D&D 4E 'Advanced' 4E


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breschau said:
I understand your concern about players just using an endless stream of at-will abilities once the "cool" stuff is gone.
It's amazing how quick we are to change our sensibilities.
I mean, in 3E, most of the time, anyone but the spellcasters did "spam" their at-will ability all the time. Attack after attack after attack. Using something like trip, disarm, grapple or bullrush was very rare, since it's extremely situational and rarely useful (until you spend a lot of your resources on it.) Despite this, 3.x combat didn't necessarily feel boring. (Maybe for the Fighter.)

I am not saying that I am "free" of this fear (in fact, I said I share it in the "Liker - anything you worry about" thread.).

We have to keep in mind that combat is rarely static. You always have to react to your foe - which means you change the power you use, that you have to move, that you have to find a way to heal yourself or a comrade. Not all interesting activity in combat is related to how we attack. It's also about movement, choosing targets and other aspects.
The special powers 4E characters get add even more interesting stuff, but this doesn't mean the rest is diminished...
 

Stalker0 said:
Let's also [not] forget that your choices won't just be based on your powers. Weapons may have encounter powers now (not sure if they've kept that though). Magic items will also provide some encounter based effects.

And let us not forget skills!! Fighter types seem to get more skills, so they can do more things on the battle, liking climbing a wall on jumping on a guy, using intimidate to demoralize an enemy, etc.
And feats, which all characters get every other level in 4E. From the 1st level characters, we have no idea what additional options these will present.
 


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