Georg looks down the long descent and then does something with his boots. He grabs the rope and begins to go down a bit more quickly than it seems possible for the short dwarf. The speed overbalances him and he
loses hold of the rope. Falling, he reaches out to the stones of the keep to try and stop himself, but his small, delicate fingers find no purchase.
THUMP the wizard lands and slowly gets up, but does not look too much the worse for wear.
[sblock=OOC] Athletics I guess

I will activate my Boots of Rapid Motion daily power to get +1 speed for the encounter
CRIT FAIL FALL BIG DAMAGE!
Athletics 1d20+2=3
Hmm, I wonder if he can stick the landing, edited for Stonegod, try to catchhold
http://invisiblecastle.com/roller/view/2797357/Athletics to catch hold
1d20+2=3 (no way!)
4d10=19 damage, sniffle

[/sblock]
[sblock=ministats]
Triggers: Shield (if AC/Ref hit by less than 4), Staff of Defense (if any defense hit by less than 4), Wizard's Escape (if hit by a melee attack)
Status: +2 AC until the end of the encounter
Init: +4 Speed: 5 Perception:15 Insight: 20
AC: 20 NAD:18/18/18
HP: 45/52 Surges: 7/10 Surge Value: 13 AP: 1
Languages: Common (Allarian), Dwarven
Str:8 Dex:13 Wis:15 Con:18 Int:18 Cha:10
Powers:
At Will: Winged Horde, Thunderwave, Cantrips
Encounter: Boots of Rapid Motion, Burning Hands, Fire Burst, Fire Shroud, Second Wind, Shield, Staff of Defense
Daily: Cloak of Resistance, Horrid Whispers, Staff of Fiery Might, Summon Magma Beast, Wizard's Escape
Full Character Sheet
[/sblock]