-''Warden! Gather around. Come on!'' Hadrak shouts
Raiyek feels the weight of his javelin once more.
"This is probably a waste of time, but I guess it's worth a shot." With a shrug he heaves the spear towards the demon, watches it sail through the air ... and land a perfect blow.
"Well ... I didn't expect it to turn out like that," he says in muted surprise as he draws his sword once again.
"May Palladys guide the rest of our strikes likewise!"
[sblock=Actions]Minor: draw javelin
Standard: throw javelin:
Crit for 9 damage. You're kidding me, I blow a crit on the javelin?? Ah well, better than nothing I guess, haha.
Minor: draw sword[/sblock]
Incarnation could not assault the demon at this distance, but a brief shadow passed over it as Incarnation whispered the dark secrets of his pact. He kept low, waiting for his chance.
[sblock=OOC]Minor to curse demon.[/sblock]
Georg moves to his horse and mounts it. He looks grimly at the far giant and mutters
Not many spells left, but the flaming sphere.
[sblock=OOC] Not back from vacation quite yet, wow, uh... do I have any Temp HP left from earlier in the encounter or was that the last fight?
**I dont have any thp marked for you**
Move: Walk to E11
Move: Mount Horse
[/sblock]
The Warden rushes forward, joining the line. His sword crackles with electricity and he mutters a resigned curse under his breathe.
[sblock=ooc]Warden moves to J4/K5[/sblock]
Once the Warden is within twenty-five feet, Hadrak begins an incantation.
-''Keep a stiff upper lip, people. And stiffer armors, courtesy of the Great Forger!''
Hadrak raises his fist and a halo of light briefly surronds each of his allies and himself, reinforcing their armor.
He then climbs into the cart, stepping over Incarnation to hide next to him.
-''Oops, sorry, ouch. Move a bit. Hey, is that yesterday's meal? Eeww. There. I am settled. You did such an awful job at hiding, Carny, that my theory is that if I hide next to you the beast will overlook me. Clever, huh?''
Of course, what is not so clever is that the top of both Hadrak and Incarnation's head is showing over the box of the cart.
[sblock=Actions]
Wait until the warden has moved within 5 square (his init is higher anyway). Since the DM control him, I couldn't really wait until he acted before posting...
Standard: Shield of Faith
Target: Everyone including Hadrak in a 5 square close burst (Which is the entire party).
Move: I10 and stealth
Stealth (1d20+3=9)
Eh. Worth a shot. But if there is no way to get full cover from the box of the cart, the point is moot anyway since you can't become hidden from just partial cover.
Everyone gains +2 power bonus to AC until the end of the encounter. And
that is why I hope most attacks are against AC!
[/sblock]
Dane waits until Hadrak performs his enchantment then yells out,
Split up until he comes near. Once he's picked da fight, swarm in on the flanks like ants. Rurdev, you get the far side of da beast on your horse.
Dane then moves north, banging his axe against his shield trying to draw the demon's attention towards him.
[sblock=Actions] Move to I1.[/sblock]
The shield of faith falls over Rurdev and his mount as they wait for the demon. The shifter feels the divine power fall over him like a gentle rain. He knows, his companions were here to protect him, and together they could strike this thing down.
The ranger narrows his eyes at the demon, his confidence and keen vision keeping an eye on it's movements, so he can better predict where it's vitals lie. Then he digs his heels into his magical mount, ready for a pair of swift counterstrikes and a magnificent manuver of horsemanship.
[sblock=Actions]
Minor: Quarry the demon
Minor: Activate Snarling wolf stance(if attack with melee/close attack make a melee basic and shift 3 squares, must end not adjacient to an enemy).[/sblock]
The demon barely notices Raiyek's attack as it charges forward, using its massive arms to launch itself forward. The javelin gets pushed out of his skin, the wound quickly healing over. It head around the top of the blocking border, charging into Dane.
[sblock=ooc]Demon regenerates 9 hp.
Demon moves to bb-6/0-4.
Charges to f1/H3 to attack Dane, but first.[/sblock]
Dane's axe comes down hard on the Demon, but it bounces right off the thick skin of his leg. Incarnation leans out of the wagon a blasts the beast with a bolt of arcane energy, but the demon doesn't seem to notice as he slams into the dwarf, bruising his shield arm, and sending a ripple of pain down his spine.
The Warden shouts and spurs his mount forward, slicing into the demon with his lightning blade, seeming to get his attention.
[sblock=ooc]Dane:
Standard = Trigger: If the demon comes within melee range of Dane, he will perform
Probing Attack on him.
**
23 vs Reflex, Miss
Incarnation:
Ready an action (any ally engages the opponent in melee):
EB: Ref 23, 15 damage
**Also Misses**
Demon's charge attack vs Dane
31 vs AC, 14 damage.
Warden charges to H4/I5. Attacks
28 vs AC, 7 Lightning damage.
Rurdev's readied actions are not triggered.
[/sblock]
-----------------------
Init!
Round 7
21; Dane; I1; 46/60; +2 power bonus to AC;
19; Raiyek; E9; 51/56 +8 thp; +2 power bonus to AC;
18; Georg; F11/G12; 41/44; Mounted, +2 power bonus to AC;
18; Incarnation; H10; 47/53; Superior Cover, +2 power bonus to AC;
18; Rurdev; G7/H82; 42/51; Mounted, +2 power bonus to AC;
12 Hadrak; I10; 52/52; +2 power bonus to AC, probably not hidden;
11; The Warden; H4/I5; Mounted, +2 power bonus to AC
10; Big Demon; F1/H3; -7 hp;
Cursed,
Quarry
Stats
Demon
AC 28
Map!
[sblock=Map]
[/sblock]
The thick black lines on the sides of the wagon represent the top cover on the wagon. They block Line of Sight.
Moving in and out of the wagon cost an additional square of movement.
You can also move the wagon, by getting in and driving it.
The boulders are about ten feet in height. Anyone who is not huge, and is adjacent to the rock can use it for superior cover. Anyone who is huge, and adjacent to the rock still receives cover.
You can climb a rock with an athletics check of some sort.