Rod Staffwand
aka Ermlaspur Flormbator
Man, those are some depressing and formidable text-walls. One of the reasons I don't run published adventures is that it's faster and easier for me to jot down 1-2 pages of notes than to read and comprehend 30-100 pages of dense backstory and extraneous details.
I used to write elaborate backstories, NPCs and settings myself, but I stopped after I realized the vast majority of it was going unappreciated by the players.
Most players don't have the ability or desire to visualize intricate details about NPCs and places. Anything more than "Middle-aged man, cruel face, shaved head, scarlet tabard over plate mail, wicked battleax" is often too hard to parse in the context of a game, what with the need to imagine and visualize EVERYTHING that's going on. The brain needs to focus on the essentials and then fill in the rest as need. Anything more is overload.
The same goes for NPC histories. Players are primarily interested in knowing: Are you friend or foe? Can you be trusted? Can you help us? Do you need help? What will you give us to help you? As a DM I need to answer for the NPC's presence in the adventure (why are they there, what are they doing). Other than that, some broad character tags (gruff, obsequious, pious, spiteful, etc.) are helpful. As for a recounting of their life experiences? Nope. I can add that stuff in if it becomes a topic of interest.
I also hate elaborate adventure backstories that require reading 5-10 pages just to understand the adventure. It's especially bad when the adventure is about the party uncovering the backstory and, of course, applauding its every twist and turn. Please keep your frustrated fiction writing out of my adventures, thank you very much.
I used to write elaborate backstories, NPCs and settings myself, but I stopped after I realized the vast majority of it was going unappreciated by the players.
Most players don't have the ability or desire to visualize intricate details about NPCs and places. Anything more than "Middle-aged man, cruel face, shaved head, scarlet tabard over plate mail, wicked battleax" is often too hard to parse in the context of a game, what with the need to imagine and visualize EVERYTHING that's going on. The brain needs to focus on the essentials and then fill in the rest as need. Anything more is overload.
The same goes for NPC histories. Players are primarily interested in knowing: Are you friend or foe? Can you be trusted? Can you help us? Do you need help? What will you give us to help you? As a DM I need to answer for the NPC's presence in the adventure (why are they there, what are they doing). Other than that, some broad character tags (gruff, obsequious, pious, spiteful, etc.) are helpful. As for a recounting of their life experiences? Nope. I can add that stuff in if it becomes a topic of interest.
I also hate elaborate adventure backstories that require reading 5-10 pages just to understand the adventure. It's especially bad when the adventure is about the party uncovering the backstory and, of course, applauding its every twist and turn. Please keep your frustrated fiction writing out of my adventures, thank you very much.