Quan focuses on the long awaited target. The two shots leave his bow as soon as the openings present themselves. The arrows find the weak spots in the mighty dragons chest and leg. The blows knock the wind from the dragon and knock it to the ground.
[sblock=Actions]
Movement: Shift to O-12
Free:
Assassin's Shroud Bosche
Standard:
Disruptive Shot vs. Bosche (AC): 1d20+19+1, 1d12+10+1d6+4+10+5+3 → ([13, 19, 1], [6, 10, 1, 4, 10, 5, 3]).
Roll. Actually I forgot the +1 to hit and +3 damage from my aspect. So total is 34 vs AC, and total 42 damage and Bosche is dazed (save ends) and -2 to area and range attacks TENT.
AP:
Clever Shot vs. Bosche (AC): 1d20+19+1+1, 1d12+12+4+1d6+10+5+3+3 → ([18, 19, 1, 1], [4, 12, 4, 2, 10, 5, 3, 3]
Roll. 37 vs. AC for 43 more damage and Bosche is knocked prone.
Summary: Hit AC 34 and 37 for 85 total damage, Bosche is dazed (save ends) and prone (and -2 to range and area attacks).
[/sblock]
[sblock= Quan's Stats] Leopold "Quan" Thatcher- Male Human, Peerless Hunter 11
[sblock=Aspect of the Pack Wolf]
1. Quan does not provoke opportunity attacks when leaving squares adjacent to his allies.
2. When he makes a basic attack against an enemy adjacent to two or more of his allies, he gains a +1 power bonus to the attack roll. He gains a power bonus to the damage roll against the enemy equal to the number of allies adjacent to the enemy.
[/sblock]
Status:
+5 damage until end of encounter
Initiative: +11, Passive perception: 24, Passive Insight: 19
AC: 26, For: 21, Ref: 25, Will: 25
HP: 76/76, Bloodied: 38, Surge value: 19, Surges/day: 8/8
Speed: 6 squares, Languages: Allarian, Goblin
AP: 0
Second Wind: unused
[sblock=Orb of the Hunter]
1. Stealth checks: +4
2. Ranged attack Rolls: +1
3. Damage rolls: +4 to all damage
4. +1 AC (already accounted for above)
[/sblock]
Powers:
Aimed Shot
Clever Shot
Rapid Shot
Disruptive Shot 1, 2, 3, 4
Reactive Shift
Takedown Strike
Hunter's Thorn Trap
Assassin's Shroud 1 2
Healing Lore
Entangling Roots
Hero's Armor Daily
Effects:
+1 to defenses when bloodied
+3 damage to isolated targets
+1d6 damage against foes who haven't acted yet in battle
[/sblock]