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Adv: The God Forge (judge renau1g)

As you gather up and dig through the bodies you find many mundane axes and picks as well as chain and leather armor. Of more note are two healing potions, a set of bracers which are adorned by sharp blades on the side, 160 gold, 2 amber gems (100 gp each) and on one of the priests a pouch with some distinct looking leaves.
 

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[sblock=Mri'thas]As you turn the bracer's over in your hands you realize that they are empowered beyond mere sharp points. The wearer gains magical resistance from being entrapped by others and strike out at those who try. Razor Bracers (AV).

You may have read about these leaves before. You either need more time or the assistance of an ally.[/sblock]
 

[sblock=Soldier] Soldier spends 2 healing surge during the short rest, is at 57 hp and 9/13 surges [/sblock]

[sblock=OOC to the wizards]may I suggest you switch your dailys from fire spells seeing as we are IN a Volcano

my suggestion is that; Callen have Sleep(as that is your only non-fire daily) and Abyssal Maw memorized.

and for Mrithas, I, Uhm, don't really have suggestion for your 1st lvl but your 5th , how about that stinking cloud seeing as you could cast above the frontliners and not hurt them but you could damage creatures that is of larger size anyway(I even check with SR about this) [/sblock]
 
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Kama'zer cleans her blade before sheathing it and helps the others search the area while she catches her breath.

[sblock=OOC]Spend 2 healing surges to be full at 51/51 hps and having 7/9 surges left.

Side note: Any way we can get a little map showing the alternatives we have for where to go? I'm a little confused with just the written description. :blush:[/sblock]
 

Jarel-karn take a looks at the pouch. "If we follow the lava trail, we will most likely end at the heart of the volcano. I suspect the main room would be that way, but I think we should make sure we don't leave any opponent that could cut our retreat, that's why I suggest we go west first."

[SBLOCK=OOC]Arcana (1d20+11=22)

Jarel-karn will stay at 45/50. 2 HS have been spent during the combat.[/SBLOCK]
 


[sblock=ooc]Actually, even better than a little map, a little autoing. Considering the size of the party and a few others things.[/sblock]

"Bah, no crossbows on any of em." Jams grumbles, as the search is finalized. Montroya looks over the leaves and decides that they might be quite useful.

[sblock=Montroya]Brightleaf (AV). These leaves helps make your radiant abilities more potent, storing energy from the sun until expended. There seems to be enough for two doses.[/sblock]

That party decides to venture west first, carefully moving down the hall and opening each door one by one. They find only a couple of rooms being used recently, with some mundane supplies and signs of rest. The rest, are dusty and empty.

Returning to their previous formation they continue down the norther corridor.

[sblock=ooc]
Last chance to declare a spell memerized, change formation, or anything like that. You have 24 hours to declare being sneaky, weilding a different weapon, or anything like that.

Is this still a good formation?

Soldier - [] - Jarel-karn
[] - Kama'zer - []
Ts'iri - [] - Jams
[] - Montroya - []
Callen - [] - Mri'thas[/sblock]
 


Into the Woods

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