Fracture moves up as the bard works to protect the monk, while Ghorgor cannot purge the poison from the unknown foe, despite the efforts of Willow and Eryto.
Another crude missile flies out from the darkness, this time at Fracture, but the goliath is ready and bats aside the stone javelin.
Ronen moves the ghostly hand forward and the light reveals a pair of humanoids, shorter than humans with spindly but muscular arms and squat legs. They have a reptilian head and forearms, a spinal crest, and a long, slender tail. One hefts another of the stone "javelins" while the other carries a long, stone "greatspear".
[sblock=Nature/Dungeoneering DC 15]
DC 15: Troglodytes are stocky, foul-tempered reptilian humanoids known for their powerful stench. Various powerful Underdark races such as drow and mind flayers often enslave troglodytes, using them as fodder in their armies.
Troglodytes dwell in subterranean warrens, gathering in tribes of no more than thirty adults. When opposing troglodyte tribes meet, a territorial fight usually ensues. Such battles end either with the annihilation of one tribe or the merging of two battered tribes into one under a single leader. Both genders partake equally in scavenging, raids, and attacks on weaker troglodyte tribes.
[sblock=DC 20]: Troglodytes lay their eggs in dank caverns. Of the hundreds of eggs laid, only a few dozen hatch and survive to adulthood. A hatchling reaches adulthood in two years. Troglodytes have minimal culture and technology. They do not take slaves, and any captives that fall into their clutches are quickly devoured or sacrificed.
[sblock=DC 25]: Troglodytes worship a variety of loathsome deities, particularly Torog, “the King That Crawls.” They strive to earn divine favor by torturing creatures in terrible rites lasting for hours. Troglodytes especially like to sacrifice intelligent creatures and brave enemies. They sometimes raid surface settlements for sacrificial victims[/sblock][/sblock][/sblock]
[sblock=Nature DC 17]
These large mushrooms are benign. [/sblock]
[sblock=Enemy Actions]
?? - attacks Fracture -
vs ac; dmg (incl +2 for ca, -2 for range) on fracture (1d20+14-2+2=20, 3d6+5=17) miss.
??? -
recharge (1d6=1) fails to recharge the power. Readies an action.
[/sblock]
[sblock=Unlocked Stats]
??? <- TBD
[/sblock]
[sblock=ooc]
Eryto attempts a Heal on Ghorgor -
heal (1d20+1=7) no luck
Ronen uses minor to sustain and move to move the hand to O5. t 1 has the greatspear and ti 1 has the javelins.
Status:
Ghorgor: 43/62 - used 2 surge, ongoing 5 fire damage and cannot shift (save ends both),
Eryto: 32/32, used 4 surges
Orthos: 28/30, used 1 surge
Willow: 30/30, used 2 surges
Leonard: 32/34 - used 2 surge
Ronen: 32/32, used 2 surges
Fracture: 44/44, used 3 surges, total defense, +2 to all defenses (Leonard)
PC's Up!
[/sblock]