[Adventure]: Bosch's Revenge (DM: Dimsdale, Judge ??)

OOC: dimsdale, why do you have Vimak at 4 HS? I have him at 7. Was their a HS drain attack I missed?.



This previous quote from you (below) confused me. Did you mean that you had 8/11 from the start of the encounter, or did you mean that you lost 3 bringing the 8 down to 5 (not 4). I thought you started at 8 and lost 3. Please clarify.
OOC: dimsdale, please read the first two ooc sentences regarding Vimak's number of healing surges.


[sblock=ooc]
Also, Vimak Converted 3 HS to Runes of Healing. His healing surges were 8/11 at the start of the encounter.[/ooc]
 

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OOC: Vimak used 3 HS to create 3 protective scrolls (refluffed as runes). Spending these costs no HS. He spent 1 HS for the Rune of Shielding daily utility.
 


OOC: Skaliss benefits from Cleansing wind of the North to make a save vs Daze at +5.
Finally made the save and is no longer dazed, thanks MetaVoid!
 
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OOC: Skaliss benefits from Cleansing wind of the North to make a save vs Daze at +5.
Finally made the save and is no longer dazed, thanks MetaVoid!

ooc: yay for Skalisss: The paladin gets the record for most unsuccessful save rolls from being dazed. :)

ooc: Quan and Halleck up, then badguys
 

I believe [MENTION=60965]Iron Sky[/MENTION] / Dante holds the record with (I think) 7 or 9 failed saves :)
 

I believe [MENTION=60965]Iron Sky[/MENTION] / Dante holds the record with (I think) 7 or 9 failed saves :)

ooc: I miss Dante. may he rest in peace.

[sblock=summary of orbs]
Orb of Justice
[sblock=ring created for Skalisss: Powers]
As long as Skalisss wears the ring the following powers are added:
1. +4 damage dealt by divine challenge power
2. +1 to hit rolls
3. +2 to damage rolls
4. +5 to a strength checks
[/sblock]

Orb of Nature
[sblock=ring created for Nementah: Powers]
As long as Nementah wears the ring the following powers are added:
1. +1 to Primera's AC
2. +3 to amount of healing done with any healing power.
+ +5 to all nature checks
[/sblock]

Orb of Elements
[sblock=ring created for Raijin: Powers]
As long as Raijin wears the ring the following powers are added:
1. +2 resistance to fire, ice and lightning damage
2. +3 damage to all elemental type damage you inflict on your enemies
3. +5 to perception checks
[/sblock]

Orb of Shadows
[sblock=ring created for Rocco: Powers]
As long as Rocco wears the ring the following powers are added:
1. +5 to intimidation skill
2. +1d6 to all damage rolls
3. +1 to AC
[/sblock]

Orb of Runes
[sblock=ring created for Vimak: Powers]
As long as Vimak wears the ring the following powers are added:
1. Mark number 1 is a rune of destruction enhancer: +2 bonus added to benefit of rune of destruction power used in an attack
2. Mark number 2 is a rune of protection enhancer: +2 bonus added to benefit of rune of protection power used in an action.
[/sblock]

Shield Powers
[sblock=Shield created for Halleck: Powers]
As long as Halleck equips the shield, Halleck has the following powers added:
1. +2 to damage
2. +2 resist all
3. +2 to all saving throws
4. +1 to AC
5. +1 Inspiring Word / Encounter
6. +2 hp with inspiring word
[/sblock]

Please Note: If you haven't been using these powers, you can include them from now on.

[/sblock]
 
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Quan mutters something indistinct under his breath. He draws one arrow and aims carefully.

"We need to put some of these big bones down."


He lets the arrow fly, which hits the Lich solidly on the left side of its bare skull. The Lich's magic prevents its skull from shattering, but the Lich is affected by the force and stumbles to its left.

As the archer planned.

Quan then lets three arrows fly and they land around the bone enemies, but only Vlastoes is hit again.

Out of the corner of his eye, Quan sees Halleck give a quick motion, pointing out a weakening of the Lich's defenses. That is all the direction Quan needs. The third arrow strikes true again.

[sblock=actions]
Start of Turn: Take 5 - 5 = 0 damage from aura and frostburn zone.

Movement: Shift to M-4.

Standard: Clever Shot vs. Vlastoes: 1d20+16, 1d12+10 → ([20, 16], [4, 10]) Crit! Extra crit damage: 2d6 → [4,1] = (5) Roll. So Vlastoes takes 27 damage and is slid to I-3. He is also -2 to range and area attacks TENT!

AP: Rapid Shot at H-4, which allows attacks at Vlastoes, TW1 and BG: 1d20+14 → [15,14] = (29) Vlastoes, 1d20+14 → [4,14] = (18) TW1, and 1d20+14 → [11,14] = (25) for BG. Rolls. Just missed the BG. It does hit Vlastoes for an additional: 1d12+10 → [11,10] = (21) Roll.

Bravura Warlord presence: Quan will take a RBA vs. Vlastoes: 1d20+16, 1d12+10 → ([11, 16], [2, 10]) Roll. Hit AC 27 for 12 more.

And I just realized I forgot the +4 damage from Vimak so each attack does 4 more damage than indicated above. oops!


Summary: Vlastoes takes 72 damage, is shifted to I-3 and is -2 to range and area attacks TENT

[/sblock]

[sblock=mini-stats]"Quan" Thatcher- Male Human Hunter 10
Status: +2 defenses against large enemies, +4 damage TENT, +5 AC TENT, assassin's shroud on vlastoes

[sblock=Aspect of the Regal Lion]
1. When making a basic attack against an enemy that is large or larger, Quan gains a +2 power bonus to the attack roll.
2. Quan gains a +2 power bonus to all defenses against such enemies. [/sblock]

Initiative: +10, Passive perception: 23, Passive Insight: 18
AC: 23, For: 20, Ref: 24, Will: 23
HP: 49/70, Bloodied: 35, Surge value: 17, Surges/day: 6/7
Speed: 6 squares, Languages: Allarian, Goblin
AP: 1, Second Wind: unused

Powers: Aimed Shot, Clever Shot, Rapid Shot
Disruptive Shot 1 2 3, Heroic Effort, Reactive Shift, Takedown Strike, Hunter's Thorn Trap, Assassin's Shroud 1 2
Healing Lore, Entangling Roots, Shielding Girdle

Used: Onslaught Arrow: 3, Freezing Arrow: 6[/sblock]
 

OOC: I just realized I had a +2 to hit the Bone Golem due to my aspect (regal lion: +2 to defenses and to hit large creatures). If its okay with dimsdale, I'd like to add: 1d12+10 → [2,10] = (12) (roll) damage to the BG.


Edit: Crud! forgot about the 4 damage again! BG takes 16 damage. Taken off map.
 
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