Advanced Fighting Fantasy RPG,,,how does it differ from AD&D?

MrHemlocks

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I stumbled across this game and not sure what to make of it. How does it differ from AD&D? What does the game mean that it is a rpg for the modern gamer types? Advanced fighting=crits and charts?
 

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And it is the opposite of crits and charts. Advanced is just that it is more complex than the very simple system that was used in the FF books. The core to AFF, and 2nd Ed is out now and fixes some stuff so I would 100% recommend that, is very simple. You have 3 stats Skill (reflects your competence at EVERYTHING apart from Magic), Stamina (hit points) and Luck (roll under for saving throws type thing, each use means it goes down one). Add to this Magic, if your PC wants to use it and that is it. Now the Advanced bit is that there are Special Skills, which add to specific areas of skill use e.g. Swords, brawling or swim. Everything is with a d6.

PCs are classless and (combined with the different forms of magic) are very customisable. It is a simple and elegant system really, I enjoy it.

If you want to know what it is like there is a free quick start HERE
 

The differences are massive.
Just for a start, you can be an absolute beginner and start an AFF game in 10 minutes: rules are very light and straightforward, highlighting cinematic aspects of your game.
The basic mechanics of this ruleset hinge on 2d6 rolls and melees are decided by opposed rolls (with various modifiers), rather than by a d20 roll vs. Thac0, meaning that if you are inexperienced but with a thick armour and fight with swords versus an experienced fighter in his shirt, you will probably feel the pain, as it often happens in real life.
What I like of the 2d6 mechanics is that the mid-way result (7) is much more likely to happen than the extereme results (2 and 12), that again to me is more realistic: if you try to make a series of long jumps, you will jump more often an "average" distance than very long or very short, while with d20 any result has the same chance of being rolled up: 1 and 20 have the same probablility of happening as 10, for example.
 
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