[SBLOCK=OOC]I think there will always be soemdetail to correct. There is a lot fo math in combat. I don't mind. As a rule. I'll correct math for round in progress and last round (a round starts with monsters action). I'll correct action only for the actual round. If a mistake is seen later, the god had there word to say and that will remain like that.
- Raiyek has not his shield ready yet. I corrected his AC. He still has his AP.
- Raiyek took 7 more damages from last round.
- Raiyek too 19 damage (not 20) from the Genasi.
- The Genasi took 8 damage from divine challenge.
- The Genasi took 4 more damage from critical
- The Genasi took 2 more damage for attacking Incarnation
- Dragonborn5 is prone
- Dragonborn1 miss because of the Shield power
[/SBLOCK]
The warden take advantage of Agent Grey blindness to attack him, but Agent Grey starts to take a defensive stance and parry the blow of the dragonborn. As the Warden breath on the Changeling, Agent Grey suddenly move forward, ignoring the pain and blindness and trust his sword deep in the Warden chest. His breath is cut short and the Warden stare a moment at his opponenent. "You... will... not..." before the Warden can finish his sentence, he falls lifelessly on the ground.
The dragonborns on Dane continue to hammer him with weak blow that pierce his defenses. The one who has been attacking Incarnation feels safer to change target and move on Raiyek but miss the Paladin. The other continue to attack the wizard without much success.
The Genasi gather his energy and again, send a vortex of water. This time, Raiyek and Incarnation see the spell coming and avoid to be hit, but Dane is surprise by it and Hadrak is again unable to defend himself. Both are wounded, and Hadrak find himself drag to the stairs.
[SBLOCK=Mechanic]
Dane: Miss again and switch weapon.
Raiyek: Hit DB4 only.
Georg: Hit DB5 and Genasi. Draw an AoO I think:
AoO vs AC on Georg (1d20+10=24, 1d8+3=6) Miss, thanks to the shield again.
Incarnation: Hit DB3 (still alive) but miss Genasi
Hadrak: Hit Agent Grey; Heal Warden and Incarnation
WardenStandard & Minor:
Warden: Form of Storm Within vs Refl on Agent Grey; Dragonbreath vs Refl on AgentGrey (1d20+13=17, 3d10+4=13, 1d20+13=21, 1d6+4=8) Miss and Hit.
Agent Grey:
Minor & Standard:
Agent Grey: Shapeshifter Feint; Quick Slice (1d20+7=27, 1d20+9=29, 2d6+5+2d6=25) Critical Twice...
Agent Grey: Critical Damage (2d6=5) Hit for 34 damage.
Dragonborn5:
Move: Stands up
Standard:Dragonborn5: Longsword vs AC on Dane (1d20+13=29, 1d8+3=5) Hit
Dragonborn4:
Standard:Dragonborn4: Longsword vs AC on Dane (1d20+13=32, 1d8+3=5) Hit
Dragonborn3:
Move: Walk to E4
Standard:Dragonborn3: Longsword vs AC on Raiyek (1d20+13=17, 1d8+3=7) Miss
Dragonborn1:
Standard:Dragonborn1: Longsword vs AC on Georg (1d20+13=20, 1d8+3=8) Miss
Genasi
Recharge (1d6=6) Yes.
Whirling Vortex vs Refl on Dane; Raiyek; Hadrak; Incarnation (1d20+10=20, 1d20+10=12, 1d20+10=23, 1d20+10=15, 2d8+6=12) Hit Dane & Hadrak
Hadrak is slided to E5
Save (1d20=10)
[/SBLOCK]
[SBLOCK=Status]
Map Updated Also notes there is a mouse over on those maps. That might help you.
Effect:
Dane: +2 power bonus to AC;
Bloodied
Georg: +2 power bonus to AC
Hadrak: +2 power bonus to AC;
Bloodied
Incarnation:
Raiyek: +2 power bonus to AC;
Bloodied
Warden: +2 power bonus to AC;
Dying
Agent Gray: Marked by Warden; Blinded (UEoNT)
Dragonborn 1:
Bloodied
Dragonborn 3:
Bloodied
Dragonborn 4:
Bloodied
Dragonborn 5: Prone;
Bloodied
Genasi: Prone; Divine Challenged;
Bloodied
Dragonborn
Each time you leave an adjacent square of a Dragonborn, even while shifting, assume they will take an immediate reaction action to attack you with a basic melee attack (+10 vs AC; 1d8+3 damages). Maximum 1 immediate action per turn as usual.
Genasi
Attack of Opportunity from him: +13 vs AC; 2d8+4 damage (1d8+20 on critical)
Environment:
- Square : If you can see half or more of a square, you can move on it without hindrance.
- Tables : Fighting through a table gives cover to the target.
- Stairs : They are difficult terrain. They connect with the study only at J5.
- Bookshelves: They gives full cover if in the way and block line of sight.
- Stage : It is 5 feet above the ground
- Balcony : The balcony is wide enough to have only 1 fighter. Impossible to fight side-to-side against an opponent. The balcony is 15 feet up and have a safeguard giving +5 to save against falling down.
- Balcony and Bookshelves: You have line of sight if no bookshelf in the way.
- Balcony and Bookshelves:You have cover if a bookshelf in the way and the person on the ground is not standing next to it.
- Balcony and Bookshelves:You have total cover and no line of sight or effect if the one on the ground is standing next of the bookshelf who is on the way.
- Ladder : It is a 15 feet ladder and asks a Climb check DC 0 to climb.
[/SBLOCK]