Everyone misses...
Willow creeps up to the steps and shoots another arrow at the dragonborn. She then reverts to her swarm form while she thinks of the best way to approach Fissure with the healing potion.
Ghorgor circles around the dragonborn while continuing sparring.
The dragonborn continues to be frustrated by the goliath, the two powerful creatures continue their struggle.
The ghast sees its meal lying at its feet, the undead creature leans in and as its mouth goes to close over Calisto's neck, it slips in some of her blood and smashes its face off the floor instead.
[sblock=Enemy Actions]
DB1 - start of turn - spreads aura to 5, bite + claw on Ghorgor - double miss (rolled a 2 & 6 on atk roll)
G1:
Coup d'grace on Calisto (1d20+13=14) lol... nice work Ghast...
[/sblock]
[sblock=Stats]
G1 & G2: 18 AC; F/R/W: ??/17/16
DB 1: 19 AC; F/R/W: 17/17/??
[/sblock]
[sblock=ooc]
*Just a note: the portal is F/G 6/7.
[MENTION=13739]Velmont[/MENTION] - need a death save and save vs. blindness
Status:
Ghorgor - 31/46+7thp - used 2 surge, use a special Augment 1 that grants 7 thp and +2 to damage. resist 2 TENT
J'yri: -14hp/29, used 8 surges, dead
Willow: 10/25, used 5 surges, +2 to all defenses until the end of the encounter. Wild Shaped (-1 damage from all melee and ranged attacks)
Calisto: -14/30, used 6 surges - Illumination within 5 squares (bright), bloodied, slowed and blinded (save ends both), prone, dying, unconscious, 0/3 failed saves
Nejs: -4/33, used 5 surges - bloodied, prone, dying, unconscious, 2/3 failed saves, slowed and blinded (save ends both)
Fissure: -7/30, used 1 surge, bloodied, prone, dying, unconscious, 1/3 failed saves
G1: 67/85 hp - used Devouring bite.
G2: 7/85hp - - dead
Gargoy3: -2/63hp - - dead
DB1: 45/132 hp - used AP, bloodied
gl1: 3/45 hp - dead
Illumination: The floating lantern provides bright light to all squares on the lower platform and the stairs, but the rest of the chamber is dim light.
Lower Platform: The 8-square by 8-square platform with the magic circle is 2 squares below the rest of the room. The walls count as a rough surface (Athletics DC 20 to climb.)
Stairs: The stairs count as difficult terrain.
init (baddies); Ghorgor; J'yri; nejs; fissure; calisto; willow (1d20+7=10, 1d20+3=10, 1d20+1=17, 1d20+5=18, 1d20+3=21, 1d20+1=20, 1d20+3=23)
[/sblock]