GM: | You can still roll the check from my previous post | |
With Sir ExSixTen turning back to normal, your spirits are as light as the soft breeze that blows down out of the valley ahead. As you continue on your road to the keep, only the friendliest of cotton-white clouds drifts in the largely clear blue sky overhead. The sweet scent of the wild flowers that dot the valley floor is a welcome greeting to weary travelers like yourselves. The aroma is especially refreshing as you cross a wooden footbridge over a slender brook that trickles merrily along its way. You notice that the thickets of silver aspen trees behind you are gradually giving way to pine and spruce.
As you push on up the valley, you notice that the breeze has picked up to a light wind and it is blowing a chill down off the Balinok peaks to the north east. Your mood has soured as has the day. The wind has turned cold, strong, and looks to be blowing in a good storm. The last blood red rays of the sun are fading behind the looming black hills. Wild flowers have given way to thick underbrush and brambles. As darkness begins to sink across the valley, you see a brilliant flash of light that glints off of the window of the small keep up ahead. According to the instructions given you by Akriel, this is the Keep of Dr. Dominiani.
As your eyes struggle to overcome the blinding glare of the storm's first eruption, there is a motion beside the path. A large bush seems to explode as if hit by a powerful spell, and a huge creature springs to stand before you on the path. Without the illumination of the storm, it is impossible to see anything but the gleam of two great tusks and a pair of burning eyes.
A second flash of lightning, even more intense than the first, splinters through the sky overhead, revealing the creature to be a great boar. With a snort and a squeal, it turns and flees up the path. In the last instant before it turned, it seemed that there was something akin to intelligence in its eyes. But, of course, that is impossible.
The bushes to your left are suddenly thrown wide and some form of huge, hairy beast vaults over the party. It lands behind you with a bone-chilling snarl and an evil growl. Before you can react, it rushes away into the bushes, leaving nothing behind besides the thought of its freighting presence.
The road suddenly enters a cleared field. Two strokes of lightning race down from the thick clouds to dance around lighting rods on the spires of the large keep. Their eerie blue glow paints the walls of the canyon, which are much closer than they were the last time you saw them, with a harsh blue light.
The old castle that stands before you is a dark and ominous place. Evil looking vines crisscross its surface and cling to the walls like the webs of some great and dreadful spider. The mansion's two spires, still radiating a faint blue glow from the lighting strikes, are slender and elegant, looking like the deadly fangs of some poisonous snake. A pair of high stone walls, also cloaked in tangled vines, run off to the north and south. Eventually, they link the sides of the manor house with the barren stone walls of the canyon and seal off the eastern most regions of the valley. A single great waterfall plunges off the cliff face behind the estate. While this cascade is indeed splendid, it has neither the fury or the roar of The Cauldron in Skald. The water looks dark and cold as it flows out under the wall and passes through the field north of the road.
Soon you come upon two great wooden doors. They are stout and rugged looking, with no sign of intricate carvings or decorations. It is easy to imagine them turning aside a battering ram without difficulty. On each of the doors is a large iron casting of a wolf's head. Clutched in the deadly looking teeth are heavy iron rings, clearly intended to be used as door knockers.
[sblock=Jax Only]
You notice your old wounds caused by the wolfwere bites at the farm are starting to itch. Perhaps it is nothing, you are worried about Sir. ExSIxTen's disease afterall.
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[sblock=Iron Sky Only]
Sir ExSixTen still has lycanthropy by the way, he was not cured yet, if you want to roleplay that for drama/tension. (he won't be forced to turn anymore)

[/sblock]
OOC:
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I was going to retire one of my characters Kaz, he is really close to level 8. I was wondering if a judge would be willing to give me some DM credits from this adventure so I can level him up? I think I only need 1 or 2.
[MENTION=79440]H.M.Gimlord[/MENTION] maybe since you are not part of the adventure? 
Thanks
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