ScorpiusRisk
First Post
Ts'iri looks around and sees most of the wolves are dead. Seeing one pretty far off she hops into the air and her third eye pops open and glares at the wolf, causing it to glow a silvery color. As she lands, she holds out her dagger and a dark bolt flies out but she catches the outcropping with it.
[sblock=OCC]
Move Action: Telekinetic Leap to K12
Minor Action: Curse wolf
Standard Action: Eldritch Blast on last Wolf
1d20+8=14, 1d10+5=15, 1d6=2
Total miss, gained concealment from Shadow Walk.
Forgot +1 for higher ground but it didn't matter. I should be happy though. That 6 on the d20 is the highest d20 I've rolled in days.
[/sblock]
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Initiative!
Round 3
19 - Mri'Thas - @I8 - 26/38 +7 thp - Acted
19 - Soldier - @J6 - 57/57 - +5 to AC TE(Montroya's)NT - Acted
22 - Jams - @J9 - +5 to AC TE(Montroya's)NT - Acted
19 - Enemies - AC 19, R 17, W 16 - Acted
Dire Wolf 5 - @F9/G10 - 33/67 hp - Bloodied
16 - Kama'zer - @H8 - 39/51 -
13 - Montroya - @I12 - 36/36 - Acted
12 - Jarel-Karn - @L12 - 50/50 - Acted
8 - Callen - @K9 - 45/45 - Acted
8 - Ts'iri - @F7 - 40/51 + 9 thp -Acted
Round 4
19 - Mri'Thas - Acted
19 - Soldier - Acted
[sblock=Reading the Map]Brown circles are tree trunks. These Block LoS/LoE and can be used as cover.
The green line separates elevation. Attacking from a higher elevation grants you a +1 to the attack roll.
Grey is an outcropping of rocks. All grey squares count as difficult terrain. You cannot move from a grass square to a rock square over an elevation line, without making an athletics check. You cannot move from a rocks square to a grass square over an elevation line without making an acrobatics check. You cannot make melee attacks without reach, between a grass square and a rock square, that is separated by the elevation line.
Squares containing carcasses of dire wolves count as difficult terrain.[/sblock]
[sblock=map]
[/sblock]
[sblock=OCC]
Move Action: Telekinetic Leap to K12
Minor Action: Curse wolf
Standard Action: Eldritch Blast on last Wolf
1d20+8=14, 1d10+5=15, 1d6=2
Total miss, gained concealment from Shadow Walk.
Forgot +1 for higher ground but it didn't matter. I should be happy though. That 6 on the d20 is the highest d20 I've rolled in days.

[/sblock]
------------------------------------------
Initiative!
Round 3
19 - Mri'Thas - @I8 - 26/38 +7 thp - Acted
19 - Soldier - @J6 - 57/57 - +5 to AC TE(Montroya's)NT - Acted
22 - Jams - @J9 - +5 to AC TE(Montroya's)NT - Acted
19 - Enemies - AC 19, R 17, W 16 - Acted
Dire Wolf 5 - @F9/G10 - 33/67 hp - Bloodied
16 - Kama'zer - @H8 - 39/51 -
13 - Montroya - @I12 - 36/36 - Acted
12 - Jarel-Karn - @L12 - 50/50 - Acted
8 - Callen - @K9 - 45/45 - Acted
8 - Ts'iri - @F7 - 40/51 + 9 thp -Acted
Round 4
19 - Mri'Thas - Acted
19 - Soldier - Acted
[sblock=Reading the Map]Brown circles are tree trunks. These Block LoS/LoE and can be used as cover.
The green line separates elevation. Attacking from a higher elevation grants you a +1 to the attack roll.
Grey is an outcropping of rocks. All grey squares count as difficult terrain. You cannot move from a grass square to a rock square over an elevation line, without making an athletics check. You cannot move from a rocks square to a grass square over an elevation line without making an acrobatics check. You cannot make melee attacks without reach, between a grass square and a rock square, that is separated by the elevation line.
Squares containing carcasses of dire wolves count as difficult terrain.[/sblock]
[sblock=map]
