[Adventure]: Bosch's Revenge (DM: Dimsdale, Judge ??)

OOC: Skalisss save vs Fear

Normally steady in battle Skalisss is stunned by the sudden fall of Nemetah.

@JRYoung, Halleck fell not Nementah. And you can act even if you fail the save, dimsdale changed it to -2 penalty to attack
 

log in or register to remove this ad

Vimak Stonecarver, Goliath Runepriest 10

Battle Wrath
Vimak deals 4 extra damage to enemies who hit him in the previous round.

RUNESTATE: DESTRUCTION
- allies gain +1 to attacks vs enemies adjacent to Vimak (TW4)


WoD (Destruction)
TW4 gains vulnerability all 2 (but 5 vs OAs) (at plus 2 to those for the Mark of runes) until next round


Vimak attacks, this time more successfully. The radiance burns the bones and leaves them brittly for further attacks.

[sblock=ooc]

standard: Word of Diminishment (destruction) vs TW4
with combat advantage
hits and deals 16 damage plus 5 for radiant vulnerability


[sblock=Mini stat block]
Vimak Stonecarver
Perception: 17 Insight: 22 Normal Vision
AC 26 Fortitude 22 Reflex 20 Will 22
Initiative: +7
Hit Points: 68 / 75 Bloodied: 37
Temporary Hit Points: 0
Resist: -
Saving Throw:
Action Points: 0 Second Wind: 1
Milestones: 0.0
Healing Surge:18 Surges per day: 7 / 11
At-Will Powers: Word of Diminishment, Word of Binding
Encounter Powers: Rune of Mending 1/2, Stone’s Endurance, Wrathful Warrior, Stone Panoply, Walk it Off, Flames of Purity, Symbol of Wrath Reversed, Word of Befuddlement, Protective Scroll
Daily Powers: Rune of Endless Fire, Shield of Sacrifice, Cage of Light, Rune of Shielding, Dread Halberd, Protective Runes 1/3

Condition: RoEF effects

The two marks are temporary.
Mark number 1 is a rune of destruction enhancer: +2 bonus added to benefit of rune of destruction power used in an attack
Mark number 2 is a rune of protection enhancer: +2 bonus added to benefit of rune of protection power used in an action.
[sblock=Non active]
WoD (Destruction)
W3 gains vulnerability all 2 (but 5 vs OAs) until next round


RUNESTATE: DESTRUCTION
- allies gain +1 to attacks vs enemies adjacent to Vimak (B1)

Battle Wrath
Vimak deals 4 extra damage to enemies who hit him in the previous round.


Rune of Mending (Destruction):

Vimak and all allies in 5 sqs get a +4 bonus on damage

Runestate (Protection)
adjacent allies have resist all 2

[/sblock]
[/sblock][/sblock]
 
Last edited:


"Vimak!" Skalisss shouts, hacking at the nearest skeleton.

[SBLOCK=Actions]
Standard Action: Bolstering Strike on TW4
HIT for 19 points!

Minor Action: Divine Challenge on TW4

[/SBLOCK]

[SBLOCK=Skalisss' Stat Block]
Skalisss- Male Dragonborn Paladin (Natural Humanoid) 10 CharacterSheet
Initiative: +9 Senses: Normal P-Perception: 17 P-Insight: 22
HP: 78/86 SurgeValue: 22 Surges: 4/11
AC:26 Fort:22 Reflex:19Will:22 Resist 1 ALL

Action Points: used Second Wind: used Resist: none Speed:5 Conditions: none BasicAttack: - "Inescapable Longsword", +17 to Hit vs AC, 1d8+12 damage BasicRangedAttack: - Javelin, +13 to Hit vs AC, 1d6+7 damage, range 10/20

[SBLOCK=Powers]
Valiant Strike
Bolstering Strike
Divine Challenge
Piercing Smite USED
Righteous Smite USED
Divine Reverence USED
Dragon Breath
Channel Divinity: Divine Mettle
Channel Divinity: Divine Strength
USED
Winter's Arrival
Lay on Hands x2 2 USED
Healing Word USED
Paladin's Judgement USED
Sacred Circle
Healing Surge from Dwarven Plate Armor USEC
Martyr's Retribution USED
Wrath of the Gods
Crown of Glory USED
[/SBLOCK]

PC:Skalisss (jryoung) - L4W Wiki
[/SBLOCK]
 
Last edited:

OOC: FourMonos is gone until the 28th. I'll post his actions tonight or tomorrow to keep the battle moving along. Things are going to change shortly as you can see when you look at the map. I'll explain later.
 

It's the Litch King! He's come to steal my Prrreeecccioussss... a strange voice says from further down the passage.

I'll speak a word of power to drive them away! it shouts.

Arrgllaaaraaabindahhh!
[sblock=Deep Speech]
Rough translated: Your mother is a Flumph!
[/sblock]

-Thump- -thump- -thump- as two of the monsters are pushed down the stairs closer to the party.

Hello? Is the second adventurer party there? Do you have an evil necromancer and a pet dragon too? the voice says.

[sblock=Repost for dimsdale]
It's the Litch King! He's come to steal my Prrreeecccioussss... Sharpe says stroking the magic ring on his finger.

I'll speak a word of power to drive them away! He shouts, running over and speaking a word of power.

Arrgllaaaraaabindahhh!
[sblock=Deep Speech]
Rough translated: Your mother is a Flumph!
[/sblock]

OOC: Zharn and Prime slide 5 squares as a free action.

[sblock=actions]

Move:H6
Shout of Triumph blast 3 north.
rolls
Tw2 21 vs fort if hit pushed 5 squares north
TW3 23 vs fort if hit pushed 5 squares north
V 28 vs fort if hit pushed 5 squares north

if hit 10 thunder damage.

Zharn and Prime slide 5 squares as a free action.
[/sblock]

[sblock=Moment of Escape (used)]
Moment of Escape. (Encounter Move Ranged 10 &http://www.enworld.org/forum/usertag.php?do=list&action=hash&hash=1#1 0022; Arcane)
Target:
One ally
Effect: Sharpe slides the target 4 squares.[/sblock]
[sblock=Sharpe]
Sharpe Wellington- Male Half-Elf Bard 7
Init: +3, Passive Perception: 18, Passive Insight: 16
AC 20 Fortitude 17 Reflex 15 Will 19, Spd: 5
HP 61/61
Bloodied 30 Surge Value 15; Surges Per-Day 11/11
AP: 0, Milestones:0

Basic Attacks:
Basic Attack +5 vs AC, Longsword, 1d8 damage
Ranged Basic Attack N/A

Powers:
Staggering Note, Guiding Strike
Majestic Word X2, Shout of Triumph, Knack for Success, Words of Friendship, Thunder's Calling, Second Wind, Shield of Devotion, Moment of Escape, Noxious Breath (Dragon), Revitalizing Incantation , Unluck
Stirring Shout, Inspiring Fortitude (AKA Invigorating Presence), Song of Discord, Come and Become Sharpe's Pet! (Ring of Dragon's power http://www.enworld.org/forum/usertag.php?do=list&action=hash&hash=1#1 ), Dragon I Choose You! (Ring of Dragon's power http://www.enworld.org/forum/usertag.php?do=list&action=hash&hash=2#2 )

Misc: Once per round, when an ally within 5 squares bloodies or reduces to 0 hp an enemy, you can grant the ally 5 THP as a free action.

Conditions:
Nil

Note:

Virtue of Valor: Once per round, when an ally within 5 squares bloodies or reduces to 0 hp an enemy, you can grant the ally 5 THP as a free action.

Priority:
[/sblock]

[/sblock]
 

ooc: Attention members of Bosch's revenge!
Vlastoes and one of the tomb guardians has just been blasted to the current location on the map. New adventures can now be seen from the room on the other side of the door

Welcome adventurers from Bane of the Blake Dragon!

Vermitrax (Voda Vosa)
Prime (Someone)
Zhane (Ozymandias)
Sharpe (Luinnar)

Prime, Zharne, Vermitrax and Quan have attacks still remaining this round. I'll do Quan's attack when the other three P, V and Z post their actions.
[MENTION=23277]Ozymandias[/MENTION] [MENTION=5656]Someone[/MENTION] [MENTION=51271]Voda Vosa[/MENTION] Please follow the last enemy attack as to see which foes have been hit since their last attacks.
 
Last edited:

Stepping close after the blasted lich and his skeletal bodyguard, a tall construct made of adamantine and steel surges forward. If he's hostile, it's at least hammering at the undead too. Too bad his initial attack was parried.

Though, wasn't he at the Hanged Man tavern?

[sblock=actions]
Immediate interrupt: Unbreakable, when damaged by tomb guardian, reducing damage by further 10 points (total damage taken 9 from tw and 4 from aura). He's now at 60 HP.
Before turn: Slide to O10 from Sharpe's power.
Move: Shift to current position. Gain +1 to AC and Reflex from boots.
Standard: Crushing surge on TW3. Fails to hit, but Prime gains 5 THP and Marks him TENT.
Minor: Battlemind's demand on the lich. He's now Marked too until the end of the encounter or Prime uses this power again.
[/sblock]


[sblock=mini-stats] Prime Warforged Fighter|Battlemind 8

Status:
Initiative: +5, Passive perception: 23, Passive Insight: 18
Defenses: AC: 28/27, Fort: 22/22, Ref: 20/19, Will: 20/20
HP:60/77 THP: 5 Bloodied: 38, Surge value:19, Surges/day: 13/14 Speed: 5 squares
Languages: Common
AP: 0, Power points 4/4
Powers:
Bull's Strength, Crushing Surge, Lightning Rush, Battlemind's Demand, Blurred Step, Combat Challenge
Shield Edge Block, Warforged Resolve, Unbreakable, Guardian’s Counter, Boots of the fencing master, Second Wind
Living Fortress, Rain of Steel, Endure Pain, Moradin't blessing of Iron , Knockback Warhammer[/sblock]

[sblock=A guide to Prime's out of turn actions]
With all the immediate action Prime is gathering, he’s becoming a complex character to have in pbp. In order to reduce the amount of retconning, do not hesitate to use one of these actions at the first chance it could be reasonably useful, in the following order of priority. Notice that many though not all are immediate actions and are mutually exclusive (you can take only one immediate action per round):

  • Blurred Step (Battlemind feature, at will). Prime can, once per turn as a free action, shift 1 when an adjacent marked enemy shifts. Use this along with Combat Challenge for maximum benefit.
  • Combat Challenge (fighter feature, at will, immediate interrupt), a MBA he can make against a Marked enemy who shifts or makes an attack that doesn’t include Prime. Notice that he can push enemies up to 3 squares with this attack: since combat challenge is an interrupt, this has the potential to completely negate an attack if it pushes the enemy beyond melee range. Otherwise use the push to disrupt the enemy strategy as much as possible.
  • Guardian’s counter (Encounter power, immediate interrupt), If an ally within 2 is being hit but the attack wouldn’t hit Prime or the damage to the ally would be severe. Prime exchanges positions with an ally within 2 squares, becomes the target of the attack and can retaliate with a MBA.
  • Fully augmented Lightning Rush (using 2 power points, immediate interrupt): Same case as guardian's counter, when guardian's Counter can't be used. Prime can move 5 squares, becomes the target of the attack, and deals a +13 VS AC, 2d10+8 damage attack.
  • Shield Edge Block (Encounter power, immediate interrupt), when he’s hit by a melee or close attack and a -4 penalty to hit would make the attack fail.
  • Unbreakable (Encounter power, immediate interrupt), if hit by an attack that can't be negated by Shield Edge Block that deals 11 or more damage (he’d negate 10 with the power -which isn’t described as damage reduction-, then 1 from armor property)
If you roll any attack granted by any of these actions, don't forget Prime's Warforged Tactics feat: +1 to hit enemies adjacent to at least one ally.

[/sblock]
 
Last edited:



Remove ads

Top