zoroaster100
First Post
If my players keep having much fun with the pregen first level characters trying the 4th edition rules, I may be tempted to allow them to pass to second level with a guess as to how advancement works. At least I might let them advance the basic stats to let them face slightly tougher monsters. I wanted to get opinions from anyone else that is considering this as to the best way to simulate advancement to second level while we wait for the official advancement rules.
For the elf rogue that someone posted on these boards, advancement is the easiest because we had the whole write up of the rogue class. We know that the rogue gets 5 hp per additional level. We also know that there is a second level rogue per encounter utility power, Tumble. So I can let the rogue get 5 additional hit points and Tumble once per encounter when he advances.
What about other classes? My guess is that controllers will get 4 additional hp per additional level, clerics, warlords, rangers and warlocks will get 5 hp per additional level just like the rogue, and fighters and paladins will get 7 hp per additional level. What are your thoughts on additional hit points per level for each class?
Also, I think I've seen some folks post here that we are pretty sure attacks and defenses advance at a uniform rate for all classes. Does anyone have any information or a good guess at that uniform rate of advancement for all PC classes?
Finally, do we know what kind of second level powers the other classes get, or have any other second level powers other than tumble been revealed? If not, I may make some weak ones up (I'd rather be conservative) if I find I can't wait unti June.
For the elf rogue that someone posted on these boards, advancement is the easiest because we had the whole write up of the rogue class. We know that the rogue gets 5 hp per additional level. We also know that there is a second level rogue per encounter utility power, Tumble. So I can let the rogue get 5 additional hit points and Tumble once per encounter when he advances.
What about other classes? My guess is that controllers will get 4 additional hp per additional level, clerics, warlords, rangers and warlocks will get 5 hp per additional level just like the rogue, and fighters and paladins will get 7 hp per additional level. What are your thoughts on additional hit points per level for each class?
Also, I think I've seen some folks post here that we are pretty sure attacks and defenses advance at a uniform rate for all classes. Does anyone have any information or a good guess at that uniform rate of advancement for all PC classes?
Finally, do we know what kind of second level powers the other classes get, or have any other second level powers other than tumble been revealed? If not, I may make some weak ones up (I'd rather be conservative) if I find I can't wait unti June.