Adventure: Escort Duty (DM: KarinsDad, Judge: TBD)


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Tana tries to take advantage of the opening the Marshal pointed out to her, but doesn't get a clean strike in (natural 2). Attempting to press her attack on Pumpkin regardless, she fails again to find a clean opening for her blade (natural 1), then steps away from her position adjacent to her ally.

[sblock=actions]
granted action: granted MBA vs Pumpkin AC; dmg (1d20+12=14, 1d8+7+4=15)
minor: mark Pumpkin with her Aegis (as the special effect from Sword of Sigils wears off at the end of her turn anyway)
standard: attack Pumpkin with Booming Blade atk vs Pumpkin AC; dmg (1d20+12=13, 1d8+7=11)
move: shift to R19


Booming Blade (Standard; at-will) ✦ Arcane, Thunder, Weapon

Melee 1; Target: One creature; Attack: +12 vs. AC; Hit: 1d8 + 7, and if the target is adjacent to Tana at the start of its next turn and moves away during that turn, it takes 1d6 + 3 thunder damage. White Lotus Riposte applies to targets hit by this power.
[/sblock]

[sblock=immediate interrupts]Use Channeling Shield if anyone Tana can see is hit

Use her Aegis if Pumpkin attacks anyone else
[/sblock]


[sblock=Tana]Tana—Female Gnome Swordmage 5
Initiative: +3, Passive Perception: 12, Passive Insight: 12
AC: 24, Fort: 16, Reflex: 18, Will: 15; — Speed: 5 (values in parens are with second wind bonus)
HP: 55/55, Bloodied: 27, Surge: 13, Surges left: 5/11;
Action Points: 0, Second Wind: Used
Powers -
Sword Burst
Booming Blade

Fade Away
Ghost Sound
Sword of Sigils
Dimensional Vortex
Channeling Shield
Use Vulnerability

Dimensional Thunder
Swordmage Shielding Fire

Farbond Spellblade Rapier +2
Runic Leather Armor +1
Amulet of Life +1

[/sblock]
 
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Sirrah continues to trade attacks with the bandit on the wall. The slice opens a small gash in the bandit and causes his to balance precariously on the edge.


As he has been totally worthless so far this battle, no one notices the continued lack of effectiveness unconscious at the bottom on the ladder.


Rava heals Hilkalas's wounds, and then places a seal over the dog. The marshal advances next to Tana to aid her in dealing with the dog. "Eviscerate the dog Tana!" The marshal shouts, bringing up Tana's spirit and bloodlust.


Tana tries to take advantage of the opening the Marshal pointed out to her, but doesn't get a clean strike in (natural 2). Attempting to press her attack on Pumpkin regardless, she fails again to find a clean opening for her blade (natural 1), then steps away from her position adjacent to her ally.

Tana hits Pumpkin with Hilkalas' and Rava's assistance.


"Get this guy off me" the fifth bandit yells.

The first, third, and sixth bandits try to help. The first bandit pierces Sirrah's throat with an arrow, an awesome shot, but Rava's and Tana's quick magic prevents the arrow from doing much harm. The third bandit misses Sirrah as the sixth bandit charges in, but Sirrah somehow manages to avoid his slash with his hand axe.

The fourth bandit fires an arrow into Tana's shoulder, but Rava's magic takes away some of the sting.

Taking matters into his own hands, the fifth bandit tries to use a spell to scare Sirrah away, but Sirrah isn't easy to frighten. Doing so lowers bandit five's guard and Sirrah takes advantage of the situation. The fifth bandit then heals himself and moves down the wall and onto the building.

"Ha! You thought that you were the only one to bring a healer with you?" Jasper taunts and he climbs up the building and up onto the wall to confront Sirrah.

Pumpkin yelps, takes a quick snipe at Tana which distracts her and Hilkalas enough so that Pumpkin can run away.

[sblock=OOC]
Sirrah hits Bandit 5 for 10.

Jayce makes his death saving throw.

GM: Ok, I'm stepping in a little here since Rava is an NPC. Rava would not heal Hilkalas only. She would move so that her Healing Word would give everyone she could temp hit points, not just her and Hilkalas (not only that, but she cannot move to U11 anyway since she only has a speed of 5). So, I am moving her to T16 before doing her Heal on Hilkalas. From there, she can climb the wall and get inside to help Jayce later on.


Rava heals Hilkalas, gives everyone but Jayce 5 temp hit points, and hits Pumpkin with Astral Seal.

Hilkalas gives Tana an attack which hits Pumpkin.

GM: Rava had given Pumpkin -2 to all defenses, so a 14 does actually hit. It's only a dog.


Tana misses Pumpkin.

GM: Pumpkin is on square R19 and Tana cannot shift there. I assume that you meant to shift to Q19 so that if an area attack targets Hilkalas and Tana, it targets Pumpkin as well.


Bandit 1 criticals Sirrah for 16 - 8 Tana's Channeling Shield - 5 temp = 3. He cannot push Sirrah from his angle.

natural 20 hits for 16.

Bandit 3 misses Sirrah.

12+mods misses

Bandit 4 hits Tana for 12 - 5 temp = 7.

18+mods hits for 12

Bandit 6 charges Sirrah with his handaxe and misses.

14+mods misses

Bandit 5 tries to cast a spell to cause Sirrah to run away, but it doesn't work out as intended.

4+mods misses Will

GM: Sirrah gets an OA with CA against Bandit 5 for casting a ranged attack against him.


Bandit 5 heals himself for 16.

3 bonus heal points

Bandit 5 moves away across the roof.

Jasper climbs up the roof and up onto the wall.

Pumpkin misses Tana, shifts (part of attack action), and runs away.

13+mods misses


Note: Jayce needs to make a death saving throw.

46/49 Sirrah
48/55 Tana
-1/43 Jayce, prone, dying, unconscious, bloodied
12 Bandit 1
Bandit 3
Bandit 4
8 Bandit 5, grants CA UENT Sirrah
14 Bandit 6
6 Jasper
32 Pumpkin, -2 to defenses UENT Rava, Aegis Tana, bloodied, running
36/36 Hilkalas, 5 temp hit points
29/37 Rava, 5 temp hit points


Terrain: The entire area is wet from the rain.

The road is difficult terrain due to mud. The rest of the area is wet, but it doesn't affect movement.

Cliffs: The entire area is surrounded by wet, extremely hard to climb cliffs that go up for at least 50 feet. The trail is right next to the cliffs on the right and left hand sides of the map.

Outpost: The interior of the outpost cannot be seen, just the walls. In the front of the outpost is a large wooden gate. The bandits on the walls have a cover bonus to all defenses.

Rubble: Although climbable, the rubble is both difficult terrain and has the normal climb penalties.

Note: There are two ladders, one at V13 and one at V19.

The buildings are about 12 feet tall, so one can move from the 15 foot tall walls to a building with no problem. It's just a single extra square of movement.

There are doorways (doors are open) into the buildings at Y17 and Y18, but they are not visible on the map.
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Fort Eight.png
 

Sirrah is unable to catch the bandit with an attack as it casts its spell:

Opportunity: Opportunity Attack (Bandit 5) (1d20+10+2=15 AC, 2d4+7=11 damage)

Sirrah pulls the arrow from his neck without so much as a grimace of pain. He then swings his mighty blade at the new bandit.

Standard: Jarring Smash (Bandit 6) (1d20+10=20 AC, 2d4+7=11 damage)
On a hit Bandit 6 grants CA until the end of Sirrah's next turn.

[sblock=Sirrah's Stats]Sirrah the Bleak Rider - Deathless Elf Berserker 4
Passive Perception 12, Passive Insight 12
AC 24, Fort 19, Reflex 18, Will 14
HP 46/49, Bloodied 24, Surge Value 12, Surges 4/11
Speed 6, Initiative +5
Action Points: 0, Second Wind [x]
At-Will Powers: Defender Aura, Jarring Smash, Run Down, Vengeful Guardian
Encounter Powers: Batter Down [x], Daring Charge [], Long View [x], Dark Reaping [x]
Daily Powers: Rage Drake's Frenzy [x], Vanguard Lance [x]

Used Augmenting Whetstone.[/sblock]
 



OOC: Sorry for pause, just would like to see if she can skip the climbing part.


Rava keeps her eyes open for Jasper's escape, her divine eyes searching the rudimentary building structure.

Failing that, she attempts to climb the wall after her two comrades.

[sblock=actions]
Minor: Perception to see secret door: 20. She will use Memory of a Thousand Lifetimes if 20 isn't enough.

If that fails, she will (Movement) climb the wall: 19.
@KarinsDad Please update me after those two options

[/sblock]


[sblock=Rava's Stats]Rava - Deva Pacifist Cleric (Templar) 4
Status: 5 THP
Passive Perception: 19, Passive Insight: 22

AC 19, Fort 13, Reflex 13, Will 20; +1 to all defenses vs attacks of bloodied creatures

HP 29/37, 5 THP Bloodied 18, Surge Value 9, Surges 2/7

Speed 5, Initiative +2

Action Points: 1, Second Wind[]

At-Will Powers:Astral Seal, Sacred Flame

Encounter Powers:

Healing Powers:
[x][x] Healing Word
[] Healer's Mercy (Channel Divinity)
[x] Shield of Devotion

Defense Debuff Powers:
[x] Bane
[x] Hymn of Resurgence (ally tmp hp or saving throw)

Accuracy Buffs:
[x] Memory of a Thousand Lifetimes
[] Divine Fortune (Channel Divinity)

Daily Powers:

Healing Powers:
[x] Resurgent Strength (single ally damage buff)

Damage Resistance Powers:
[x] Moment of Glory (blast 5 enemy push + knockdown)


[/sblock]
 

Hilkalas also thinks that is best to be inside the fortress and follows Rava.

[sblock=Actions]

Minor: Perception to see the door: 16
If that doesn't work (Likely) Hilkalas will move to climb as well: 16

I would also like an update.
[/sblock]


[sblock=Marshal Hilkalas]
Initiative +11; Senses Passive Insight 16, Passive Perception 12
HP 36/36 +5THP, Bloodied 18, Surge Value 9, Surges 2/7
AC 20; Fortitude 16, Reflex 17, Will 17
Speed 6
AP: 1
SW: 1

(W)+1 Shielding Khopesh (Standard; at-will) +8 vs AC; 1d8+4 damage

(W) Javaline (Standard; at-will)Range 5/10; +7 vs AC; 1d6+3 damage

(W) Beguiling Strands (Standard; at-will) ✦ Close blast 5; each enemy in burst; +7 vs Will; 6 psychic damage, targets are pushed up to 4 squares.

(W) Commander's Strike (Standard; at-will) ✦ Effect: One of Marshal Hilkalas allies can take a free action to make a melee basic attack against the target. The ally gains +4 bonus to the damage roll

Spent (E) Inspiring Word (Minor; Encounter) ✦ Close burst 5, allies or Marshal Hilkalas: Spend a HS and regain 1d6.

(E) Grasping Shadows (Standard; encounter) ✦ Area burst 1 within 10 squares; each creature in burst; +7 vs Will; 1d8+7 psychic damage, and target is slowed UENT. Effect: Shadows writhe in the designated area and continue until the end of Marshal Hilkalas next turn. Any creature that enters the area of the grasping shadows takes 6 psychic damage and is slowed until the end of its next turn.

(E) Battlefront Shift (N/A; encounter) ✦ Trigger: Rolls initiative. Close burst 3, Marshal Hilkalas or an ally in burst shift half speed.

(E) Devastating Offensive (Standard; encounter) ✦ One creature. +8 vs AC, 1d8+4 dmg, target is slided 2, ally adjacent is slided 4 to the vacated square. Said ally takes a basic melee attack for free against the target.

Spent (D) Phantom chasm (Standard; daily) ✦ Area burst 1 within 10 squares, each enemy in burst. +7 vs will, 2d6+7 psychic dmg, and the target falls prone and its immobilized. Miss: Half damage and targets fall prone. Effect: The burst creates a zone that lasts until the end of the encounter. Any enemy that enters the zone falls prone.

(E) Bastion of mental clarity (Immediate interrupt; encounter) Close burst 5. Trigger: An enemy hits or misses Marshal Hilkalas with an attack against his Will. Target: Marshal Hilkalas and each ally in burst. Effect: Each target gains a +4 power bonus to Will until the end of Marshal Hilkalas next turn.

Spent (E) Knight’s move (Move; encounter) An ally within 10 squares takes a move action as a free action.
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Minor: Perception to see secret door: 20. She will use Memory of a Thousand Lifetimes if 20 isn't enough.

If that fails, she will (Movement) climb the wall: 19.
@KarinsDad Please update me after those two options


Minor: Perception to see the door: 16
If that doesn't work (Likely) Hilkalas will move to climb as well: 16

I would also like an update.


GM: I guess I totally confused everyone on the secret door. Sorry about that. It is on the side of the outpost where Jasper was hanging out four rounds ago. It's not on the front of the outpost, so it cannot be seen from that direction. Except for Tana who could not see it at the time, the rest of the PCs saw that it is in square W12. A PC would have to move to square W11 to actually use perception to check it out. The PCs know where it is, they just do not know how to open it without checking it out up close.

Both Rava and Hilkalas are able to climb to the top of the wall.

Rava used 6 squares of movement to get to the top and 2 more to get over the parapet for a total of 8 out of her 10 and is in square U16 with 2 squares of movement remaining.

Hilkalas used 2 squares of movement to get to the wall, 6 more to get to the top and 2 more to get over the parapet for a total of 10 out of his 12. He can move diagonal to get to the wall, so let me know in which square he is climbing up.

Remember that if the PCs are within 10 feet of each other at the end of their round, they might be attacked with an area attack. So, the wall is a nasty place to bunch up on.


Also, everyone except Jayce and Sirrah have an Action Point remaining. So someone could climb the wall and still get an action in.
 
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