Sabynha's eyes flutter open just in time to see Wat's smile as he dashes off to deal with the group's assailants. Bruised and bleeding, the vistani is tougher than she looks, and picks herself up off the ground, hauling herself up with one of the stalactites that skewered her. Weakly, she states to herself as much as her companions,
"I am... alright."
"Friends, I am fine; fight on!" Sabynha hollered this time, her voice booming with the power of the echo chamber. With that, she stood herself up properly, and swished her blade through the air a few times, preparing to resume fighting.
[sblock=actions]Move Action: Stand
Minor Action: Re-activate
Skald's Aura
[strike]Standard Action: Charge to F16 and attack the Mad Spirit
1d20+7+1=11, 1d6+4=5 MISS![/strike]
Standard Action - > Minor Action - Skald's Aura heal;
1d6+7=8 +
8hp[/sblock]
OOC:
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Wow, that was terrible. Sorry guys. @Neil1889 , any chance of amending your trigger on that encounter power to include Sabynha instead, since Wat is out of range, and now I'm not (and also still very bloodied)? I couldn't heal myself since I also have to get closer to Wat so someone can pop my aura on him.
If Zuri charges the spirit she can flank with Sabynha and thus gain CA against it (and take my + 2 if she needs it). I was going to suggest charging the jelly around the back of the purple stuff, ending adjacent to Wat, but it's one square too far.
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[sblock=ooc 2]Post has been edited, as per discussion upthread with jbear. Stat block likewise updated.[/sblock]
[sblock=mini stats]
Passive Insight 20
Passive Perception 15;
Senses Low-light Vision
Skald's Aura (Healing, Martial) aura 5; active.
HP 15/28 Bloodied 14
Surge Value 7;
Surges Per-Day 8/10
AC 17
Fortitude 13
Reflex 15
Will 15
Action Points 0
Speed 6
Powers:
Skald's Aura (active; 1 heal remaining)
Focused Discipline (not active)
Song of Serendipity (active; +2 attack bonus still available)
Song of Savagery (inactive)
Knack for Success
Lesser Flash of Distraction
Cautionary Tale or
Disrupting Words[/sblock]