[Adventure]: Bosch's Revenge (DM: Dimsdale, Judge ??)


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OOC: this lich is dazed either sustain or attack, he cant do both

also if Rocco marks the bone golem after he makes his OA the rampage attack will miss Zharne

ooc: hopefully Rocco will miss so that I don't have to go back and change all the math. :)


[MENTION=5656]Someone[/MENTION] Go ahead with your questions on the discussion thread. You guys know more about the nuts and bolts of the game than I. I'll go with whatever you find out.
 
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OOC: Sharpe has 10/11 surges.

Hi, what is everyone's alignment, race and class? I'm an chaotic evil half-elf bard! Sharpe says happily, not paying attention to where the bolt of arcane energy is aimed at and nearly missing Prime.

[sblock=actions]

[sblock=notes please ignore]
Move: P9
Standard:Staggering note vs TW 3 miss
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[sblock=dimsdale only]
Free:Activating Sharpe's ring power
Effect: Evil Dragons within a day's travel know the direction and distance of the ring for 24 hours.

Also can the dragon start taking an extended rest now and meet Sharpe back in 8 hours? He should know where Sharpe is because of the ring.
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[sblock=Moment of Escape (used)]
Moment of Escape. (Encounter Move Ranged 10 &http://www.enworld.org/forum/usertag.php?do=list&action=hash&hash=1#1 0022; Arcane)
Target:
One ally
Effect: Sharpe slides the target 4 squares.[/sblock]
[sblock=Sharpe]
Sharpe Wellington- Male Half-Elf Bard 7
Init: +3, Passive Perception: 18, Passive Insight: 16
AC 20 Fortitude 17 Reflex 15 Will 19, Spd: 5
HP 61/61
Bloodied 30 Surge Value 15; Surges Per-Day 10/11
AP: 0, Milestones:0

Basic Attacks:
Basic Attack +5 vs AC, Longsword, 1d8 damage
Ranged Basic Attack N/A

Powers:
Staggering Note, Guiding Strike
Majestic Word X2, Shout of Triumph, Knack for Success, Words of Friendship, Thunder's Calling, Second Wind, Shield of Devotion, Moment of Escape, Noxious Breath (Dragon), Revitalizing Incantation , Unluck
Stirring Shout, Inspiring Fortitude (AKA Invigorating Presence), Song of Discord, Come and Become Sharpe's Pet! (Ring of Dragon's power http://www.enworld.org/forum/usertag.php?do=list&action=hash&hash=1#1 ), Dragon I Choose You! (Ring of Dragon's power http://www.enworld.org/forum/usertag.php?do=list&action=hash&hash=2#2 )

Misc: Once per round, when an ally within 5 squares bloodies or reduces to 0 hp an enemy, you can grant the ally 5 THP as a free action.

Conditions:
Nil

Note:

Virtue of Valor: Once per round, when an ally within 5 squares bloodies or reduces to 0 hp an enemy, you can grant the ally 5 THP as a free action.

Priority:
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@dimsdale, [MENTION=5656]Someone[/MENTION], golem dazed Rocco on his first attack so no OAs or CCs for him until he saves. I think golem really should be killed he rolls over 30 constantly :(

If Prime sends the lich to Rocco, he won't make OA, but will gleefully lay into him with Brash strike :)
 

@dimsdale, [MENTION=5656]Someone[/MENTION], golem dazed Rocco on his first attack so no OAs or CCs for him until he saves. I think golem really should be killed he rolls over 30 constantly :(

If Prime sends the lich to Rocco, he won't make OA, but will gleefully lay into him with Brash strike :)

OOC: I think you're wrong there. The Rampage attack says the golem must first move into the attacked creature's space; this provokes OAs as he's leaving an square adjacent to Rocco, and since he has combat superiority and OAs are interrupts he can actually stops the golem from moving before it starts moving, negating the Rampage
 

@dimsdale, [MENTION=5656]Someone[/MENTION], golem dazed Rocco on his first attack so no OAs or CCs for him until he saves. I think golem really should be killed he rolls over 30 constantly :(

If Prime sends the lich to Rocco, he won't make OA, but will gleefully lay into him with Brash strike :)

[MENTION=24380]Neurotic[/MENTION] Sorry about the 30's :) Keep in mind that the golem has +18 vs AC, therefore, not to hard too get a 30.

OOC:
Someone wrote:
I think you're wrong there. The Rampage attack says the golem must first move into the attacked creature's space; this provokes OAs as he's leaving an square adjacent to Rocco, and since he has combat superiority and OAs are interrupts he can actually stops the golem from moving before it starts moving, negating the Rampage


[MENTION=5656]Someone[/MENTION] So let me get this straight. If Rocco hits with his OA attack (which he always does :) ), then the Rampage never happened. Correct? If he misses, then the rampage path of destruction takes place. Right? Now that I think about it, what I should have done is have the bone golem shift away from the fighter, causing the OA, then do the rampage. I don't think that the bone golem was smart enough to think of doing that anyway.
 

So let me get this straight. If Rocco hits with his OA attack (which he always does :) ), then the Rampage never happened. Correct? If he misses, then the rampage path of destruction takes place. Right? Now that I think about it, what I should have done is have the bone golem shift away from the fighter, causing the OA, then do the rampage. I don't think that the bone golem was smart enough to think of doing that anyway.
OOC:
and for the fact that the bone golem can't shift
 

[MENTION=24380]Neurotic[/MENTION] Sorry about the 30's :) Keep in mind that the golem has +18 vs AC, therefore, not to hard too get a 30.

OOC:
Someone wrote:
I think you're wrong there. The Rampage attack says the golem must first move into the attacked creature's space; this provokes OAs as he's leaving an square adjacent to Rocco, and since he has combat superiority and OAs are interrupts he can actually stops the golem from moving before it starts moving, negating the Rampage


[MENTION=5656]Someone[/MENTION] So let me get this straight. If Rocco hits with his OA attack (which he always does :) ), then the Rampage never happened. Correct? If he misses, then the rampage path of destruction takes place. Right? Now that I think about it, what I should have done is have the bone golem shift away from the fighter, causing the OA, then do the rampage. I don't think that the bone golem was smart enough to think of doing that anyway.

And even if he did, Rocco has mobile chalenge which on hit grants him free shift ajdacent so he could again make OA only it would hurt more :)

BUT! important detail: if he has to move before attacking, Rocco can stop the movement and only he gets hit (and dazed, still no OA vs lich), but golem goes no further.

And dims, feel free to roll for me in the future so you don't have to re-do.


Here's the hit: OA vs Golem on rampage; damage (1d20+20=28, 1d8+11+1d6+3=20) - MARK

EDIT: and here's lich version:
OA vs lich AC; damage (1d20+20=28, 1d8.minroll(2)+11+1d6=20) - MARK
 
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[MENTION=5656]Someone[/MENTION] So let me get this straight. If Rocco hits with his OA attack (which he always does :) ), then the Rampage never happened. Correct? If he misses, then the rampage path of destruction takes place. Right? Now that I think about it, what I should have done is have the bone golem shift away from the fighter, causing the OA, then do the rampage. I don't think that the bone golem was smart enough to think of doing that anyway.

OOC: That's about right, except for one minor detail: shifting provokes combat challenge punishment from fighters, not OAs (shifts are there to avoid OAs in the first place) so the golem first had to use it's move action to dance in front of Rocco saying “hit me!”, then use the rampage as standard. Now you know why they say fighters are the most sticky defenders.
 

"Hey you there! Leave the lich alone! He's MINE!"

Words form on the clockwork construct's chest...

+++It's all yours+++

...as he capitalizes on the lich as it's momentarily incapacitated by Zharne's attack. His hammer strikes with such force that Vlastoes flies fifteen feet, landing at Rocco's feet!. The large weapon continues it's swing, hitting one of the undead and pulverizing more bones.

OOC: Consensus among the rules High Priests is that Rocco can make a OA on the lich too


[sblock=actions]
Immediate interrupt and Opportunity action: See previous posts for rolls and details, Prime deals 29 damage to the lich and Vlastoes is pushed to K10 thanks to Shield Push feat.
Standard action: Crushing surge on TW3, hits for 10 damage, Prime gains 10 THP (do not stack with existing THP. Hit point and surge values in ministats are correct as far I can tell) and TW3 is Marked TENT
Minor: Battlemind's demand on TW2, it's Marked until the end of the encounter or Prime uses the power again. Notice that Prime's no longer marking Vlastoes.
[/sblock]


[sblock=mini-stats] Prime Warforged Fighter|Battlemind 8

Status:
Initiative: +5, Passive perception: 23, Passive Insight: 18
Defenses: AC: 28/27, Fort: 22/22, Ref: 20/19, Will: 20/20
HP:60/77 THP: 10 Bloodied: 38, Surge value:19, Surges/day: 13/14 Speed: 5 squares
Languages: Common
AP: 0, Power points 4/4
Powers:
Bull's Strength, Crushing Surge, Lightning Rush, Battlemind's Demand, Blurred Step, Combat Challenge
Shield Edge Block, Warforged Resolve, Unbreakable, Guardian’s Counter, Boots of the fencing master, Second Wind
Living Fortress, Rain of Steel, Endure Pain, Moradin't blessing of Iron , Knockback Warhammer[/sblock]

[sblock=A guide to Prime's out of turn actions]
With all the immediate action Prime is gathering, he’s becoming a complex character to have in pbp. In order to reduce the amount of retconning, do not hesitate to use one of these actions at the first chance it could be reasonably useful, in the following order of priority. Notice that many though not all are immediate actions and are mutually exclusive (you can take only one immediate action per round):

  • Blurred Step (Battlemind feature, at will). Prime can, once per turn as a free action, shift 1 when an adjacent marked enemy shifts. Use this along with Combat Challenge for maximum benefit.
  • Combat Challenge (fighter feature, at will, immediate interrupt), a MBA he can make against a Marked enemy who shifts or makes an attack that doesn’t include Prime. Notice that he can push enemies up to 3 squares with this attack: since combat challenge is an interrupt, this has the potential to completely negate an attack if it pushes the enemy beyond melee range. Otherwise use the push to disrupt the enemy strategy as much as possible.
  • Guardian’s counter (Encounter power, immediate interrupt), If an ally within 2 is being hit but the attack wouldn’t hit Prime or the damage to the ally would be severe. Prime exchanges positions with an ally within 2 squares, becomes the target of the attack and can retaliate with a MBA.
  • Fully augmented Lightning Rush (using 2 power points, immediate interrupt): Same case as guardian's counter, when guardian's Counter can't be used. Prime can move 5 squares, becomes the target of the attack, and deals a +13 VS AC, 2d10+8 damage attack.
  • Shield Edge Block (Encounter power, immediate interrupt), when he’s hit by a melee or close attack and a -4 penalty to hit would make the attack fail.
  • Unbreakable (Encounter power, immediate interrupt), if hit by an attack that can't be negated by Shield Edge Block that deals 11 or more damage (he’d negate 10 with the power -which isn’t described as damage reduction-, then 1 from armor property)
If you roll any attack granted by any of these actions, don't forget Prime's Warforged Tactics feat: +1 to hit enemies adjacent to at least one ally.

[/sblock]
 
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