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Adv: The God Forge (judge renau1g)

Montroya can sense the creature before all his companions do and that insight lets them get the jump on the dragon.

"What about the villagers though," whispers the deva.

[sblock=ooc]Seems like a good time to use my daily utility. Shroud of warning: Everybody gains +6 to their init. That puts everybody before the dragon except for Jarel-Karn who is tied with it. Another reminder: My attack daily is a non party friendly close blast 3 that stuns. It might be tight in the tunnel to use it if needed.[/sblock]
 

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OOC: I am tempted to just do total defense and stand where I am and see if it charges us however I WILL NOT rush it. We need to surround it and immobilize it and Jarel-Karn got just the sword to do just that. However before that we might wanna help(aid another) Kam hit it with her remaining daily before that so it will be easier to hit that red *BLIP*.
 
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"Who cares about those villagers? There is a dragon there, the villigers should be the least of your concerns right now. If they were safe until now, they will still be safe when we have cut off the drake's head." replies the githyanki. With the nerves at the edge, his true personality arises.
 

[sblock=OOC]IF Kama'zer can hit the critter with her daily, then all within 5 sq would get +4 to hit till end of encounter. If she misses, it's just a +1. Also, I could activate her swords foe banishing which would disappear it at least till the end of its turn and maybe longer. That could be a great way to surround the spot it disappeared from without OA's. As for the prisoners, as long as the dragon focuses on us and not them, they'll be fine. We have enough Gith that can use TK to fly each prisoner over the lava once we have free time after dealing with the dragon. (Being optimistic here. I wish leveling up could have happened too now. But hindsight is always 20/20. :([/sblock]Kama'zer moves forward to the corner beside Soldier. Holding her sword before her, she makes ready to strike a hard blow against the dragon if it moves within her reach.

[sblock=Actions/Stat block]Start= 51/51 hp;

Minor= n/a

Move= to K22 (which is open on your map despite your status saying Soldier is there.)

Standard= Readied Action: Wolf Pack Tactics attack vs Red Dragon unknown AC (1d20+13=28, 1d8+6=8) Hits AC28 for 8 damage if dragon moves adjacent to K22

End= 51/51 hp; Save vs. Slow and Daze (1d20=10)
Made save to end both!
[sblock=stat block]Kama'zer Anma'giduu- Female Githyanki Warlord 6
Conditions: none
Passive Perception: +14, Passive Insight: +14, Init: +11
AC: 21, Fort: 19, Reflex: 18, Will: 17 -- Speed: 5
HP:51/51, Bloodied: 25, Surge Value: 12, Surges left: 7/9
Action Points: 1, Second Wind: not used, Milestones:
:bmelee:Basic Attack +2 Githyanki Silver Longsword +13 vs AC 1d8+6 damage -- Crit = 8+2d8+6 dmg
:branged: Ranged Basic Attack Javelin +10 vs AC 1d6+4 damage Range 10/20 -- Hvy Thrown
Powers- Opening Shove, Wolf Pack Tactics,
Warlord's Favor, Inspiring Word x2, Telekinetic Leap, Steel Monsoon, Aid the Injured
Lead the Attack, Stand the Fallen, Stand Tough
Githyanki Silver Longsword- Foe Banishing(Daily), Exalted Armor(Daily), Cloak of Resistance(Daily), Shield of Bashing(Daily), Luckbender Gloves(Encounter), Githyanki Silver Longsword- psychic damage(At-Will)
Combat notes:-Commanding (Tactical) Presence: When ally who can see warlord spends an action point to make an attack, they gain +1 bonus on attack roll (1/2 Int modifier) and +3 bonus to damage from Tactical Assault feat[/sblock][/sblock]
 

Jarel-karn sheet his sword and draw his second sword. "Great, he has seen me." He then move forward a bit, staying near the wall. "We need to bring the fight here. Let me mark him until I tell you, Soldier."

[SBLOCK=OOC]I'll mark him until I use my pinning sword, at that moment, it will be to soldier to mark him so Jarel-karn can stay alive as long as possible so the dragon won't be able to escape.

Minor: Sheet Ligthning Sword
Minor: Draw Pinning Sword
Move: Walk to J24[/SBLOCK]
 

"DRAGON! Gang, DON'T rush in and JAMS, STAY BACK AND DO NOT ENGAGE IT!" the warforged shouts.

"We must take advantage of the tunnel dimensions and the size of the dreature, let us assume a defensive position, and hope the best. I'm sure we can slay such a beast." offers the mage, as he moves to a better position.

Montroya can sense the creature before all his companions do and that insight lets them get the jump on the dragon.[/COLOR]

"What about the villagers though," whispers the deva.

"Who cares about those villagers? There is a dragon there, the villigers should be the least of your concerns right now. If they were safe until now, they will still be safe when we have cut off the drake's head." replies the githyanki. With the nerves at the edge, his true personality arises.

Kama'zer moves forward to the corner beside Soldier. Holding her sword before her, she makes ready to strike a hard blow against the dragon if it moves within her reach. As she does she sees the large, green skin of a brutish figure in the corner of her eye. There is a troll round the other corner.

[sblock=Actions/Stat block]Start= 51/51 hp;

Minor= n/a

Move= to K22 (which is open on your map despite your status saying Soldier is there.)

**Yeh he's at L22. my mistake.**

Standard= Readied Action: Wolf Pack Tactics attack vs Red Dragon unknown AC (1d20+13=28, 1d8+6=8) Hits AC28 for 8 damage if dragon moves adjacent to K22

End= 51/51 hp; Save vs. Slow and Daze (1d20=10)
Made save to end both!

**if you guys have status' left over from last fight, you totally had time to shrug them off**[/sblock]

[sblock=Jarel-Karn's Actions]Hold that thought. Your init plus Montroya's bonus still puts you one below the Dragon. You are not tied and will have to wait.[/sblock]

----------------------------------

Initiative

Round 1

32; Mri'thas; S24; 42/42;
28; Kama'zer; K22; 51/51 hp; Pending
25; Callen; P22; 45/45;
20; Montroya; Q25; 36/36;
14; Soldier; L22; 57/57
14; Ts'iri; P24; 51/51;
14; Jams; P25; 46/46 hp;
13; Enemies
Red Dragon; D17/E18
Troll; M19/N20
12; Jarel-Karn; L24; 45/50 hp;

[sblock=Map]
DragonLair02.png
[/sblock]

There is a 30 ft drop between the edge of the rock and the lava. You do not want to fall into the lava.

You can climb the walls, if desired, to reach other areas. DC 19 Athletics. Fail 4 or less and you simply loose you're move action. Fail by 5 or more and fall.
 

Montroya stands in place, waiting for the creature to move closer and contemplating it's potential abilities. "Leave the villagers be, unless you seek Apoli's veageance."

[sblock=Actions]
Oops, I was looking at Jams init, not the dragons.
Ready action for dragon to come into range of Offering of Justice. offering of justice vs dragon (2d10+5=17) 17 radiant damage to dragon if it attacks. If it doesn't gain 5 temp hp. Arcane check on dragon's abilities: arcane check on dragon (1d20+11=22) [/sblock]

[sblock=Stats]
Montroya
Init: +8
Passive Insight: 21 Passive Perception: 21
AC: 20* Fort: 16* Ref: 18* Will: 18*
HP: 36/36 Bloodied: 18 Surges: 8/8(8)
AP: 1
Hand of Radiance
Vanguard's Lightning
Wild Shape
Memory of a thousand lifetimes
Preserver's Rebuke
Rebuke undead
Blades of Astral Fire
Offering of Justice
Swarming Locusts
Shroud of Warning
Silent Malediction
Barkskin Hide Armor
Rod of Divinity
* +1 to defenses against bloodied creatures
[/sblock]
 


Soldier moves to the gith warlord's left side then he uses an arcane whetstone and then he assumes a defensive pose

[sblock=Action Details]

Move Action:move to K22
Standard Action:Total defense(+2 to all defenses)
Minor Action:use caustic whetstone

[/sblock]
 

Into the Woods

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