• The VOIDRUNNER'S CODEX is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

[Adventure]: Bosch's Revenge (DM: Dimsdale, Judge ??)

OOC: Moved Xerzuzu and Nementah. I moved Sigarr too since it seems renau1g is missing in action for the moment. Only [MENTION=59043]Walking Dad[/MENTION] remains...

"Xerzuzu, move in front of Primera. The rest of you, gather around."

Nementah moves next to her unicorn and waits.

When everyone gets into position, Nementah calls upon spirits of the forest and roots shoot out of the ground twinning around the heroes in ever tightening grasp. The rootlets latch onto armor, skin and clothes and suddenly relax, tough new layer growing over everyone. Few shoots snap as the people move, but such is the power of natural growth that it simply regrows into adjusted position. Now everyone looks like one of the People I mean wildens not elves of course.

[sblock=Actions]
Wait until everyone moves

Minor: Protective Roots, everyone adjacent to Primera gets resist all 5 until the end of the encounter

Other actions to follow
[/sblock]
 

log in or register to remove this ad

Neurotic

I plan on living forever. Or die trying.
"Let's get it! Casters, archer, get those dragons down here!"

Rocco is in L12. [MENTION=45437]JRYoung[/MENTION]/Skaliss, now that you know we can move before the powers are used, maybe you should move to M11 so that the zone extends over the dragon? That would allow us to move around him and still remain in the zone...
 
Last edited:

Walking Dad

First Post
Vimak Stonecarver, Goliath Runepriest 12

RUNESTATE: DESTRUCTION
- allies gain +1 to attacks vs enemies adjacent to Vimak (none)

Battle Wrath
Vimak deals 4 extra damage to enemies who hit him in the previous round.

Vimak knows a dangerous enemy when he sees him. Without hesitation he steps forward and summons the power of the Rune of Endless Fire. The natural enmity between fire and frost have a spectacular effect, blinding and frightening the giant.

[sblock=ooc]

Move: Move to M10.
Standard: Rune of Endless Fire vs Bosch.
critical hit for 2d6 (7)+ 31 = 38
Critical: On a critical hit with this weapon... the target takes a -2 penalty to defenses and checks until the end of your next turn and blinded TENT.

Numbers already included level 12 bonuses. Will change the sheet ASAP.

[sblock=Mini stat block]
Vimak Stonecarver
Perception: 18 Insight: 23 Normal Vision
AC 27 Fortitude 24 Reflex 22 Will 24
Initiative: +8
Hit Points: 85 / 85 Bloodied: 42
Temporary Hit Points: 0
Resist: -
Saving Throw:
Action Points: 0 Second Wind: 1
Milestones: 0.0
Healing Surge: 21 Surges per day: 8 / 11
At-Will Powers: Word of Diminishment, Word of Binding
Encounter Powers: Rune of Mending 2/2, Stone’s Endurance, Wrathful Warrior, Stone Panoply, Walk it Off, Flames of Purity, Symbol of Wrath Reversed, Word of Befuddlement, Protective Scroll, Paragon Power, Paragon Utility
Daily Powers: Rune of Endless Fire, Shield of Sacrifice, Cage of Light, Rune of Shielding, Dread Halberd, Protective Runes 3/3

Condition: Rune of Endless Fire Effects

The two marks are temporary.
Mark number 1 is a rune of destruction enhancer: +2 bonus added to benefit of rune of destruction power used in an attack
Mark number 2 is a rune of protection enhancer: +2 bonus added to benefit of rune of protection power used in an action.
[sblock=Non active]
WoD (Destruction)
W3 gains vulnerability all 2 (but 5 vs OAs) until next round


RUNESTATE: DESTRUCTION
- allies gain +1 to attacks vs enemies adjacent to Vimak (none)

Battle Wrath
Vimak deals 4 extra damage to enemies who hit him in the previous round.


Rune of Mending (Destruction):

Vimak and all allies in 5 sqs get a +4 bonus on damage

Runestate (Protection)
adjacent allies have resist all 2

[/sblock]
[/sblock][/sblock]
 
Last edited:

Neurotic

I plan on living forever. Or die trying.
[MENTION=59043]Walking Dad[/MENTION]...dimsdale said we have to wait for Skaliss action and his description, you just have to move adjacent to Primera...not run in front of everyone. The dragon is immune to your attack until Skaliss goes.
 



dimsdale

First Post
All set. [MENTION=79956]dimsdale[/MENTION], let's get this show started!

GM: You got it. :)
[MENTION=59043]Walking Dad[/MENTION]: Vimak's attack action takes place after what happens next


As the paladin presents his shield to the massive dragon, but the shield and the amulet begin to intensify in color: the amult begin a deep blood red and the shield glowing a searing hot light blue.

What is this magic...

Before the dragon can continue, both the shield and the amulet blasts beams of blue and red light respectively at each others, with the rays meeting at the midpoint between the paladin and the dragon. Both Skalisss and the dragon stand rigid as the try to maintain their balance from the recoil of the powerful rays of light. A minute goes by as the artifact and relic seemed locked in an eternal battle, which finally ends with a massive explosion of light and a clap of loud thunder.

As the light fades away the paladin still holds the shield, although the orbs that were once embedded in the shield are no longer there. And the amulet, which once rested on the next of the massive dragon, is now longer visible.

nnnnNNNNOOOOOOOOOO! What have you done? You will pay for this with your lives!

GM: It's the party's turn :)
 


OOC: Chief of chiefs?! You really throw the references all over the place :)


"Xerzuzu, let's get on the other side of the beast for the moment! We need to distract him!"
True to her order, wilden shamaness races incredibly fast around the dragon, collecting her bat-like companion on the way. Green and gold swirls on their wake as they go partially into feywild. They end their racing on the other side of the great dragon.

Nementah calls the spirits to haunt Bosch, but even flustered, great dragons will is too strong.

[sblock=Actions]
Minor: already done with protective roots
Move: Unified front: Xerzuzu to K6, Nementah to K5, both gain 22 temp hp
[sblock=Unified front]Nementah and her Sidhe house guard can both move up to their speed +2. If they end this movement adjacent to each other, both gain 22 temporary hit points
[/sblock]
Standard: Haunting spirits vs Will (Bosch); psychic damage (1d20+15=17, 1d8+8=14) - miss, but we're proviing flanking :)
[/sblock]

[sblock=Nementah]
Initiative +7; Senses Passive Insight 20, Passive Perception 25
HP 88/88 +22 thp, Bloodied 44, Surge Value 22, Surges 11/12
RESIST ALL 5

AC 23 Fortitude 27 Reflex 24 Will 26
Primera has same defenses +2
Xerzuzu has same defenses

1 AP
Speed 6

+1 to hit vs bloodied enemies

Spirits Shield
Protecting Strike
Call Spirit Companion
Spirit of the Tempest


Voyage of the Ancients
Wrath of the Destroyer
Pursuit of the Hunter
Healing spirit
Healing spirit
Healing spirit
Speak with spirits
Certain threat
Infectious Spark
Unified Front
Winter Wind Spirits
Call Forth the Spirit World
Sharing the Kill
Spirits Touch


Cleansing Wind of the North
Protective Roots
Winds of Pain and Succor
Spirit of the Earth Arisen



Repulsion Armor daily
Resplendent Circlet encounter
Cloak of Resistance daily
Diamond Cincture daily
Bracers of Escape daily

[/sblock]

[sblock=Primera - please read]
Defenses: AC: 26; Fort: 29; Ref: 26; Will 28

Primera grants to those adjacent:
+1 NADs
+5 to surge value on second wind
+8 to surge value on healing spirit
5thp on healing spirit

Primera can make OA:
Trigger: Enemy leaves a square adjacent to SC without shifting
Attack: +14 vs. Reflex
Hit: 5 damage
Effect: One ally within 5 squares of SC regains 10hp +3 hp

Primera CANNOT flank, grant CA, cover
Primera cannot be targeted or damaged by area attacks

If she takes 16hp in single melee or ranged attack she dissapears and Nementah takes 11 damage (can be reduced by DR)
[/sblock]

[sblock=Xerzuzu]
Sidhe House Guard Summoned Creature
Medium fey humanoid
HP: 22 + 22thp
RESIST ALL 5
Healing Surges: none, but Nementah can lose a healing surge for the guard if an effect allows it to spend one
Defenses: AC 23 Fortitude 27 Reflex 24 Will 26

Speed: 6
Standard Action (weapon) * At-Will
Attack: Melee 1 (one creature); + 19 vs. AC
Hit: 1d8 + 5
Level 21: 2d8 + 5
Move Action (teleportation) * Encounter Effect: The Guard teleports up to 6 squares
Immediate Interupt * At-Will
Trigger: Nementah is hit by a melee attack or a ranged attack while
the guard is adjacent to her.
Effect: The attack hits the guard instead of Nementah.
[/sblock]
 
Last edited:

Neurotic

I plan on living forever. Or die trying.
[MENTION=88601]FourMonos[/MENTION], [MENTION=54810]renau1g[/MENTION], [MENTION=59043]Walking Dad[/MENTION], [MENTION=45437]JRYoung[/MENTION], the dragon has vulnerable 10 to all weapon attacks (save ends) and is -2 to defenses - do your worst :)

Who made entangling roots? Is that difficult terrain for everyone or just enemies?

Rocco bounds away as soon as the amulet disappears.
"Every magic has it's counter somewhere. Relying on such is folly. Your dementia must be contagious, look at that man. Idiot dragon. Mere beast...barely."

Whirling dervish falls on the dragon, spinning and chopping, great rends appearing on the black scales. Even small dagger in Roccos hand seems threatening suddenly.


[sblock=Actions]
Move: J9
Minor: Dancing defense, on hit Rocco makes free MBA against different enemy or shifts 1 and gains +2 bonus to AC and Reflex TENT
Standard: Bone Crusher vs Bosch AC; damage (1d20+18+2=37, 3d8.minroll(2)+11=32) - Bosch is MARKED and gains vulnerable 10 to weapon attacks (lucky us, melee heavy party!), Rocco gains +1 AC & Ref vs him, shifts to K9 and gain +2 AC & Ref TENT

AP: Villain Menace vs Bosch AC; damage (1d20+18+2=37, 2d8.minroll(2)+11=22) - +10 from vulnerable +3 from marked scourge = 35

Rakehell duelist action point action:
Dagger MBA vs Bosch AC; damage with villains menace and vulnerability (1d20+15+2+2=29, 1d4+8+4+10=24)
[MENTION=79956]dimsdale[/MENTION], does Vimak's crit come before this? That is, is the dragon debuffed for this atacks? Only potentially impacts the last one :)

Not sure if ring is still there:
Ring damage for each attack (1d6=5, 1d6=2, 1d6=2)

SUMMARY: Bosch is marked, takes 67+7 (if shadow ring is still on Rocco) (+ potentially 26 if AC <= 29 or 31)
[/sblock]

[sblock=Rocco Stats]
STATUS: RESIST ALL 5
MARKED: Bosch

Initiative +8; Senses Passive Insight 21, Passive Perception 26
HP: 99/99 TEMP: 0 SurgeValue: 25 Surges: 11/13
AC:30+1(ring) Fort:27 Reflex:24 Will:23
(+1 AC & Ref against L or larger opponents)
(+1 AC & Ref against marked opponents)
(+3 AC & Ref when Rocco shifts)
(+1 AC zone)
vs Bosch: AC:37 Fort:27 Reflex: 29 Will:23
vs dragons: AC:36 Fort:27 Reflex: 29 Will:23


0/1 AP
Speed 5
MBA: +18/1d8.minroll(2)+11 (off-hand: +15/1d4+8) +1d6 from the ring
CC: +21/1d8.minroll(2)+14 (off-hand: +18/1d4+11) +1d6 from the ring
OA: +21/1d8.minroll(2)+11 (off-hand: +18/1d4+8) +1d6 from the ring

Dual Strike
Brash Strike
Combat Challenge
Combat Superiority
Pass Forward


Funneling Fury
Sweeping Blow
Kirre's Roar
Second Wind
Echoing Assault
Guardian's Counter
Shadow Step
Clearheaded
Sly Charge


Villain's Menace
Dancing Defense
Bone Crusher


Foe Maker Hand Axe - daily, standard, everyone within 5 squares are marked by Rocco - NOT EQUIPED
Mithral Chainmail - daily, immediate reaction, halve the damage of melee or ranged attack
Foe chaser boots - Daily immediate reaction: Trigger: Marked enemy makes an attack that doesn't include Rocco. Effect: Rocco teleports adjacent to the marked enemy.
Flesh Grinder Gauntlet Axe +2 - Daily free: Trigger: make an attack that attacks AC; Effect: Attack targets Fort and deals extra 1d6 damage
Counterstrike Guards - Daily immediate reaction: Trigger: enemy misses Rocco with melee attack; Effect: Rocco makes MBA vs the enemy
Dual-Threat Gauntlets - Daily minor: flanking with Rocco grants +3 bonus instead of +2 for the encounter
Floating Shield - Rocco does not sink unless he wants too, he gets +3 to Athletics and Endurance roll for swimming and he can swimm his speed on the surface (but not under it) - commonly NOT EQUIPPED
Davros Elden's Defensive step - on shift Rocco gains +1 item bonus to AC and Ref. Encounter Minor: Rocco shifts 2 squares
Ghost Mask Ki Focus: Encounter Free Action: Rocco makes the attack that targets AC. That attack targets Will and does psychic damage.

[/sblock]
 
Last edited:

Voidrunner's Codex

Remove ads

Top