What about "super advantage and super disadvantage"? (name is negotiable)
1 advantage + 1 disadvantage = negate (1 die)
2 advantage + 1 disadvantage = advantage (2 dice pick highest)
3 advantage + 1 disadvantage = advantage + 2 (2 dice pick highest at +2)
2 More disadvantages than advantages would of course be -2
And thats it, the highest you get negative or positive would be a +2/-2
My thoughts go to the commentor that talked about the wet floor. Wet floor, wind, fog etc. all create a blanket disadvantage no matter what pre-planning, strategy, flanking or other advantage(s) are available. I would like to think that despite a blinding snow a certain legendary drow would be able to take advantage of his tactical sense, training and experience to put odds back in his favor.
I could see it being called "The Rule of Twos".
Idk just a thought.
1 advantage + 1 disadvantage = negate (1 die)
2 advantage + 1 disadvantage = advantage (2 dice pick highest)
3 advantage + 1 disadvantage = advantage + 2 (2 dice pick highest at +2)
2 More disadvantages than advantages would of course be -2
And thats it, the highest you get negative or positive would be a +2/-2
My thoughts go to the commentor that talked about the wet floor. Wet floor, wind, fog etc. all create a blanket disadvantage no matter what pre-planning, strategy, flanking or other advantage(s) are available. I would like to think that despite a blinding snow a certain legendary drow would be able to take advantage of his tactical sense, training and experience to put odds back in his favor.
I could see it being called "The Rule of Twos".
Idk just a thought.
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