Grimlock Chieftain CR 5
Humanoid, Savvy Pack Defender
AC 18 (plate scraps and shield) HP 68 (8d8 + 32) Speed 30 ft.
Saving Throws Strength +8, Wisdom +7 Skills Athletics +8, Perception +7, Stealth +5
Damage Resistances Psychic Senses Blindsight 60 ft. Passive Perception 17
TRAITS
Keen Tactical Instincts: The Grimlock Chieftain has advantage on any Wisdom (Survival) checks related to planning ambushes or tracking prey.
Blind Senses: The Grimlock can't use vision but has heightened sense of smell and hearing. It is immune to blindness and visual illusions.
Pack Tactics: The Grimlock Chieftain has advantage on an attack roll against a creature if at least one of the Grimlock's allies is within 5 feet of the creature and isn't incapacitated.
Unyielding Defender: The Grimlock Chieftain has advantage on saving throws against being pushed, knocked prone, or restrained.
Tactical Retaliation: Once per turn, when a creature within 5 feet of the Grimlock hits one of its allies with an attack, the Grimlock can make one melee attack against that creature.
ACTIONS
Multiattack: The Grimlock makes three melee attacks: two with its Heavy Bone Mace and one with its Shield Bash.
Heavy Bone Mace:
Melee +8, reach 5 ft. Damage 12 (2d8 + 4) bludgeoning
Shield Bash:
Melee Weapon Attack: + 8, reach 5 ft. Damage 8 (1d6+4) bludgeon. Knockdown or Pushback 10 ft. DC 16 Strength save.
Bash and Advance (Costs 2 attacks): The Grimlock makes one Shield Bash and moves up to half its speed without provoking opportunity attacks.
Lockstep Formation (Recharge 5–6): The Grimlock and up to 2 allied Grimlocks within 10 feet can immediately move up to 10 feet without provoking opportunity attacks.
Grimlock Squad
2 x Grimlock Warriors AC 16 HP 45 Attacks: 2 melee attacks
Pack Tactics: Advantage on attack rolls when an ally is within 5 feet of the target and isn't incapacitated.
3 x Grimlock Strikers AC 14 HP 45 Sneak Attack: 2d6 Stealth: +6
Lurks in the darkness, using stealth to gain sneak attacks on opponents.
1 x Grimlock Shaman AC 11 HP 20
Spells Hold Person, Blindness/Deafness, Dissonant Whispers