Georg throws up his staff just in time to deflect the smell of the vile Oni. He focuses his attention on the creature and throws a fan of fire in its direction, causing burns to mar its flesh. He tries to get off his dazed mount and calls out
Raiyek, stay back you fool! Must you always charge in? The magma beast still unguided pummels the Ogre mercilessly.
[sblock=OOC] Immediate Reaction: Staff of Defense (+4 to Will vs attack)
Standard: Burning Hands
1d20+9=22 (vs Ref) for 2d6+6=14 fire damage
**Hit**
Staff of Fiery Might (reroll 1 die)
1d6=4
Move: Dismount Horse at D9
Intrinsic Action: Magma slam on Ogre
1d20+9=29 vs Ref CRIT for 1d10+6=16 fire damage and slowed + ongoing 5 fire (save ends)
Damage from implement on crit (forgot last round dangit!)
2d8=7 more
**Hit, bloodied
Mount
Saves**
[/sblock]
Hearing that the surrounding battle noises do not match the expected enthusisasm for his rendition of Ogre Combat, Hadrak peeks above the box.
-''What the... actual Ogres!'' Hadrak exclaims.
''I am going to... oh wait. A wight. Begone!'' Hadrak says off-handedly, waving his hand at the oni haunt.
"Oh wait. . ." the dwarf remarks before frying the oni with radiant light.
[sblock=Actions]
Standard: Turn undead
Turn undead (Lance of Faith) vs Night Haunt (1d20+11=28, 2d10+10=21, 1d8+10=12)
Hit for 21 radiant (+hopefully vulnerability), push to A17 and immbilized TENT
+1 to all defenses for Hadrak TENT.
I assume it's an undead. It seems to be. Hopefully Hadrak can tell an undead from the living. If it's a living thing, instead I would have used Lance of Faith (dmg 12 radiant) and given +2 to Incarnation's next attack against that creature.
If necessary, this is my religion check
Religion (1d20+10=19, 1d10+3=11, 1d6=1)
Uh, ignore the damage! My religion is +10, I typed that and must have accidentally locked on a previous 1d20+10 check in memory.
**Ahem. Its creepy. Its ghoulsih. And chances are good that Hadrak's never seen one before, but it is not undead, nor vulnerable to radiant. I'm gonna say that Religion check is good enough for Hadrak to figure it out at the last moment. This allows us to keep the text the DM finds hilarious, while granting you your lance of faith.**
[/sblock]
Rocks n' stones! By da forge wat shades are dess?
Dane moves himself inbetween the ogre and the oni and digs his armored feet into the ground. Both swing down at him as he moves into position. The oni hits, but Dane quickly shakes it off. He then takes advantage of his defensive stance and unleashes a high wild swing against the devourer, spilling his blood across the field.
[sblock=OOC]
Move to R3.
**Provokes OAs from each enemy.
Ogre:
Miss
Devourer:
29 vs AC, 4 damage and Dane is slowed (save ends). **
Minor: Shielded Sides. Gain +2 power bonus to to AC and Reflex and do not grant combat advantage to creatures flanking Dane TENT.
Standard:
Brash Strike (1d20+15, 1d12+10=[13, 15], [3, 10]) AC: 28 for 13 pod vs Oni Devourer2. Dane marks it.
**Hit. Bloodied.
Dane
Saves vs slowed**
[/sblock]
Rurdev astride his mount, shivers when the creature tears his flesh. As it pulls away, the ranger let's his blood take hold of his emotion once again. It fills him with vigor as he brings his axes down on the oni, the first tearing through it's bicep, the second nearly guts it.
[sblock=Actions]
Minor: Activate Blood Fury axe: Act as bloodied until end of next turn
Minor: Activate Longtooth shifting: Gain regen 2 while bloodied and +2 damage until end of encounter.
Standard: Twin strike oni:
twin strike shifted w/CA quarry vs oni (1d20+12=24, 1d20+12=27, 1d10+4=8, 1d10+3=6, 1d6=4)
Save:
save vs -5 to saves (1d20-5=3)
SR, if you look at invisible castle, you'll see I rolled for disruptive strike, I thought Dane would provoke for moving, but he doesn't, so I'm can't use it. I would like to use it though if it attacks Dane on it's turn:
disrupting strike vs oni w/CA (1d20+12=31, 1d10+5=10)
**Sure he does? Doesn't he? I think he does anyway. Well Dane's gonna get attacked anyway, so you'll get to use it either way.
Rurdev, I think you're mount still works the way described as before, because it's not a traditional mount, its a magic item.
[/sblock]
The stench hit Incarnation like a wall. Even unable to breathe, the sheer vileness of it distracted him. If he could curl the lips on his faceplate, he would.
Turning to the new demon, Incarnation pulled back his hand as if calling something. Fire began flickering along the night haunt, then building, and suddenly a torrent of flame poured from demon into the waiting Incarnation where it was absorbed harmlessly. Ice shards now covered it head to toe, and where they were not lacerating, they were painful. But the fire was not enough as the oni's curse snuffed the warlock's consciousness. The flames along his platting flicker and fade.
[sblock=OOC]The good news:
Chains of Levistus vs Haunt: Crit! for
30 cold and 2d6 more if it moves (or is forced to move) before ENT Incarnation.
Bad news:
Unconscious. Does one save now end both, or are they still separate saves?
**I think one, replaces the other**[/sblock]
Raiyek grits his teeth and gets back to his feet. Seeing the predicament of his less melee oriented friends back at the wagon, he prays to Palladys for Incarnation.
"Bring him back to us, My Lady. His fate isn't finished yet."
The paladin then turns to the ogre in front of him. Despite the size of his adversary, he isn't fazed at all.
"You picked the wrong caravan to assault, Oni," he declares with venom in his voice as he plunges his divinely empowered sword into the brute's gut.
[sblock=OOC]Sorry for missing the first round there ... SR did pretty much what I was planning to do though, so that's good. Raiyek should only take 8 damage from the ogre as well, from resist 1 all.
Move: stand.
Minor: use Channel Divinity: Divine Mettle to give Incarnation a free save with +2 bonus. Roll well, it's not nap time yet!
Standard: Piercing Smite vs. Ogre 1:
1d20+10=26 vs. Ref hits, 2d10+4=20 damage.[/sblock]
A golden glow suffuses the warforged but soon it turns red, a dull, fiery red, the red of heat and anger and strife. The red flares up, and once again Incarnation's flame-filled eyes peer out at the oni before him.
As you can see, we cannot be defeated.
[sblock=OOC]
Saves vs. Unconsciousness.[/sblock]
The Oni Night Haunts eyes shoot toward Incarnation as he rises, then one looks to the North where the others came from. They don't seem to notice the power of the group, as the ogres and devourers continue to bash and slash at anything in their path.
Their aim is off and their will blind. None strike true, one falls from his burns and another gives Rurdev opportunity for a deep strike.
The Night Haunt charges Georg shrugging off the pain from Incarnation's spell and knocking closer to the fray.
The Warden seems to revel in how well the party is doing. His blade crackles with electricity as he misses. He merely chuckles.
[sblock=ooc]Oni Devourer 1
Fails to recharge
Attacks Magma Beast
Miss
Oni Devourer 2
Recharges
Attacks Dane
Miss
Rurdev uses disruptive strike for 10 damage.
Ogre 1 takes 5 fire damage and dies.
Ogre 2
Does not recharge
Attacks Dane.
Miss
Oni Night Haunt Moves to D10
Takes
6 damage from Chains of Levistus
Attacks Georg.
24 vs AC, hits, 14 damage and Georg is pushed to D8.
The Warden attacks the Devourer 2.
Miss[/sblock]
-----------------------
Init!
Round 2
21; Dane; P3; 60/60; Acted
19; Raiyek; E5; 56/56; Acted
18; Georg; D8; 30/44; Mounted; Acted
Magma Beast; D2; 11/22
18; Incarnation; H10; 53/53; Superior Cover; Acted
18; Rurdev; Q5/R6; 47/51; Mounted, -5 to saves (save ends); Acted
17; Bad Guys; Acted
Oni Devourer 1; E2; 78/78
Oni Devourer 2; R4; 11/78;
Quarry,
Marked,
Bloodied
Ogre 2; Q1/R2; 57/81;
Oni Night Haunt; D10; -62 hp
16; The Warden; P9/Q10; Acted
12 Hadrak; I11; 52/52; Superior Cover; +1 to all defenses TENT
Stats
Oni Devourer
AC 22 R 19
Ogre
AC 16 R 13
Oni Night Haunt
AC 24 R 21
Map!
[sblock=Map]
[/sblock]
There's a hill toward the top of the map, as well as couple of large boulders off map.
The thick black lines on the sides of the wagon represent the top cover on the wagon. They block Line of Sight.
Moving in and out of the wagon cost an additional square of movement.