DogBackward
First Post
While I have long rewarded my players for being descriptive while playing, something about the word "advantage" bugs me. It feels like the game is saying "this guy is better than you, nyyaaah!" And I usually keep these bonuses out of combat, I don't care how well someone describes how they attack. Dunno, something just rubs me wrong. Feels like the game is trying to DM for me.
If you allow such bonuses outside of combat, then it's unfair to deny them in combat. If I'm playing a hardened war veteran, I'm not likely to launch into a deep, moving speech when we're in polite company... it's just not in character. But if the Bard's player's description of his eloquent prose can get him a bonus on top of his already hefty social skills, why wouldn't my description of my skilled combat maneuvers do the same? The social guy has skill ranks just like the warrior has an attack bonus. If you allow out-of-game descriptions to affect one, you can't say that the same thing can't affect another... not without being unfair about it. (Note that I'm assuming you allow the social modifiers based on your saying that you exclude modifiers in combat specifically. Otherwise... well, my statements still stand, they'd just no longer be directed at you specifically.)
It kinda reminds me of an argument I had with an old DM who refused to allow social skills to affect anything, no matter what. "If you want to convince the guard, you have to do it in-character." So later, in a battle, I smacked him across the face with a pool noodle (lotsa junk in his garage) and said "Oh look, I hit. Twelve damage." He did not, sadly, have an epiphany as to the nature of such things... but I did get to smack him in the face without retaliation, so it's all good.