine might the large statue of Maros then spread some healing powers bewteen Quynn and Rurdev.

-''Easy target...''

[sblock=Actions]
I am no longer dazed as per the previous free save through my AP

Standard
sacred flame vs Maros Ref (1d20+8=19, 1d6+7=13) if a hit, Quynn gains 4 thp and Hadrak gains +1 defenses TENT

Minor: Healing word on Rurdev
Healing word on Rurdev (11+1d6+5=18) reagins 18 hp total, spend 1 HS, gains +2 to all defenses TENT (That's from my new feat defensive healing word).

Quynn has less HP, but he's not engaged with the statue so I opted for Rurdev to get the healing word. +4 thp ought to help Quynn against the mote.
[/sblock]
 

Dane uses his axe to help him stand up. So elf, ya back from pickin' dasies din?

The statues as if senses a change in position from the dwarf, both suddenly slam their weapons down. Dane keeps his shield in front of the stone orb, only to catch the slab of coppernail's sword in the back of legs. He hits the ground hard and the wind flys from him.

[sblock=Action] Stand from Prone

**When Dane stands from prone he provokes an immediate reaction from each statue. 12 misses AC. Then 27, hits. 13 damage. Dane is knocked prone.

Stand your Ground. 1 Thats a failure. Dane is knocked prone and his turn is ended.**

Brash Strike (1d20+13, 1d12+10=[19, 13], [6, 10]) AC: 32 for 16 pod. Down it goes! [/sblock]

-''You guys are really competing for my attention...'' Hadrak mutters, trying to figure who needs the most assistance.

He wields his holy symbol and strike with divine might the large statue of Maros then spread some healing powers bewteen Quynn and Rurdev.

-''Easy target...''

[sblock=Actions]
I am no longer dazed as per the previous free save through my AP. **fixed**

Standard
sacred flame vs Maros Ref (1d20+8=19, 1d6+7=13) if a hit, Quynn gains 4 thp and Hadrak gains +1 defenses TENT **its a hit**

Minor: Healing word on Rurdev
Healing word on Rurdev (11+1d6+5=18) reagins 18 hp total, spend 1 HS, gains +2 to all defenses TENT (That's from my new feat defensive healing word).

Quynn has less HP, but he's not engaged with the statue so I opted for Rurdev to get the healing word. +4 thp ought to help Quynn against the mote.
[/sblock]

As the right rages, the remaining patron's continue to linger. Art (Essam) sticks his shiny head out of the hole in the stage floor, just long enough to let an echoing note rattle through Coppernail. The pitch seems strangely accurate and precise and the statue crumbles to the floor.

[sblock=ooc]When coppernail falls, everyone gains an Action Point.[/sblock]

------------------------------------------------------

Initiative!

Round 8

17 - Rurdev - @S10, 1st Floor - 42/46 - Bloodied, +2 to all defenses TEHNT -
15 - Qynn - R12, 1st Floor - 18/35 +4 thp -
13 - Incarnation - @V6, 3rd Floor - 11/47 +7 thp - Bloodied, Prone -
9 - Enemies -
Statue of Mauros - @)Q5/R7, 1st/2nd Floor - 137/170 hp - Cursed, Marked
Cherub 1 - @U8, 5 ft up -
Cherub 2 - @Q7, 2nd Floor - -12 hp -
Red Energy Mote 3 - @Q11, 1st Floor - 30/37 -
6 - Hadrak - @U10, 1st Floor - 40/47 hp - +1 to all defenses TENT -
5 - Dane - @S7, 1st Floor - 26/48 hp - prone -
1 - Patrons, Guards, and everyone else

Statues: AC 21, R18
Red Mote: AC 16, R 15, W 15
Cherub: R 14

MAPS!

Note: That statues are large and tall. When on the stage, they can be adjacent to creatures on the 2nd floor. They are not adjacent to the 3rd floor.

The blue highlight represent fleeing masses. They are difficult terrain.

The stage is about 2 1/2 feet above the rest of the ground floor. The pit in front of the stage is 2 1/2 feet lower than the ground floor. The long hallway that Sheng and Hadrak are emerging from is at a very slight incline. The two statues on stage take up a 10 by 10 space each. The curtains are tall enough to exist on the first and second floors. The second floor is about ten feet above the ground floor.

There is no guard fail on the stairs or between H7 and I7.

Squares with with lights in them do not block line of effect but do provide cover. The walkways have metal railings.

[sblock=1st Floor]
Final1st18.png
[/sblock]

[sblock=2nd Floor]
Final2nd18.png
[/sblock]

[sblock=3rd Floor]
Final3rd18.png
[/sblock]
 

Dane stands as his other move action.

Also do we get to use another Action Point even though we have used one in this encounter?
 

Qynn d'Cealis, Eladrin Swordmage 2

Still partly concentrating on the still standing statue, Qynn successfully retries to hit the last mote with his frigid blade.

[sblock=OOC]

Immediate Interrupt: If Qynn is in 10 sq, prevent 7 dam fromthe first hit of the Mauros statue attacking anyone but Qynn.

Standard: Frigid Blade (1d20+9=28, 1d8+5=10)


[sblock=Mini stat block]
Qynn
Perception: 18 Insight: 13 Low-light Vision
AC 21 Fortitude 13 Reflex 15 Will 16
Hit Points: 18 / 35 Bloodied: 17
Temporary Hit Points: 4
Resist: -
Saving Throw: +5 vs Charm
Action Points: 2 Second Wind: 0
Healing Surge:8 Surges per day: 7 / 10
At-Will Powers: Aegis of Shielding, Sword Burst, Frigid Blade
Encounter Powers: Feystep, Channeling Shield, Chilling Blow
Daily Powers: Sweeping Frostblade

Condition: -

Gold received: 320gp, 16sp

[/sblock][/sblock]
 
Last edited:

Rurdev steps over to help Qynn with the orb. The shifter's eyes narrow and he focuses on dispatching this enemy. The shifter slashes with twin blades at the creature. Both blades pierce the orb's essence, and the shifter growls, "How do ya like that..."

[sblock=Actions; shifted]
Shift to R10
Minor: Quarry the orb
Standard: twin strike the orb. twin strike vs orb (1d20+8=24, 1d20+9=16, 1d8+3=10, 1d8+3=4) Forgot quarry so: quarry damage (1d6=4) Both hit so 18 damage total.[/sblock]



[sblock=Stats]
Rurdev
Male Longtooth Shifter Two-Weapon Ranger 4
Initiative: +4, Passive Perception: 20 Passive Insight: 15
AC: 21, Fort: 20, Reflex: 19, Will: 18 — Speed: 5
HP: 40+4/46, Bloodied: 23, Surge: 11, Surges left:6/8
Resist Force 10
Action Points: 1, Second Wind: Not Used, Milestone MI daily used: 0
Powers -
Twin Strike
Hit and Run
Off-Hand Strike
Disruptive Strike
Yield Ground
Longtooth Shifting
Jaws of the Wolf
Brooch of Shielding
Lightning Scimitar+1
Hero's Chainmail+2
L4W:PC:Rurdev (EvolutionKB) - ENWiki
[/sblock]
 
Last edited:

[sblock=ooc]Sorry Dane. You cannot use your other move action. That attack literally ends your turn.

Yes, everyone may use their new Action Point in this encounter.[/sblock]
 

Still partly concentrating on the still standing statue, Qynn successfully retries to hit the last mote with his frigid blade.

[sblock=OOC]
Immediate Interrupt: If Qynn is in 10 sq, prevent 7 dam fromthe first hit of the Mauros statue attacking anyone but Qynn.

Standard: Frigid Blade (1d20+9=28, 1d8+5=10)
**Hit**
[/sblock]

Rurdev steps over to help Qynn with the orb. The shifter's eyes narrow and he focuses on dispatching this enemy. The shifter slashes with twin blades at the creature. Both blades pierce the orb's essence, and the shifter growls, "How do ya like that..."

[sblock=Actions; shifted]
Shift to R10
Minor: Quarry the orb
Standard: twin strike the orb. twin strike vs orb (1d20+8=24, 1d20+9=16, 1d8+3=10, 1d8+3=4) Forgot quarry so: quarry damage (1d6=4) Both hit so 18 damage total.[/sblock]

------------------------------------------------------

Initiative!

Round 8

17 - Rurdev - @R10, 1st Floor - 42/46 - Bloodied, +2 to all defenses TEHNT - Acted
15 - Qynn - R12, 1st Floor - 18/35 +4 thp - Acted
13 - Incarnation - @V6, 3rd Floor - 11/47 +7 thp - Bloodied, Prone -
9 - Enemies -
Statue of Mauros - @)Q5/R7, 1st/2nd Floor - 137/170 hp - Cursed, Marked
Cherub 1 - @U8, 5 ft up -
Cherub 2 - @Q7, 2nd Floor - -12 hp -
Red Energy Mote 3 - @Q11, 1st Floor - 2/37 - Bloodied
6 - Hadrak - @U10, 1st Floor - 40/47 hp - +1 to all defenses TENT -
5 - Dane - @S7, 1st Floor - 26/48 hp - prone -
1 - Patrons, Guards, and everyone else

Statues: AC 21, R18
Red Mote: AC 16, R 15, W 15
Cherub: R 14

MAPS!

Note: That statues are large and tall. When on the stage, they can be adjacent to creatures on the 2nd floor. They are not adjacent to the 3rd floor.

The blue highlight represent fleeing masses. They are difficult terrain.

The stage is about 2 1/2 feet above the rest of the ground floor. The pit in front of the stage is 2 1/2 feet lower than the ground floor. The long hallway that Sheng and Hadrak are emerging from is at a very slight incline. The two statues on stage take up a 10 by 10 space each. The curtains are tall enough to exist on the first and second floors. The second floor is about ten feet above the ground floor.

There is no guard fail on the stairs or between H7 and I7.

Squares with with lights in them do not block line of effect but do provide cover. The walkways have metal railings.
 

Into the Woods

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