Transition Room (and back again)– Round 3
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Round A
Round 1
Round 2
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Without hesitation, Rikka surged forward, her paws ripping divots out of the forest floor. She pounced on the macetail, her claws cutting it painfully just under its protective plating. Then she spun and lunged at the cyclops, leaping high enough to slash at its single eye- as the creature reflexively raised its hand to ward off the blow, Rikka snarled loudly, capturing the beast's attention. The snarl rose to a shriek, and the air was briefly filled with a haze of glittering shards like black ice- both the cyclops and the behemoth were engulfed. Between that and he earlier blows, neither foe would have much attention for anything else for a while... (HIT & HIT; AP – HIT & HIT)
"Oi oi come 'ere ta play with ol' Muzdum ye critty critters!" says the dwarf, half dazed half drunk. The tant works out just well, and both chitinous foes approach the dwarf, only to be hacked by Muzdum vicious axe. "He, he, bugs are so dumb..." (HIT & HIT)
GM: | [MENTION=51271]Voda Vosa[/MENTION]: You forgot your DAZED save: 1d20=5 - FAIL
Remember, when dazed, you can only take one normal action (Standard, Minor or Move), you provoke Combat Advantage and CANNOT take opportunity actions. | |
Quan tries to shake off the tail to his face. Using Rikka's opening to trip the Macetail even further, the monk moves closer to the water and pushes at the behemoth. Go for a swim you bugger! He seems to turn and consider the cyclops for a moment before becoming an insect swarm. The flies and other bugs rush over to the creatures and harry it. (CRIT; AP - HIT)
"Oye! you Firebellys are always hogging the fun!" He points his craghammer and purple eldritch energy blasts forth. The chuul is confused by the psychic onslaught. "Like an old friend, Xandor." (HIT)
"Hey, you, call off you minions, we're not here to take over your place. We're just looking for the way out." calls out Orsik in booming language. Waiting for an answer he moves closer to the giant. Waiting few moments for the answer and seeing none forthcoming he charges in hitting the cyclops solidly. (HIT)
The Umbar ravager takes two mighty swipes at Muzdum, but even in his confused state, the battle veteran dodges the attacks. (MISS & MISS)
The behemoth scrambles once again to avoid falling into the water, falling prone at the water’s edge. It shifts its massive bulk to stand, but is overwhelmed by the elf-feline’s hit, its small brain becomes confused and it is unable to strike out in anger at the elf monk. (DAZED)
The Chuul shakes its head in confusion, then sprints sideways and charges the dwarf warlock. Its wild swing barely clips Braddock. (HIT)
The Cyclops tries to stand its ground as the heroes converge on him. Empty handed and rattled by Rikka, all it can do is draw its next spear and await their attacks. (total defense)
The walls seem to flex once again, and one by one the heroes fade out, reappearing back in the entry room. Before transitioning back to the entry room, Rikka – with her keen eyesight – catches a glimpse of a disembodied mouth, up turned in an impossible smile before she vanishes.
[sblock=Enemy Actions]Umbar Ravager (E13): Free:
NO RECHARGE - 1d6=4; Standard: Claw Fury: The umbar ravager uses claw twice: MBA (Claw) against Muzdum (AC 25): Reach 2; +12+2(CA) vs. AC; 1d8+5 damage:
Attack 1:
1d20+12+2=19, 1d8+5=10 MISS
Attack 2:
1d20+12+2=24, 1d8+5=7 MISS
Macetail Behemoth (K5:L6): (DAZED – one action); free:
save vs. falling into water 1d20=12 – Saved falls prone at edge of pool; Move: Stand
Chuul (G7:H8): Standard: (Chooses DAZED TENT): Standard: Charge: G10:H11>G7:H8: MBA (Claw) against Braddock (AC 19): Reach 2; +15+1(charge)-2(marked – Muzdum) vs. AC; 1d6+6 damage:
1d20+15+1-2=19, 1d6+6=10 HIT for 10 damage
Cyclops Impaler (O2

3): (DAZED – one action); Minor: draw spear.
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[sblock=Maps]
[sblock=Entry Room]Map #1 Entry Room:
Illumination: soft white magical light
Ceiling: 30-feet
Pillars: Blocking terrain
Table and Chair: blocking terrain; can provide partial cover if crouched behind
Tiny door (west): unknown metal, locked
Medium door (North and South): wooden, locked
Large double door (East): stone, locked[/sblock]
[sblock=Transition Room]Map #2 Transition Room
Illumination: Bright (magical light)
Trees: only tree trunks are considered blocking terrain and can provide cover. Leaf canopy is approximately 15-feet above ground (not Difficult Terrain).
Sloped Embankment: surrounds cavern pool, considered difficult terrain
Cavern Pool: first square (near edges) is 10-feet deep; center is 25-feet deep; any non-water native creature must swim in any square.[/sblock] [/sblock]
[sblock=Combatants]
Umbar Ravager: 95/95 hp; AC 20; Fort 21; Ref 18; Will 17; MBA (Claw): Reach 2; +12 vs. AC; 1d8+5 damage;
Claw Fury: The umbar ravager uses claw twice;
Crushing Gaze: encounter; close blast 3; +10 vs. Will; 3d8 damage and the target falls prone;
Disarming Gaze: minor; Recharge 5-6; Range 3; +10 vs. Will; the target is dazed (save ends).
Umbar Ravager (F13):
75/95 hp; Crushing Gaze; Status: marked (Muzdum)
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Macetail Behemoth: 82/82 hp; AC 23; Fort 22; Ref 18; Will 17; MBA (Tail Bludgeon): Reach 2; +14 vs. AC; 1d10+4 damage, and the target is marked TENT;
Tail Sweep: minor; Recharge 5-6; close burst 1; +10 vs. Reflex; 1d8+4 damage and the target is pushed 1 square and knocked prone (if medium-sized or smaller).
Macetail Behemoth (K5:L6):
6/82 hp; Status: DAZED TENT (Rikka); -5 to all defenses TENT (Rikka);
BLOODIED
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Chuul: 93/93 hp; AC 24; Fort 22; Ref 17; Will 18; MBA (Claw): Reach 2; +15 vs. AC; 1d6+6 damage or 3d6+6 against an immobilized creature;
Double Attack: encounter; The chuul makes two claw attacks. If both claw attacks hit one target, the chuul makes a secondary attack against the same target with its tentacles. Secondary Attack:+14 vs. Fortitude; the target is immobilized (save ends);
Tentacle Net: Any creature hit by the chuul’s opportunity attacks is immobilized (stopping movement) TENT.
Chuul (G7:H8):
52/93 hp; Double Attack; Status: marked (Muzdum); cursed (Braddock)
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Cyclops Impaler: 85/85 hp; AC 22; Fort 21; Ref 18; Will 19; MBA (Spear): Reach 2; +13 vs. AC; 1d10+5 damage; RBA (Spear): Ranged 10/20; +13 vs. AC; 1d10+5 damage;
Impaling Volley: Recharge: 6; The Cyclops impaler makes two RBA spear attacks against different targets no more than 2 squares apart; Ranged 10; +13 vs. AC; 2d6+5 damage and ongoing 5 damage (save ends);
Evil Eye: minor; Range sight; The Cyclops gains a +2 bonus to ranged basic attacks made against the target. It can only designate one target at a time with its evil eye.
Cyclops Impaler (O2

3):
41/85 hp; Status: DAZED TENT (Rikka); -5 to all defenses TENT (Rikka);
BLOODIED
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Braddock (G6):
47/57 hp; HS 11/11; AP 1+1; Dwarven Resilience; Status:
Quan (N3):
33 /42 hp; HS 7/7; AP 1
+1; Second Wind; Elven Accuracy; Status: marked TENT (Macetail)
Orsik (Q4):
53/53 hp; HS 10/10; AP 1; Second Wind; Stone’s Endurance; Rune of Mending [1], [2]; Status: Evil Eye (Cyclops)
Muzdum (G12):
49/62; HS 12/12; AP 1; Dwarven Resilience; Status: DAZED (save ends)
Rikka (Q3):
60/60 hp; HS 8/8;
AP 1; Second Wind; Elven Accuracy; Status:[/sblock]
GM: | Braddock: 10 damage
Quan: -
Orsik: Evil Eye (Cyclops)
Rikka: -
Muzdum: missed; missed; DAZED (save ends)
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