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Adv: The God Forge (judge renau1g)


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Callen remains where he is, safely behind his companions. Should the dragon present itself he'll charm it to sleep.

[sblock=ooc]
Standard = ready action to cast sleep on dragon if he can see it. sleep vs. dragon will (1d20+11=12) = not that it will do any good...

here's hoping I don't actually manage to get this off...

[sblock=stat block]Callen Stewart - Male Human Wizard 6
Passive Perception: 15, Passive Insight: 20
AC:22, Fort:18, Reflex:22, Will:21 -- Speed:6
HP:45/45, Bloodied:22, Surge Value:11, Surges left:8/8
Initiative +3, Action Points: 2, Second Wind: not used
Powers: Magic Missile, Scorching Burst, Thunderwave,
Burning Hands, Fire Shroud,
Shield*,
Expeditious Retreat
Wizard's Escape*, Fire Shield
Summon Fire Warrior, Sleep*, Flaming Sphere
Fireball, Phantasmal Assailant*, Summon Abyssal Maw
Healing Word

Gloves of Piercing, Staff of Defense
* memorized[/sblock][/sblock]
 

Montroya stands in place, waiting for the creature to move closer and contemplating it's potential abilities. "Leave the villagers be, unless you seek Apoli's veageance."

[sblock=Actions]
Ready action for dragon to come into range of Offering of Justice. offering of justice vs dragon (2d10+5=17) 17 radiant damage to dragon if it attacks. If it doesn't gain 5 temp hp. Arcane check on dragon's abilities: arcane check on dragon (1d20+11=22) [/sblock]

Soldier moves to the gith warlord's left side then he uses an arcane whetstone and then he assumes a defensive pose.

[sblock=Action Details]

Move Action:move to K22
**Kama'zer is already there. I've placed you in J22, so wouldn't block Kama'zer attack if the dragon advances.**
Standard Action:Total defense(+2 to all defenses)
Minor Action:use caustic whetstone

[/sblock]

Callen remains where he is, safely behind his companions. Should the dragon present itself he'll charm it to sleep.

[sblock=ooc]
Standard = ready action to cast sleep on dragon if he can see it. sleep vs. dragon will (1d20+11=12) = not that it will do any good...
[/sblock]

Mri'thas and Ts'iri both raise their implements in preparation for the Dragon's assault. It never comes however. Instead the dragon makes a motion toward the group with it's tail, before flying toward the center. You realize the noise you heard upon approach was the dragon's chanting, as he starts up again, enacting some kind of ritual.

The troll comes bounding around the corner, slamming it's fist hard into Kama'zer. Another one appears behind the other, moving round. Its grubby fingers push down on Soldier, showing its reach.

The captives begin screaming out in terror.

[sblock=ooc]Mri'thas moves to O24.
Readies Magic Missile Against Dragon.

Tsi'iri readies Eldritch Blast against Dragon.

Jams does nothing.

Feel free to make suggestions for anyone I'm autoing.

Dragon fly's to K11/M12.

Troll 1 moves to J20/K21. Attacks Kama'zer. 29 vs AC, 12 damage.

Troll 2 moves to H19/I20. Attacks Soldier (with reach). 30 vs AC, 10 damage. [/sblock]

----------------------------------

Initiative

Round 1

32; Mri'thas; O24; 42/42; Acted
28; Kama'zer; K22; 39/51 hp; Acted
25; Callen; P22; 45/45; Acted
20; Montroya; Q25; 36/36; Acted
14; Soldier; K21; 47/57; +2 to all defenses TSNT; Acted
14; Ts'iri; P24; 51/51; Acted
14; Jams; P25; 46/46 hp; Acted
13; Enemies; Acted
Red Dragon; K11/M12
Troll 1; J20/K21
Troll 2; H19/I20
12; Jarel-Karn; L24; 45/50 hp;

[sblock=Map]
DragonLair03.png
[/sblock]

There is a 30 ft drop between the edge of the rock and the lava. You do not want to fall into the lava.

You can climb the walls, if desired, to reach other areas. DC 19 Athletics. Fail 4 or less and you simply loose you're move action. Fail by 5 or more and fall.
 

As the Troll attack Kama'zer, he found himself warded a moment with force shield, and Kama'zer only get scratch.

He then moves next to Soldier and mark the Troll who attack Soldier. He then slash at the Troll next to him.

[SBLOCK=OOC]Immediat Interrupt: Channeling Shield on Kama'zer. The Troll 1's damage have been reduce by 8 damage, so Kama'zer only took 4 damage.

Move: Walk to I22

Minor: Mark Troll 2

Standard: Booming blade on Troll 1 (1d20+10=27, 1d8+6=7, 1d6+3=6) Hit (if not, I run away) for 7 lightning damage and if the Troll starts its turn next to me and move away from me on his turn, he takes 6 thunder damage.[/SBLOCK]
 

As the Troll attack Kama'zer, he found himself warded a moment with force shield, and Kama'zer only get scratch.

He then moves next to Soldier and mark the Troll who attack Soldier. He then slash at the Troll next to him.

[SBLOCK=OOC]Immediat Interrupt: Channeling Shield on Kama'zer. The Troll 1's damage have been reduce by 8 damage, so Kama'zer only took 4 damage.

Move: Walk to I22

Minor: Mark Troll 2

Standard: Booming blade on Troll 1 (1d20+10=27, 1d8+6=7, 1d6+3=6) Hit (if not, I run away) for 7 lightning damage and if the Troll starts its turn next to me and move away from me on his turn, he takes 6 thunder damage.

**Hits**[/SBLOCK]

----------------------------------

Initiative

Round 2

32; Mri'thas; O24; 42/42;
28; Kama'zer; K22; 47/51 hp;
25; Callen; P22; 45/45;
20; Montroya; Q25; 36/36;
14; Soldier; K21; 47/57; +2 to all defenses TSNT;
14; Ts'iri; P24; 51/51;
14; Jams; P25; 46/46 hp;
13; Enemies;
Red Dragon; K11/M12
Troll 1; J20/K21; -10 hp; if he movers away from Jarel-karn takes 6 thunder damage
Troll 2; H19/I20; Marked
12; Jarel-Karn; I22; 45/50 hp;

Stats
Troll
AC 20

[sblock=Map]
DragonLair04.png
[/sblock]

There is a 30 ft drop between the edge of the rock and the lava. You do not want to fall into the lava.

You can climb the walls, if desired, to reach other areas. DC 19 Athletics. Fail 4 or less and you simply loose you're move action. Fail by 5 or more and fall.
 
Last edited:

[SBLOCK=OOC]I forgot that Channeling Shield add 3 damage to my next attack. Troll1 took 10 damage, not 7. Thanks to do the correction.[/SBLOCK]
 

Soldier takes a step forward and to attack the troll that had attacked him, the warforged's axe scores a wicked blow in retaliation then he makes a sweeping attack with his axe which hits both trolls


[sblock=Action Details]

Move Action:shift to I21
Standard Action: brash strike troll 2(1d20+12=32,CRIT!!; Crit dice=2d6+22=30 damage , Troll 2 takes 2 ongoing acid damage and Soldier gains 4 thp)
Minor Action:N/A
AP Action: Sweeping Blow both Trolls(hit AC 25 and 30 for 19 damage, troll 1 is marked by Soldier and takes 2 ongoing acid damage)

[/sblock]
 

[sblock=OOC]Suggestions for auto-actions for Ts'iri:

Move Action:move forward to L24
Minor Action: Curse troll 1
Standard Action: scorching burst on both trolls(centered on J19)

[/sblock]
 

Kama'zer slices into the troll in front of her with her psychic blade, but its mind is so small that the mental damage seems weak. She uses the power of her gloves to add an extra jolt to the mix.

[sblock=OOC]So, do we have enough powers that push or slide so we can dump these trolls over the cliff into the lava? I can use opening shove each round, but that'll do no damage. Anybody else have pushy powers and wanna team up to try and get rid of these that way?[/sblock][sblock=Actions/Stat block]Start= 47/51 hp;

Minor= n/a

Move= n/a

Standard= Warlords Favor vs Troll 1 AC20 (1d20+13=28, 2d8+6=8)
Hits! Lousy damage roll though, so free action activating Luckbender Gloves encounter power to reroll one damage die. Luckbender Gloves damage reroll (1d8=7)
So Troll 1 is hit for 14 damage.

End= 47/51 hp
[sblock=stat block]Kama'zer Anma'giduu- Female Githyanki Warlord 6
Conditions: none
Passive Perception: +14, Passive Insight: +14, Init: +11
AC: 21, Fort: 19, Reflex: 18, Will: 17 -- Speed: 5
HP:51/51, Bloodied: 25, Surge Value: 12, Surges left: 7/9
Action Points: 1, Second Wind: not used, Milestones:
:bmelee:Basic Attack +2 Githyanki Silver Longsword +13 vs AC 1d8+6 damage -- Crit = 8+2d8+6 dmg
:branged: Ranged Basic Attack Javelin +10 vs AC 1d6+4 damage Range 10/20 -- Hvy Thrown
Powers- Opening Shove, Wolf Pack Tactics,
Warlord's Favor, Inspiring Word x2, Telekinetic Leap, Steel Monsoon, Aid the Injured
Lead the Attack, Stand the Fallen, Stand Tough
Githyanki Silver Longsword- Foe Banishing(Daily), Exalted Armor(Daily), Cloak of Resistance(Daily), Shield of Bashing(Daily), Luckbender Gloves(Encounter), Githyanki Silver Longsword- psychic damage(At-Will)
Combat notes:-Commanding (Tactical) Presence: When ally who can see warlord spends an action point to make an attack, they gain +1 bonus on attack roll (1/2 Int modifier) and +3 bonus to damage from Tactical Assault feat[/sblock][/sblock]
 

Montroya moves further into the room and raises his rod. Lightning arcs over the head of the trolls missing them by a wide margin.

[sblock=Actions]
Move to M24
Standard: vanguard's lightning on trolls: vanguard's lightning on troll 1/2 (1d20+7=9, 1d20+7=8, 1d6+5=10)Miss....and Miss.[/sblock]

[sblock=Stats]
Montroya
Init: +8
Passive Insight: 21 Passive Perception: 21
AC: 20* Fort: 16* Ref: 18* Will: 18*
HP: 36/36 Bloodied: 18 Surges: 8/8(8)
AP: 1
Hand of Radiance
Vanguard's Lightning
Wild Shape
Memory of a thousand lifetimes
Preserver's Rebuke
Rebuke undead
Blades of Astral Fire
Offering of Justice
Swarming Locusts
Shroud of Warning
Silent Malediction
Barkskin Hide Armor
Rod of Divinity
* +1 to defenses against bloodied creatures
[/sblock]
 

Into the Woods

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