Shardstone
Hero
Remaking all classes means a new phb, doesnt it?
That is what a lot of companies actually do, but there is also the strategy of filling in the niche of people not satisfied with the popular thing.Well, why do we have more than one kind of any given thing then? Commercially speaking, shouldn't every company just make the most popular thing?
If that were true, we simply wouldn't have nearly the variety of products (all kinds of products) that we have.That is what a lot of companies actually do, but there is also the strategy of filling in the niche of people not satisfied with the popular thing.
Most of the variety is being supplied by the same people. The brands are owned by the same holding companies and in many markets there are only a couple of actual players. In some case, rival product is made by the same producer for the benefit of the brand holder.If that were true, we simply wouldn't have nearly the variety of products (all kinds of products) that we have.
My point is, why aren't those companies dedicating all their resources to the most popular product they can make? I've been told that popular and good are the same thing here.Most of the variety is being supplied by the same people. The brands are owned by the same holding companies and in many markets there are only a couple of actual players. In some case, rival product is made by the same producer for the benefit of the brand holder.
Remaking all classes means a new phb, doesnt it?
Different markets reward different strategies. 10 or 20 different flavoured sugared water products might be a good idea in the soft drinks market but not in a different market and in some markets bare different competing products are inevitable.My point is, why aren't those companies dedicating all their resources to the most popular product they can make? I've been told that popular and good are the same thing here.
Could be. Not familiar with their work. "Greatly increase player options but doesn't fundamentally change 5e" is right on the spot though!@CapnZapp, would something like Laserllama's work on the PHB (and other) classes work? Greatly increase player options but doesn't fundamentally change 5e.
You are getting the gist correctly.If I'm getting the gist correctly, this would be a book like Xanathar's or Tasha's. You still use the PHB, but layer these rule changes on top to tweak the game to work a certain way (think of the class Alternate features or expanded downtime rules). Houserules in written form.
Though personally, I'd rather just outright change it at the core level. And, as I said before, once you break open the cadaver it's hard to just stop at fixing one spot, it's easy to get into scope creep and tweak and tweak and tweak - ending up with something quite different from the original but fitting your ideal of what the game should be.
Well, for the systems that are covered by this hypothetical product, I want to be able to pretend this was how D&D worked all along.I feel like you're missing your own point, unfortunately.
If you have a design that changes the class definitions by changing subclass levels, and invalidates previously existing subclasses by creating a new two-tiered layer of stacking subclasses, you've forked the game, even if the new book is meant to be used alongside the current PHB.