Adv: The Path of Light; DM: ScorpiusRisk; Judge: Ozymandias79

Reinvigorated by the wave of healing from Hadrak, Raiyek declares, "This has gone on long enough; it's time we ended this battle," to the genasi. He lunges at the swordmage, who is suspended in the air from Incarnation's spell ... but his blade catches only empty air.

Recovering from his failed attack, the paladin finally manages to strap his shield on.
[sblock=Actions]Minor: Oath of Enmity on genasi.

Standard: Piercing Smite on genasi: 1d20+11+2=16, 1d20+11+2=14, 2d10+4=10. 16 vs. Ref, 11 damage (forgot Versatile again). If that somehow managed to hit, then the genasi and DB4 are marked (Dane, feel free to overwrite the mark on DB4, since it doesn't have any rider effects).

Move: sub for minor, DC on genasi (in case it got overwritten by the mark from piercing smite).

AP: equip shield.[/sblock][sblock=Raiyek stats]Raiyek Meliam - Male Elf Paladin (Palladys) 6
Passive Perception: 23, Passive Insight: 21; Low-light vision
AC:25(27), Fort:19, Reflex:20, Will:19 -- Speed:6
HP: 39/62+5thp, Bloodied:31, Surge Value:16, Surges Left:10/11
Resist 1 all, Resist 5 poison
Action Points: 0, Second Wind
Powers
Holy Strike
Ardent Strike
Divine Challenge
Lay on Hands (3/3)

Piercing Smite
Strength from Valor
Virtue
Valiant Rush
Channel Divinity
Elven Accuracy
Oath of Enmity

Paladin's Judgment
Arc of Vengeance

Woundstitch Powder
Cloak of Resistance

Group Awareness: All non-elf allies within 5 squares of Raiyek gain a +1 bonus to Perception.
Shield of Faith: +2 AC
Oath of Enmity on genasi.

Character Sheet

[/sblock]
 

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NNNOOO! the dwarf howls as the Warden falls to the ground with his blood gleaming off Agent Grey's blade.

As Dane is bathed in Hadrak's healing light, the fighter's amulet starts to pulse causing the radiant light to glow brighter as he is healed even more then the priest initially thought.

Dane then puts his axe away, stomps his feet like a bull and shoves his way toward the ladder on the right side of the study. He then drops his shield and climbs up the ladder. Once he's at the top of the ladder, he takes in a deep breath and then runs as fast as his stunned legs can go until he is face to face with the changling.

Yev' dun got a dwaf-ilanche crashin' down upon ye, yah vile veck!

[sblock=Move Dwarf, get out the way!] Free: Amulet of Health, spend an additional healing surge for 16 hps. Minor: Sheathe weapon. Move to J5. Free: Drop Shield. Move: Climb the ladder. AP: Run to F10. Free: Threaten Agent Gray [/sblock]
 

[SBLOCK=OOC]Element from the past combat, the DMG2 rules and the notes for Scorpius Risk give me to think the Warden is a simple monster. I'll keep my ruling. Sorry for any misunderstanding. I'll make clear in any encounter what is the nature of any ally.

[MENTION=79391]Nebten[/MENTION]: Shield give -2 Athletic check to climb. Ladder is DC 0. You can climb with you shield just as easily than without, so I'll assume you have kept your shield.

[MENTION=73730]johnmeier1[/MENTION]: Staff Defense against DB1? Do you take Incarnation damage?[/SBLOCK]

Dane rush to Agent Grey and the dragonborn is unable to connect with him, but free from him, he move to target Raiyek and pierce his armor.

Agent Grey doesn't seems impress by Dane and before he could recover from his run, the changeling strike a vicious blow at him.

The dragonborn against Georg barely hit the dwarf for a flesh wound.

The genasi try to move but is unable, so he put again his vortex into action and strike Incarnation and Hadrak.


[SBLOCK=Mechanic]
Georg: Kill DB3 and DB5
Hadrak: Heal lot of people
Incarnation: Hit Genasi and trigger his curse on him
Raiyek: Miss
Dane: Move next to Agent Grey.
DB4: AoO vs AC on Dane (1d20+11=20, 1d8+3=4) Miss
DB4: Martial Recovery vs AC on Dane (1d20+11=19, 1d8+3=9) Miss again

Agent Grey:
Standard: Quick Slice vs. Ac on Dane (1d20+16=36, 2d6+5+2d6=19) Critical again... he's on fire! Critical Damage (2d6+29=37)

Dragonborn4:
Standard:Dragonborn4: [url=http://invisiblecastle.com/roller/view/2778655/]DB4: Longsword vs AC on Raiyek (1d20+13=33, 1d8+3=9) Critical for 11 damages.

Dragonborn1:
Standard:DB1: Longsword vs AC on Georg (1d20+11=24, 1d8+3=6) Hit!

Genasi
Genasi: Recharge (1d6=5) Yes.
Whirling Vortex vs. Refl on Hadrak, Incarnation, Raiyek (1d20+12=23, 1d22+10=19, 1d20+12=14, 2d8+6=10) Hit Hadrak and Incarnation. He takes 2 damages from Incarnation.
Hadrak is slided to E5
[/SBLOCK]

[SBLOCK=Status]Map Updated Also notes there is a mouse over on those maps. That might help you.

Effect:
Dane: +2 power bonus to AC; Bloodied
Georg: +2 power bonus to AC
Hadrak: +2 power bonus to AC; Weakened
Incarnation: Bloodied
Raiyek: +2 power bonus to AC; Bloodied
Warden: +2 power bonus to AC; Dying

Agent Gray: Marked by Warden; Blinded (UEoNT)
Dragonborn 1: Bloodied
Dragonborn 4: Bloodied
Genasi: Prone; Divine Challenged; Bloodied

Dragonborn
Each time you leave an adjacent square of a Dragonborn, even while shifting, assume they will take an immediate reaction action to attack you with a basic melee attack (+10 vs AC; 1d8+3 damages). Maximum 1 immediate action per turn as usual.

Genasi
Attack of Opportunity from him: +13 vs AC; 2d8+4 damage (1d8+20 on critical)

Environment:
  • Square : If you can see half or more of a square, you can move on it without hindrance.
  • Tables : Fighting through a table gives cover to the target.
  • Stairs : They are difficult terrain. They connect with the study only at J5.
  • Bookshelves: They gives full cover if in the way and block line of sight.
  • Stage : It is 5 feet above the ground
  • Balcony : The balcony is wide enough to have only 1 fighter. Impossible to fight side-to-side against an opponent. The balcony is 15 feet up and have a safeguard giving +5 to save against falling down.
  • Balcony and Bookshelves: You have line of sight if no bookshelf in the way.
  • Balcony and Bookshelves:You have cover if a bookshelf in the way and the person on the ground is not standing next to it.
  • Balcony and Bookshelves:You have total cover and no line of sight or effect if the one on the ground is standing next of the bookshelf who is on the way.
  • Ladder : It is a 15 feet ladder and asks a Climb check DC 0 to climb.
[/SBLOCK]
 

Georg throws up his staff to block the dragonborn's blow but allows the energies of the Genasi to flow from Incarnation to his body. The waters steam on the fires of his robes and staff. From the steam he throws out his staves and a wave of fire hits the dragonkin.

[sblock=OOC] Use staff of defense and then take the 10 from Incarnation, right?
Standard: Burning Hands 1d20+10=24 (vs Reflex) for 2d6+7=15 fire damage

[/sblock]

[sblock=ministats]
Triggers:
Status: +2 AC until the end of the encounter
Init: +4 Speed: 5 Perception:15 Insight: 20
AC: 20 NAD:18/18/18
HP: 38/52 Surges: 9/10 Surge Value: 13 AP: 1
Languages: Common (Allarian), Dwarven
Str:8 Dex:13 Wis:15 Con:18 Int:18 Cha:10

Powers:
At Will: Winged Horde, Thunderwave, Cantrips
Encounter: Boots of Rapid Motion, Burning Hands, Fire Burst, Fire Shroud, Second Wind, Shield, Staff of Defense
Daily: Cloak of Resistance, Horrid Whispers, Staff of Fiery Might, Summon Magma Beast, Wizard's Escape
[/sblock]
 


OOC: When the dragonborn die, if there are any enemies w/in one square, they take 5 fire damage. Incarnation gains 4 THP.
Incarnation's flames flare as the vortex hits them again, but some dark protection shields him... and harms Georg instead. Incarnation takes a moment to slip back, then calls forth flame again to ward himself and damage his foe.
OOC: Shift to H5. Hellish Rebuke hits for 19 fire damage and another 1d6+6 if Incarnation takes any damage.
 

Dane almost takes a step back from the murderous strike from the changeling, the dwarf holds his ground as he glances down at the fallen Warden. The fighter then takes a quick moment to refocus himself while giving this Agent Grey a glassy stare. Thumping his shield arm against his chest while humming in a show of intimidation, Dane slowly pulls out his villianous axe with his bloodied right hand. He then stops and says,

Now don't move, dis is really gonna hurt!

The dwarf takes a skilled strike at his blind enemy's legs in a attempt leave lasting yet mortal wound upon his body.

[sblock=Actions] Minor: Second Wind, 16 hps, +2 to all Def TENT,
Minor: Drawing Berserker Waraxe +2,
Standard: Villian's Menace.
Also, thanx for letting me keep the shield.

Dane
[/sblock]
 



[SBLOCK=OOC][MENTION=36973]stonegod[/MENTION]: who is your target?
[MENTION=834]Mal Malenkirk[/MENTION]: Your target was killed by Georg, who do you want to target?
[MENTION=74347]Dane[/MENTION]: No problem with the shield. Your character must be aware he can easily climb a ladder with it.
[MENTION=57255]Lord Sessadore[/MENTION]: Both are still standing[/SBLOCK]



[SBLOCK=Mechanic]
Georg: Ward himself from DB1 previous attack and take Incarnation damage. He also kill DB1, thanks to Incarnation extra damage.
Dane: Heals himself and miss his target.
Incarnation:
Hadrak:
Raiyek:

Agent Grey:

Dragonborn4:

Genasi
[/SBLOCK]

[SBLOCK=Status]Map Updated Also notes there is a mouse over on those maps. That might help you.

Effect:
Dane: +2 power bonus to AC; +2 to defenses
Georg: +2 power bonus to AC
Hadrak: +2 power bonus to AC; Weakened
Incarnation:
Raiyek: +2 power bonus to AC; Bloodied
Warden: +2 power bonus to AC; Dying

Agent Gray: Marked by Warden; Blinded (UEoNT)
Dragonborn 1: Bloodied
Dragonborn 4: Bloodied
Genasi: Prone; Divine Challenged; Bloodied

Dragonborn
Each time you leave an adjacent square of a Dragonborn, even while shifting, assume they will take an immediate reaction action to attack you with a basic melee attack (+10 vs AC; 1d8+3 damages). Maximum 1 immediate action per turn as usual.

Genasi
Attack of Opportunity from him: +13 vs AC; 2d8+4 damage (1d8+20 on critical)

Environment:
  • Square : If you can see half or more of a square, you can move on it without hindrance.
  • Tables : Fighting through a table gives cover to the target.
  • Stairs : They are difficult terrain. They connect with the study only at J5.
  • Bookshelves: They gives full cover if in the way and block line of sight.
  • Stage : It is 5 feet above the ground
  • Balcony : The balcony is wide enough to have only 1 fighter. Impossible to fight side-to-side against an opponent. The balcony is 15 feet up and have a safeguard giving +5 to save against falling down.
  • Balcony and Bookshelves: You have line of sight if no bookshelf in the way.
  • Balcony and Bookshelves:You have cover if a bookshelf in the way and the person on the ground is not standing next to it.
  • Balcony and Bookshelves:You have total cover and no line of sight or effect if the one on the ground is standing next of the bookshelf who is on the way.
  • Ladder : It is a 15 feet ladder and asks a Climb check DC 0 to climb.
[/SBLOCK]
 

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