[Adventure] Dusk and Her Embrace (Judge: THB)


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OOC: Bellegon would forego short rest if he can be healed.

OOC: Ghourra is out of encounter healing powers that can be used on the group. I'd rather save the dailies for in combat healing. You could always spend your second wind.


OOC: Ghourra takes a short rest and spends one healing surge.
hp 42/42, surge 6/10
 


OOC: Ghourra is out of encounter healing powers that can be used on the group. I'd rather save the dailies for in combat healing. You could always spend your second wind.


OOC: Ghourra takes a short rest and spends one healing surge.
hp 42/42, surge 6/10

Maybe you could do short rest twice and heal after first one. If 2heads allows if ofcourse. I'd rather keep second wind for emergencies...if not, well, too bad, I'll use it.
 
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More hours pass. The ceaseless screeches and groans from outside make resting rather difficult, but you make do. After all, dawn can't be too far off now. You just need to hold out a little longer, then it will all be over.

Somehow, the zombies seem to come to the same conclusion. Through broken windows and gaps in the masonry you see the undead horde surge towards your fortifications. The doors begin to shake and splinter as rotting fists pound against them. You must defend yourselves once again.

GM: Map is the same as the last one (surprise) so feel free to call out locations and roll initiative.
 


Brondin gets up from where he was resting, runes in hand. He had just cast them and he didn't like what the runes showed him.

He stays to the right of the front doors (K18). Them zombies are a comin' soon, the runes be sayin'!. Brondin grips his craghammer and tightens his shield's straps, ready to fly at a moment's notice.

(1d20+2=18)
 


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