ScorpiusRisk
First Post
[sblock=ooc]After a little thought I've placed Raiyek on the wagon. That means there's one less horse involved. Oh well.
Also, I love Hadrak playing the violin. Everyone get's a +2 bonus the first time an enemy target their will defense.[/sblock]
You leave Meikai in good spirits. The Warden was recognized soon after you checked into the Inn. It seems that this town's farming supports the Academy's population and he had often come to and from here years earlier.
You get a good night's sleep, a decent meal, and a few stories (though these people seem to celebrate in a very reserved fashion), but then you're back on the road. About half an hour later Raiyek hears something odd over Hadrak's playing. Hadrak senses it too and soon the wagon comes to a halt. From behind two boulders, north of the road appear two large ogre's and two smaller humanoids wearing masks and wielding daggers.
[sblock=Raiyek]There's more enemies than are currently known. Something seems wrong. You hear a strange noise in the back of your mind.[/sblock]
[sblock=Hadrak]There's more enemies than are currently known. Those dagger wielders are disguised somehow.[/sblock]
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Init!
21; Dane; J10; 60/60; Cover;
19; Raiyek; J11; 56/56; Cover
18; Georg; I6/J7; 44/44; Mounted
18; Incarnation; H10; 53/53; Superior Cover
18; Rurdev; I6/J7; 51/51; Mounted
17; Bad Guys
Dagger Master 1; E2
Dagger Master 2; R4
Ogre 1; B2/C3
Ogre 2; Q1/R2
Something Else
16; The Warden; P9/Q10; Mounted
12 Hadrak; I11; 52/52; Superior Cover
Map!
[sblock=Map]
[/sblock]
There's a hill toward the top of the map, as well as couple of large boulders off map.
The thick black lines on the sides of the wagon represent the top cover on the wagon. They block Line of Sight.
Moving in and out of the wagon cost an additional square of movement.
Also, I love Hadrak playing the violin. Everyone get's a +2 bonus the first time an enemy target their will defense.[/sblock]
You leave Meikai in good spirits. The Warden was recognized soon after you checked into the Inn. It seems that this town's farming supports the Academy's population and he had often come to and from here years earlier.
You get a good night's sleep, a decent meal, and a few stories (though these people seem to celebrate in a very reserved fashion), but then you're back on the road. About half an hour later Raiyek hears something odd over Hadrak's playing. Hadrak senses it too and soon the wagon comes to a halt. From behind two boulders, north of the road appear two large ogre's and two smaller humanoids wearing masks and wielding daggers.
[sblock=Raiyek]There's more enemies than are currently known. Something seems wrong. You hear a strange noise in the back of your mind.[/sblock]
[sblock=Hadrak]There's more enemies than are currently known. Those dagger wielders are disguised somehow.[/sblock]
-----------------------
Init!
21; Dane; J10; 60/60; Cover;
19; Raiyek; J11; 56/56; Cover
18; Georg; I6/J7; 44/44; Mounted
18; Incarnation; H10; 53/53; Superior Cover
18; Rurdev; I6/J7; 51/51; Mounted
17; Bad Guys
Dagger Master 1; E2
Dagger Master 2; R4
Ogre 1; B2/C3
Ogre 2; Q1/R2
Something Else
16; The Warden; P9/Q10; Mounted
12 Hadrak; I11; 52/52; Superior Cover
Map!
[sblock=Map]

There's a hill toward the top of the map, as well as couple of large boulders off map.
The thick black lines on the sides of the wagon represent the top cover on the wagon. They block Line of Sight.
Moving in and out of the wagon cost an additional square of movement.