Well... how about:
Weapon modification:
Rune (Morale bonus to those identified by that rune)
Inversed Rune (Morale penalty to those who distinguish the rune and are identified by it)
Materials:
Dragon's Fang (Bonus damage)
Dragon's Claw (Attack bonus)
Jade (hum... I'll let you sort this one out)
Just some random thoughts
Well, I already got something very specific planned with the Dragon materials, which will be Dragonscale and Dragonhorn (which includes teeth and claws).
The Runes I think I might be able of finding some use for, as an advancement of the Dwarf Craftsmanship.
Hmm... some comments on the crafting section:
Assigning crafting times seems kind of... artificial, if you know what I mean, but it's an improvement over the existing price-based system. But.. what if the person wants to make an item faster? Can he sacrifice quality for speed? Can a master smith churn out a normal longsword in a fraction of the time it would take a novice?
My idea was to introduce that as Weapon Modifications where you can manufacture weapons quicker by either increasing the craft DC or by making them of lower quality, where they actually get negative modifiers but also decreased crafting times.
I'm confused.. how did you come up with 62 days? We have base time (2 days)*, superior quality (x8, 16 days), and it's made of adamantine (x2, 32 days). So far so good.
Now comes the part where I totally lose you. 1.5 + 4 + 1.5 = 7.0, not 5.0. 7.0 * 32 = 224.
*I think you can do a simple dagger in 1 day, not 2, but that's just IMO.
Thats the problem with the numbers as they are written now, since they increase the base crafting time by a percentage amount, but they all include the starting time. x1.5 isn't an increase by 150%, its a 50% increase. So if I have two crafting modifiers that say x1.5, the increase is in fact 50% from each, 100% in total, which means that the modifier would be x2.0. But I think I might have to rework that to change it into percentages instead to make more sense.
Hmmmm... I agree that you should be able to make a Dagger in 1 day, I'll finish writing up the weapons and then I'll go over the crafting times a bit, might reduce more crafting times than just that of the daggers.
We've got a whole ton (a few dozen) of new materials, but it's not posted because I need Ralts to get off his butt and finish it. Most of the stuff is his, and I don't know what they do. I'll e-mail the doc to you.
I remember that material very well, I used it to base the original rules for Materials on. I actually haven't got it on my computer, so I would love to have it to add the Shtar materials to my list with some modification. If you didn't get my mail, you can send it to
Clay_More@hotmail.com