[Adventure] A Chef's Request (DM:renau1g; judge: covaithe)

Leonard moves forward, staying behind Gorghor for cover. Seeing Fracture advancing, he decide to start to humming a song that bolster the monk.

[SBLOCK=OOC]Move: Walk to O3
Standard: Canon of Avoidance on Fracture (+2 to all defenses)[/SBLOCK]
 

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[SBLOCK=OOC]
Ok, just need [MENTION=90657]Karmic_vegeance[/MENTION]. I'd like to update maybe tonight so I might just have him try to give a save to Ghorgor [/sblock]
 

Fracture moves up as the bard works to protect the monk, while Ghorgor cannot purge the poison from the unknown foe, despite the efforts of Willow and Eryto.

Another crude missile flies out from the darkness, this time at Fracture, but the goliath is ready and bats aside the stone javelin.

Ronen moves the ghostly hand forward and the light reveals a pair of humanoids, shorter than humans with spindly but muscular arms and squat legs. They have a reptilian head and forearms, a spinal crest, and a long, slender tail. One hefts another of the stone "javelins" while the other carries a long, stone "greatspear".

[sblock=Nature/Dungeoneering DC 15]
DC 15: Troglodytes are stocky, foul-tempered reptilian humanoids known for their powerful stench. Various powerful Underdark races such as drow and mind flayers often enslave troglodytes, using them as fodder in their armies.
Troglodytes dwell in subterranean warrens, gathering in tribes of no more than thirty adults. When opposing troglodyte tribes meet, a territorial fight usually ensues. Such battles end either with the annihilation of one tribe or the merging of two battered tribes into one under a single leader. Both genders partake equally in scavenging, raids, and attacks on weaker troglodyte tribes.

[sblock=DC 20]: Troglodytes lay their eggs in dank caverns. Of the hundreds of eggs laid, only a few dozen hatch and survive to adulthood. A hatchling reaches adulthood in two years. Troglodytes have minimal culture and technology. They do not take slaves, and any captives that fall into their clutches are quickly devoured or sacrificed.

[sblock=DC 25]: Troglodytes worship a variety of loathsome deities, particularly Torog, “the King That Crawls.” They strive to earn divine favor by torturing creatures in terrible rites lasting for hours. Troglodytes especially like to sacrifice intelligent creatures and brave enemies. They sometimes raid surface settlements for sacrificial victims[/sblock][/sblock][/sblock]

[sblock=Nature DC 17]
These large mushrooms are benign. [/sblock]

[sblock=Enemy Actions]
?? - attacks Fracture - vs ac; dmg (incl +2 for ca, -2 for range) on fracture (1d20+14-2+2=20, 3d6+5=17) miss.
??? - recharge (1d6=1) fails to recharge the power. Readies an action.
[/sblock]

[sblock=Unlocked Stats]
??? <- TBD
[/sblock]

[sblock=ooc]
Eryto attempts a Heal on Ghorgor - heal (1d20+1=7) no luck :(

Ronen uses minor to sustain and move to move the hand to O5. t 1 has the greatspear and ti 1 has the javelins.

Status:
Ghorgor: 43/62 - used 2 surge, ongoing 5 fire damage and cannot shift (save ends both),
Eryto: 32/32, used 4 surges
Orthos: 28/30, used 1 surge
Willow: 30/30, used 2 surges
Leonard: 32/34 - used 2 surge
Ronen: 32/32, used 2 surges
Fracture: 44/44, used 3 surges, total defense, +2 to all defenses (Leonard)

PC's Up!
[/sblock]
 

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Ronen, Deva Wizard 3

After the movement of the ghostly hand finally revealed their enemies, and having no spell that reaches this far, the deva moves forward.

[sblock=ooc]

already used actions:
minor: sustain mage hand
move: move mage hand

standard: change to move: move to 6O

[sblock=Mini stat block]
Ronen
Perception: 19 Insight: 19 Normal Vision
AC 18 Fortitude 13 Reflex 15 Will 16 (all +1 vs bloodied creatures)
Initiative: +5
Hit Points: 32 / 32 Bloodied: 16
Temporary Hit Points: 0
Resist: Radiant 6, Necrotic 6
Saving Throw: -
Action Points: 1 Second Wind: 1
Milestones: 0
Healing Surge:8 Surges per day: 5 / 8
Cantrips: Ghost Sound, Mage Hand, Light, Prestidigitation
At-Will Powers: Thunderwave, Winged Horde
Encounter Powers: Memory of a Thousand Life Times, Orbmaster's Incendiary Detonation, Color Spray, Shield, Orb of Nimble Thoughts
Daily Powers: Sleep

Condition:

Used Items: 1 Healing Potion
[/sblock][/sblock]
 
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Traaaaaaaags, moans Fracture, even as his body quickly surges forward. He comes halfway to the reptilian foes and takes a defensive stance, waiting for the enemy to approach.[sblock=OOC]Nature 17. Move to P15 and then use Lion's Den to shift to P16 and gain +1 to all defenses.[/sblock] [sblock=Fracture (Canon of Avoidance, Lion's Den)]Fracture—Male Revenant Iron Soul Monk 4
Initiative: +6, Passive Perception: 20, Passive Insight: 15
AC: 26, Fort: 20, Reflex: 21 Will: 20 — Speed: 6; Total Defense
HP: 44/44, Bloodied: 22, Surge: 12, Surges left: 7/10
Action Points: 1/1, Second Wind: Not Used, Milestones: 0
Powers -
Lion's Den
Five Storms
Iron Soul Flurry of Blows

Swift River Floods
Undeniable Incitement

Steel Avalanche
Dark Reaping
Harmonious Discipline

Potion of Healing x2

Fracture - http://l4w.wikia.com/wiki/L4W:PC:Fracture_(stonegod)[/sblock]
 
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As Fracture shifts to his current spot he notices a duo of large, pale yellow and greenish aberrations whose appearance is akin to a 3' to 4' long centipede. They possess eight long tentacles protruding from the sides of their heads, it also have two eye stalks. Your appearance causes them to launch into an attack!

The one to the north, his mouth clamps onto the monk's shoulder, drawing a minor wound. The "goliath" is able to dodge the other attack though.

The enemy with the glaive levels the weapon at Fracture, the goliath's mind is filled with thoughts of rage and violence.

[sblock=OOC]
two charge attacks on Fracture (1d20+11=30, 2d8+4=8, 1d20+11=17, 2d8+4=9) one hit for 8 damage.

There are two new foes on the map. One is in N,O 16,17 (the one that hit) and the other in Q,R 15,16

The movement also triggers t 1's readied attack vs will (fracture); psychic (1d20+12=31, 1d6+4=5) hits for 5.
[/sblock]
 


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