Even besieged on all sides by the treacherous room you concentrate your efforts on the devils. Spells and deadly insults hit their mark, followed by the brave Brenwar, who despite his massive armor almost flies over the newly created pit al gallantly closes on the foul creature while challenging it to honorable combat.
Lacking chivalry, the devil just shoves him down the hole.
GM: | In the interest of fairness, if you’re trying now to make sense of the floor moving up and down, ignore the first round with the black lines. That was a mistake for my part, based on obsolete notes | |
[sblock=actions]
Porphyria casts Mist of Disarray on both impaler and mud lasher, but can’t push the impaler it since it’s at the map’s edge already. You can see there’s magic at work, but can’t discern if there’s a way to stop it.
Halleck successfully mocks the remaining mud lasher.
DM realizes he mistyped “cute” instead of “cut” in an earlier post, creating a very confusing sentence.
Joy successfully uses Misdirected Mark on Impaler 2.
Brenwar manages to jump over the newly created pit and closes up to the Impaler (you could have charged too) and Challenges him.
Mud lasher: Uses Aid another, hits easily despite penalties.
Impaler 2: Bull rushes Brenwar. With the help from the Lasher, he hits Fort 20, so down the pit he goes. He takes only 2 damage, but he’s prone. The devil then moves.
The other impaler has a clear line of sight against Porphyria, so he shoots. Hits AC 29 for 11 damage, bloodying her, then moves away
More blocks shoot upwards, others come down. It doesn’t look like it’s going to stop.
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[sblock=status]
Brenwar: 5 damage, 13 THP, Prone, 4 HS spent,.
Halleck= 4 damage, 8 THP, 3 HS spent
Porphyria: 23 damage, ongoing 5 damage, grants combat advantage, Bloodied, 4 HS spent.
Joy: 5 damage, grants combat advantage, 3 HS spent
Impaler 1: 14 damage
Impaler 2: 34 damage, divine challenge by Brenwar, Vulnerable Radiant 3.
Mud monster 1: Dead.
Mud monster 2: Dead
Mud monster 3: Dead
Mud monster 4: 47 damage, Bloodied, -2 penalty to hit.
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[sblock=map]
Yes, the big 5 blocks forming a cross moved to their original position.
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