Montroya stands in place, waiting for the creature to move closer and contemplating it's potential abilities.
"Leave the villagers be, unless you seek Apoli's veageance."
[sblock=Actions]
Ready action for dragon to come into range of Offering of Justice.
offering of justice vs dragon (2d10+5=17) 17 radiant damage to dragon if it attacks. If it doesn't gain 5 temp hp. Arcane check on dragon's abilities:
arcane check on dragon (1d20+11=22) [/sblock]
Soldier moves to the gith warlord's left side then he uses an arcane whetstone and then he assumes a defensive pose.
[sblock=Action Details]
Move Action:move to K22
**Kama'zer is already there. I've placed you in J22, so wouldn't block Kama'zer attack if the dragon advances.**
Standard Action:Total defense(+2 to all defenses)
Minor Action:use caustic whetstone
[/sblock]
Callen remains where he is, safely behind his companions. Should the dragon present itself he'll charm it to sleep.
[sblock=ooc]
Standard = ready action to cast sleep on dragon if he can see it.
sleep vs. dragon will (1d20+11=12) = not that it will do any good...
[/sblock]
Mri'thas and Ts'iri both raise their implements in preparation for the Dragon's assault. It never comes however. Instead the dragon makes a motion toward the group with it's tail, before flying toward the center. You realize the noise you heard upon approach was the dragon's chanting, as he starts up again, enacting some kind of ritual.
The troll comes bounding around the corner, slamming it's fist hard into Kama'zer. Another one appears behind the other, moving round. Its grubby fingers push down on Soldier, showing its reach.
The captives begin screaming out in terror.
[sblock=ooc]Mri'thas moves to O24.
Readies Magic Missile Against Dragon.
Tsi'iri readies Eldritch Blast against Dragon.
Jams does nothing.
Feel free to make suggestions for anyone I'm autoing.
Dragon fly's to K11/M12.
Troll 1 moves to J20/K21. Attacks Kama'zer.
29 vs AC, 12 damage.
Troll 2 moves to H19/I20. Attacks Soldier (with reach).
30 vs AC, 10 damage. [/sblock]
----------------------------------
Initiative
Round 1
32; Mri'thas; O24; 42/42; Acted
28; Kama'zer; K22; 39/51 hp; Acted
25; Callen; P22; 45/45; Acted
20; Montroya; Q25; 36/36; Acted
14; Soldier; K21; 47/57; +2 to all defenses TSNT; Acted
14; Ts'iri; P24; 51/51; Acted
14; Jams; P25; 46/46 hp; Acted
13; Enemies; Acted
Red Dragon; K11/M12
Troll 1; J20/K21
Troll 2; H19/I20
12; Jarel-Karn; L24; 45/50 hp;
[sblock=Map]
[/sblock]
There is a 30 ft drop between the edge of the rock and the lava. You do not want to fall into the lava.
You can climb the walls, if desired, to reach other areas. DC 19 Athletics. Fail 4 or less and you simply loose you're move action. Fail by 5 or more and fall.