Stormonu
NeoGrognard
Well, for one thing I'd limit the attunement to yourself, not on allies. (And polymorph has its own issues)Sure. Now look at something like Polymorph ally into Giant ape + Hypnotic pattern.
Well, for one thing I'd limit the attunement to yourself, not on allies. (And polymorph has its own issues)Sure. Now look at something like Polymorph ally into Giant ape + Hypnotic pattern.
I lowkey love this SO much. I still have friends that sadly only play 5e, but I can't summon the will to run it for them anymore. I've been searching everywhere for a "sensible" 5e (killing any and all sacred cows in service of ease-of-use) and this is the best attempt I've seen in a while. Thanks for sharing!This thread is right up my alley. I had recently downloaded the SRD, and at 400+ pages, my initial thought was "My god, why does it need to be so long?" Of course, it has all the monsters and magic items, which explains a good chunk of that bloat. But still. I wanted desperately to see how much I could condense it.
Needless to say, I failed that save, and managed to squeeze about 60+ pages (ability scores, backgrounds, races, languages and some other stuff) into literally 3 pages. I stopped at classes, because that will be quite a bit more complex. I'm not about to reduce classes into a point-based system. That sounds like madness.
Also, my plan was to cap levels at 12, because realistically, most games never go past that point anyway, and it seems like a good place to stop. Cuts out all the crazy spells, too.
Behold - 5e, simplified.
this.Like most things, the solution is a big book with hundreds of feats in it.
You can use the feats to rewrite the game like we're actually trying to do on a per-character level.
That way you can honestly say you haven't touched the core game while actually applying the deep, systematic fixes people basically want to apply to 5e but don't want to get accused of not playing 5e over.
Out of interest how does that math work?I would have that cost 7 attunement slots. 4 for Polymorph. 3 for HP.
Spell levelOut of interest how does that math work?
Wow. So how are the classes going?This thread is right up my alley. I had recently downloaded the SRD, and at 400+ pages, my initial thought was "My god, why does it need to be so long?" Of course, it has all the monsters and magic items, which explains a good chunk of that bloat. But still. I wanted desperately to see how much I could condense it.
Needless to say, I failed that save, and managed to squeeze about 60+ pages (ability scores, backgrounds, races, languages and some other stuff) into literally 3 pages. I stopped at classes, because that will be quite a bit more complex. I'm not about to reduce classes into a point-based system. That sounds like madness.
Also, my plan was to cap levels at 12, because realistically, most games never go past that point anyway, and it seems like a good place to stop. Cuts out all the crazy spells, too.
Behold - 5e, simplified.