[Adventure]: Bosch's Revenge (DM: Dimsdale, Judge ??)

Xerzuzu and Rocco have resist all 5 so they take less damage (unless you already accounted for it (I'm going on the fact it's not noted anywhere)
 

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Xerzuzu and Rocco have resist all 5 so they take less damage (unless you already accounted for it (I'm going on the fact it's not noted anywhere)

ooc: The lich has an aura (5 damage). It cancelled with nementah's resist 5. I'll write that out in my next post to avoid confusion.
 

ooc: The lich has an aura (5 damage). It cancelled with nementah's resist 5. I'll write that out in my next post to avoid confusion.

Resist all applies to any and all damage instances SEPARATELY. So ongoing will not 'cancel' resists unless damage is part of the same damage roll

i.e. 1d10+6 = 14 will do 9 damage, 1d6+3 = 3 will do 0 damage, 1d6+2d8+5 = 17 would do 12 damage and total for the round would be 12+9 = 21...
 

Resist all applies to any and all damage instances SEPARATELY. So ongoing will not 'cancel' resists unless damage is part of the same damage roll

i.e. 1d10+6 = 14 will do 9 damage, 1d6+3 = 3 will do 0 damage, 1d6+2d8+5 = 17 would do 12 damage and total for the round would be 12+9 = 21...


ooc: ah ha. That changes everything. I'll go back an fixed last post. thanks

Fixed :)
 
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Skalisss shakes off two more minor wounds and goes for the kill shot on the nearby skeleton, then says a healing prayer.

"Back to the grave!"
[SBLOCK=Actions]
Standard Action: Valiant Strike on TW4
MISS!

Minor Action: Divine Challenge on TW4

Minor Action: Healing Word on self, use serge to gain serge value +1d6 (5)
[/SBLOCK]

[SBLOCK=Skalisss' Stat Block]
Skalisss- Male Dragonborn Paladin (Natural Humanoid) 10 CharacterSheet
Initiative: +9 Senses: Normal P-Perception: 17 P-Insight: 22
HP: 78/86 SurgeValue: 22 Surges: 4/11
AC:26 Fort:22 Reflex:19Will:22 Resist 1 ALL

Action Points: used Second Wind: used Resist: none Speed:5 Conditions: none BasicAttack: - "Inescapable Longsword", +17 to Hit vs AC, 1d8+12 damage BasicRangedAttack: - Javelin, +13 to Hit vs AC, 1d6+7 damage, range 10/20

[SBLOCK=Powers]
Valiant Strike
Bolstering Strike
Divine Challenge
Piercing Smite USED
Righteous Smite USED
Divine Reverence USED
Dragon Breath
Channel Divinity: Divine Mettle
Channel Divinity: Divine Strength
USED
Winter's Arrival
Lay on Hands x2 2 USED
Healing Word USED
Paladin's Judgement USED
Sacred Circle
Healing Surge from Dwarven Plate Armor USEC
Martyr's Retribution USED
Wrath of the Gods
Crown of Glory USED
[/SBLOCK]

PC:Skalisss (jryoung) - L4W Wiki
[/SBLOCK]
 
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[sblock=Tactics]
[MENTION=59043]Walking Dad[/MENTION], may I suggest you change to offense? Golem has reach 2 and your halberd provides no advantage, while resist 2 is superceded by my power. +1 to hit from destruction would help somewhat. - note that Vimak gets 5 thp from my last attack

[MENTION=45437]JRYoung[/MENTION], Skaliss gets 8 hp from spirit of the Earth Arisen on hit.
[MENTION=79956]dimsdale[/MENTION], Primera has AC 1 more then listed in your shorthand stats, Xerzuzu has 2 less (it's only Primera's defenses that are enhanced by the feat, not all companions)
[/sblock]

Primera moves next to the golem, impaling it with her horn. Spirit does not dislodge any bone chips, but weakens the magic binding them together and bone golem is closer to dismantling.


[sblock=Actions]
Move: Primera to I6, Nementah stays put, Xerzuzu stays put
Standard: Protecting Strike vs Will (BG); damage (1d20+13+1=28, 1d8+8=16) - Vimak gains 5 thp (protecting him from next instance of ongoing/aura damage :) )

Minor: sustain EA
[/sblock]
 

Rocco grins at the hit of the golem.
"Finally you show some backbone!

And you, lich, what do you think you're doing?! You should be running away, not staying close. Let me educate you!"



His whirling defenses bypassed for the moment, he uses the moment to slam powerful attack into mages remains. He uses the reaction of the hit to start spinning again.

Dazing hit doesn't really show on hardheaded dwarf trained in whirling style without getting dizzy and in throes of blood (well actually bone) frenzy.



[sblock=Actions]
Standard: Brash Strike vs Vlastoes AC; damage (1d20+19+1=39, 1d8.minroll(2)+15+1d6+2+3=30) - grant CA to Vlastoes TSNT, Vlastoes is BLOODIED

Free: shift to J2 due to Dancing Defense, gain +2

Save vs daze (1d20=20) - I never get 20 on attacks :( - free of daze, let's see Vlastoes running away again.
[/sblock]

[sblock=Rocco Stats]
STATUS: +1 AC & Ref against L or larger opponents
+1 AC & Ref vs marked enemies (cumulative with the above)
+2 AC & Ref TENT due to Dancing Defense (cumulative with the above)

MARKED: Vlastoes

Initiative +7; Senses Passive Insight 20, Passive Perception 25
HP: 68/93 TEMP: 0 SurgeValue: 24 Surges: 12/13
AC:26 Fort:26 Reflex:23 Will:22
vs Vlastoes: AC:29 Fort:26 Reflex:26 Will:22
vs Golem: AC:29 Fort:26 Reflex:26 Will:22

0/1 AP
Speed 5
MBA: +17/1d8.minroll(2)+11
CC: +20/1d8.minroll(2)+14
OA: +20/1d8.minroll(2)+10

Dual Strike
Brash Strike
Combat Challenge
Combat Superiority
Pass Forward


Funneling Fury
Sweeping Blow
Kirre's Roar
Second Wind
Echoing Assault
Guardian's Counter
Shadow Step


Villain's Menace
Dancing Defense


Foe Maker Hand Axe - daily, standard, everyone within 5 squares are marked by Rocco
Mithral Chainmail - daily, immediate reaction, halve the damage of melee or ranged attack
Foe chaser boots - Daily immediate reaction: Trigger: Marked enemy makes an attack that doesn't include Rocco. Effect: Rocco teleports adjacent to the marked enemy.
Flesh Grinder Gauntlet Axe +2 - Daily free: Trigger: make an attack that attacks AC; Effect: Attack targets Fort and deals extra 1d6 damage
Counterstrike Guards - Daily immediate reaction: Trigger: enemy misses Rocco with melee attack; Effect: Rocco makes MBA vs the enemy
Dual-Threat Gauntlets - Daily minor: flanking with Rocco grants +3 bonus instead of +2 for the encounter

[/sblock]
 

Vimak Stonecarver, Goliath Runepriest 10

Battle Wrath
Vimak deals 4 extra damage to enemies who hit him in the previous round.

RUNESTATE: DESTRUCTION
- allies gain +1 to attacks vs enemies adjacent to Vimak (TW4)


Vimak changes his position, moving away from the lich's aura. He tries to flank the skeletal creature and attacks but misses.

[sblock=ooc]
missed the 5 thp from which "cancel" the aura damage.

move: 3x down, down-right, up-right to K10
standard: Word of Diminishment (destruction) vs TW4
with combat advantage, I had only to roll a 6+ :(


[sblock=Mini stat block]
Vimak Stonecarver
Perception: 17 Insight: 22 Normal Vision
AC 26 Fortitude 22 Reflex 20 Will 22
Initiative: +7
Hit Points: 68 / 75 Bloodied: 37
Temporary Hit Points: 0
Resist: -
Saving Throw:
Action Points: 0 Second Wind: 1
Milestones: 0.0
Healing Surge:18 Surges per day: 7 / 11
At-Will Powers: Word of Diminishment, Word of Binding
Encounter Powers: Rune of Mending 1/2, Stone’s Endurance, Wrathful Warrior, Stone Panoply, Walk it Off, Flames of Purity, Symbol of Wrath Reversed, Word of Befuddlement, Protective Scroll
Daily Powers: Rune of Endless Fire, Shield of Sacrifice, Cage of Light, Rune of Shielding, Dread Halberd, Protective Runes 1/3

Condition: RoEF effects

The two marks are temporary.
Mark number 1 is a rune of destruction enhancer: +2 bonus added to benefit of rune of destruction power used in an attack
Mark number 2 is a rune of protection enhancer: +2 bonus added to benefit of rune of protection power used in an action.
[sblock=Non active]
WoD (Destruction)
W3 gains vulnerability all 2 (but 5 vs OAs) until next round


RUNESTATE: DESTRUCTION
- allies gain +1 to attacks vs enemies adjacent to Vimak (B1)

Battle Wrath
Vimak deals 4 extra damage to enemies who hit him in the previous round.


Rune of Mending (Destruction):

Vimak and all allies in 5 sqs get a +4 bonus on damage

Runestate (Protection)
adjacent allies have resist all 2

[/sblock]
[/sblock][/sblock]
 
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[sblock=DM Notes: Please Ignore]
Quan and Roccos attacks bloody the lich. Skalisss makes two four tomb guardians pay for disengaging from the fight. Nementah and Quan keep chipping away at the bone golem, which now is in a dire state. The bone gone, as a reflex from being hit, turns and smashes its fist into one of the tomb guardians. It then turns a pummels the dwarf with two punches, each not causing the pain they should have due to Nementah's magic. The dwarf is in a state of confusion. Another tomb guarding attacks the dwarf as well but misses. Two other tomb guardians stand guard, motionless at the door. The remaining skeleton attacks the dragonborn, but like many attacks before, the scimitar blows seem to just bounce off the dragonborn's heavy armor. Sparks fly through contact of metal on metal. Now moves by the steps along with the other two guardians. It fires a bolt of necrotic filth, hitting Nementah. It then turns to the warlord. Shield bearer, feel the wrath of my power. Vlastoes points a boney finger towards Halleck. Shadows form around him suck vitality and life from the warlord, who screams in agony. All the while the lich seems to grow stronger. Its evil laugh echoes through the room. Finally, the warlord, with his life drained from him, collapses onto the ground in a deep, magically induced state of unconsciousness.

OOC: all witnessing this horrific event must save vs fear:
success: proceed as usual with next attack
failure: frozen in terror: grant CA to all foes: no attacks or movements until end of Lich's next turn


[sblock=Halleck Perception 20]
Halleck is now in a magically induced comma. You have seen this state of unconsciousness before. The only way that he can be revived is by killing the lich
[/sblock]


[sblock=Mechanics]
Heroes turn:
Quan:: Hit TW1 for 15, BG2 for 13 and Vlastoes for 14
Rocco:: Hits Vlastoes for 30, save vs dazed, +2 defense
Skalisss:: OA against TW3: hit for 14, OA against TW4: hit for 20, heals self for 27
Vimak:: Miss
Nementah:: hit for 16 and Vimak gains 5 thp

Baddies turn:
BG2:
Berserker Slam: Immediate Interrupt (when bloodied, golem makes a slam attack against a ramdom target within reach)
Possible targets:
1. Lich
2. Primera
3. Rocco
4. Halleck
5. TW1

Random attack: 1d5 = 5
Targets TW1
Slam attack: 1d20+18 for 2d8+5
Hit TW1 for 15 and dazed (save ends)
Roll Lookup

Double Slam Attack vs Rooco: 1d20+18 vs Rocco AC and 1d20+18 (bloodied) vs Rocco again AC for 2d8+5:
Rocco Hit (roll 34) for 13 -5 = 8 dazed (save ends)
Rocco Hit (roll 33) for 17 - 5 = 12 already dazed
Roll Lookup

rampage recharge = yes (from previous round)
Roll Lookup

TG1:
+13 vs. AC; 1d8 + 4 damage (crit 1d8 + 12) vs Rocco AC=
attack 1: Rocco: Miss
attack 2: Rocco: Miss
Roll Lookup

TG2:
no attack: Guarding door

TG3:
No attack: Guarding door
Note: Cascade of Steel Recharged for TG3

TG4:
Two Scimitar attacks
+13 vs. AC; 1d8 + 4 damage (crit 1d8 + 12) vs Skalisss AC=
Attack 1: miss
Attack 2: miss
Roll Lookup

Recharge Cascade of Steel power for TW1, TW2, TW4: no, yes, yes
Roll Lookup
So...TW2 and TW4 as well as TW3 have recharged cascade of steel.

Vlastoes the Lich
Regenerate 5

Necromantic Aura (Necrotic) aura 5; any living creature that enters
or starts its turn in the aura takes 5 necrotic damage. No effect on anyone except Vimak due to Nementah magic. No affect on Vimak since he's outside the aura range

Minor: Sustain Frostburn (keep at same location on map)
Any creature that starts its turn within the zone takes 5 cold
and necrotic damage. The lich can sustain or dismiss the zone as
a minor action.

Rocco starts turn inside zone so he'll take 5 cold and necrotic damage

recharge Frostburn attack: no
Roll Lookup

Attack: Shadow Ray: 1d20+18 vs Nementah Reflex for 2d8+6 necrotic damage
Nementah hit for 11-5 = 6
Roll Lookup

STORY LINE ATTACK
Free: When bloodied, Vlastoes can do a life transference: Target Halleck.
45 hp from Halleck transfers to Vlastoes leaving Halleck in a state of unconsciousness.
Halleck cannot be revived unless Vlastoes is killed.

Everyone: save vs fear:
Success: Proceed with next attack
Failure: Frozen in terror TENT

[/sblock]

[sblock=Damage to Foes and Allies for this round]
Total Damage to Enemies:
BG2: -29
Lich: -44+5 (regen) + 45 (Life transfer Power) = +6
TW1: -30 and dazed (save ends)
TW2: -
TW3: -15
TW4: -20

Total Damage to allies:
Halleck: -45 (beginning damage) -31 (life transference Lich power)
End of Round: -76 and unconscious

Skalisss: -35 (beginning damage), +27 (heals self)
End of Round: -8

Rocco: -34 (beginning damage), -8 and dazed (save ends) (golem hit 1), -12 (golem hit 2),
End of Round: -54

Vimak: -7 (beginning damage) +5 THP
End of Round: -7

Quan: -14 (beginning damage),
End of Round: -14

Nementah: -1 +19 temp (beginning damage) -6 (lich)
End of Round: -1 +13 temp

Primera:

Xerzuzu: -1 +8 temp (beginning damage)
End of Round: -1 +8 temp
[/sblock]

[sblock=Stats]
Party:
Nementah:
HP: 76/77 TEMP 13: 13 SurgeValue: 19 Surges: 12/12
AC:22 Fort:23 Reflex21 Will:23

Primera:
HP: 15/15 TEMP: 0
AC:24 Fort:25 Reflex23 Will:25

Xerzuzu:
HP: 15/15 TEMP: 12
AC:24 Fort:25 Reflex23 Will:25

Vimak:
HP: 68/75 TEMP: 0 SurgeValue: 18 Surges: 7/11
AC:26 Fort:22 Reflex:20 Will:22

Rocco: : Bloodied Dazed (save ends)
HP:39/93 TEMP: 0 SurgeValue: 24 Surges: 12/13
AC:26 Fort:26 Reflex:23 Will:22

Skalisss: : Dazed Save Ends
HP: 78/86 TEMP 0 SurgeValue: 22 Surges: 5/11
AC:27 TENT Fort:23 TENT Reflex:20 TENT Will:23 TENT Resist 1 ALL

Halleck: : unconscious
HP:0/76 TEMP: 0 SurgeValue: 19 Surges: 9/10
AC:28 Fort:23 Reflex:19 Will:26

Quan
HP: 56/70 TEMP: 0 SurgeValue: 17 Surges: 7/7
AC:23 Fort:20 Reflex:24 Will:23

Enemies:
Krorg: DEAD
BG1: DEAD/250
BG2: 56/250 Bloodied
Vlastoes the Lich: 126/216
TG1: 30/126 Bloodied (Dazed (save ends))
TG2: 85/126
TG3: 58/126 Bloodied
TG4: 81/126
[/sblock]

[sblock=map]
map
[/sblock]

[sblock=Enemy Information]
Bone Golem
HP 250; Bloodied 125; see also berserk attack
AC 26; Fortitude 29, Refl ex 21, Will 22
Saving Throws +2
Speed 6; can’t shift
Action Points 1
m Slam (standard; at-will)
Reach 2; +16 vs. AC (+18 while bloodied); 2d8 + 5 damage, and
the target is dazed (save ends).
M Double Attack (standard; at-will)
The bone golem makes two slam attacks.
M Berserk Attack (immediate reaction, when damaged by an attack
while bloodied; at-will)
The bone golem makes a slam attack against a random target
within its reach.
M Golem Rampage (standard; recharge 5,6 )
The bone golem moves up to its speed plus 2 and can move
through enemies’ spaces, provoking opportunity attacks as
normal. When it enters a creature’s space (ally or enemy), the
golem makes a slam attack against that creature. The creature
remains in its space, and the golem must leave the space after
it attacks. The golem must end its rampage in an unoccupied

Krong: Collasal Bone Creature
HP 400; Bloodied 200
AC 25; Fortitude 25, Reflex 23, Will 24
Immune disease, fear, poison; Resist 30 necrotic; Vulnerable 5 all
Saving Throws +5
Speed 6,
Action Points 0
S2.gif
Bite (standard, at-will)
Reach 2; +18 vs AC; 2d6+6 damage, and the target is marked until the end of the stoneborn Krorg next turn.
Z2a.gif
Stone Fury (standard, at-will)
+18 vs AC; 2d6+5 damage.. Krorg makes a bite attack and a tail sweep attack.
Z1a.gif
Bone Shard Splinters (immediate reaction, when the Krorg takes damage, at-will)
Close burst 3; +15vs AC; 2d6+6 damage.
Z1a.gif
Breath Weapon (standard, recharge
5a.gif
6a.gif
)
x.gif
Necrotic
Close blast 5; +17 vs Reflex; 2d8+4 necrotic damage, and the target is slowed (save ends). Each Failed Saving Throw: The target takes 5 damage.
Z1a.gif
Bloodied Breath (free, when first bloodied, encounter)
x.gif
Necrotic
Krorg breath weapon recharges, and uses it immediately.
Z1a.gif
Tail Sweep (standard, at-will)
Close burst 2; +18 vs AC; 1d8+6 damage, and the target is knocked prone.

Tomb Guardian
HP 126; Bloodied 63
AC 23; Fortitude 22, Refl ex 23, Will 20
Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant
Speed 8
mTwin Scimitar Strike (standard; at-will) ✦ Weapon
The skeletal tomb guardian makes two scimitar attacks against
the same target: +13 vs. AC; 1d8 + 4 damage (crit 1d8 + 12). This
also holds true for opportunity attacks.
M Cascade of Steel (standard; at-will) ✦ Weapon (recharge: 5, 6)
The skeletal tomb guardian makes two twin scimitar strike attacks
(four scimitar attacks total).
M Sudden Strike (immediate reaction, when an adjacent enemy
shifts; at-will) ✦ Weapon
The skeletal tomb guardian makes a melee basic attack against
the enemy.

Vlastoes the Lich
Initiative +8 Senses Perception +8; darkvision
Necromantic Aura (Necrotic) aura 5; any living creature that enters
or starts its turn in the aura takes 5 necrotic damage.
HP 218; Bloodied 109
Regeneration 5 (if the lich takes radiant damage, regeneration
doesn’t function on its next turn)
AC 26; Fortitude 24, Reflex 26, Will 26
Immune disease, poison; Resist 10 necrotic
Saving Throws +2
Speed 6
Action Points 0
r Shadow Ray (standard; at-will) ✦ Necrotic
Ranged 20; +18 vs. Refl ex; 2d8 + 6 necrotic damage.
A Frostburn (standard; sustain minor; recharge ⚄ ⚅ ) ✦ Cold,
Necrotic, Zone
Area burst 2 within 20; +18 vs. Fortitude; 3d8 + 6 cold and
necrotic damage. The burst creates a zone that lasts until the end
of the lich’s next turn. The zone is considered difficult terrain.
Any creature that starts its turn within the zone takes 5 cold
and necrotic damage. The lich can sustain or dismiss the zone as
a minor action.
Indestructible
When a lich is reduced to 0 hit points, its body and possessions
crumble into dust, but it is not destroyed. It reappears (along with
its possessions) in 1d10 days within 1 square of its phylactery,
unless the phylactery is also found and destroyed.
Second Wind (standard; encounter) ✦ Healing
The lich spends a healing surge and regains 54 hit points. The
lich gains a +2 bonus to all defenses until the start of its next
turn.
***special power: Life Transference: Transfers life from
target to himself. (fear: save ends): success: no affect on
failure: frozen in terror (no movement or attack) until end
of Lich's next turn.
[/sblock]

[sblock=Adventure Summary]
Summary of Events
1. Prevented a flesh golem from killing the Weinfurter family. Body guard turned bad.
2. Dismantled the Crossed Sword and Skull Gang by killing Leader Hank the Tank
3. Prevented a possible encounter with a pack of wolves...for the moment
4. Alpha wolf presents orb of nature to Lerrick who gives it to Nementah.
5. Halleck finds orb of elements after party defeats band of ogres and a hill giant. He gives it to Raijin.
6. Defeated Bosch's dragonborn minions who tried to disrupt the ritual for removing the mark of Lerrick.
7. Mark is successfully removed from Lerrick by brother Buchta.
8. Encounter the great dragon Bosch for the first time. Dragon leaves but swears revenge.
9. Party returns Lerrick to mother in Daunton, but the father was not there as he was on an urgent task for brother Navio, something related to the shield.
10. Rocco tested for invoking a god. The party as well as other patrons at the tavern help defend Rocco from her wrath.
11. Party helps Druid retrieve artifact: The Branch of Life
12. Killed beholders that were feasting on druids
13. Destroyed gate portal to hell
14. Moved to room that contained a tomb with a shield impression exact like the shield Halleck possess. A wizard named Vlastoes tries in vain to open it. He unleashes undead minions to slay the heroes.
15. The spells prove too powerful for the wizard and he is killed, temporarily...as his body is consumed by some unknown power which strips the wizard of his flesh and takes his soul stone, thus converting the wizard into a lich.
[/sblock]

ooc: Party's turn: Check for mistakes.
[/sblock]

ooc: Quan up, then bad guys.
 
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