Sirrah continues to trade attacks with the bandit on the wall. The slice opens a small gash in the bandit and causes his to balance precariously on the edge.
As he has been totally worthless so far this battle, no one notices the continued lack of effectiveness unconscious at the bottom on the ladder.
Rava heals Hilkalas's wounds, and then places a seal over the dog. The marshal advances next to Tana to aid her in dealing with the dog.
"Eviscerate the dog Tana!" The marshal shouts, bringing up Tana's spirit and bloodlust.
Tana tries to take advantage of the opening the Marshal pointed out to her, but doesn't get a clean strike in (natural 2). Attempting to press her attack on Pumpkin regardless, she fails again to find a clean opening for her blade (natural 1), then steps away from her position adjacent to her ally.
Tana hits Pumpkin with Hilkalas' and Rava's assistance.
"Get this guy off me" the fifth bandit yells.
The first, third, and sixth bandits try to help. The first bandit pierces Sirrah's throat with an arrow, an awesome shot, but Rava's and Tana's quick magic prevents the arrow from doing much harm. The third bandit misses Sirrah as the sixth bandit charges in, but Sirrah somehow manages to avoid his slash with his hand axe.
The fourth bandit fires an arrow into Tana's shoulder, but Rava's magic takes away some of the sting.
Taking matters into his own hands, the fifth bandit tries to use a spell to scare Sirrah away, but Sirrah isn't easy to frighten. Doing so lowers bandit five's guard and Sirrah takes advantage of the situation. The fifth bandit then heals himself and moves down the wall and onto the building.
"Ha! You thought that you were the only one to bring a healer with you?" Jasper taunts and he climbs up the building and up onto the wall to confront Sirrah.
Pumpkin yelps, takes a quick snipe at Tana which distracts her and Hilkalas enough so that Pumpkin can run away.
[sblock=OOC]
Sirrah hits Bandit 5 for 10.
Jayce makes his death saving throw.
GM: | Ok, I'm stepping in a little here since Rava is an NPC. Rava would not heal Hilkalas only. She would move so that her Healing Word would give everyone she could temp hit points, not just her and Hilkalas (not only that, but she cannot move to U11 anyway since she only has a speed of 5). So, I am moving her to T16 before doing her Heal on Hilkalas. From there, she can climb the wall and get inside to help Jayce later on. | |
Rava heals Hilkalas, gives everyone but Jayce 5 temp hit points, and hits Pumpkin with Astral Seal.
Hilkalas gives Tana an attack which hits Pumpkin.
GM: | Rava had given Pumpkin -2 to all defenses, so a 14 does actually hit. It's only a dog. | |
Tana misses Pumpkin.
GM: | Pumpkin is on square R19 and Tana cannot shift there. I assume that you meant to shift to Q19 so that if an area attack targets Hilkalas and Tana, it targets Pumpkin as well. | |
Bandit 1 criticals Sirrah for 16 - 8 Tana's Channeling Shield - 5 temp = 3. He cannot push Sirrah from his angle.
natural 20 hits for 16.
Bandit 3 misses Sirrah.
12+mods misses
Bandit 4 hits Tana for 12 - 5 temp = 7.
18+mods hits for 12
Bandit 6 charges Sirrah with his handaxe and misses.
14+mods misses
Bandit 5 tries to cast a spell to cause Sirrah to run away, but it doesn't work out as intended.
4+mods misses Will
GM: | Sirrah gets an OA with CA against Bandit 5 for casting a ranged attack against him. | |
Bandit 5 heals himself for 16.
3 bonus heal points
Bandit 5 moves away across the roof.
Jasper climbs up the roof and up onto the wall.
Pumpkin misses Tana, shifts (part of attack action), and runs away.
13+mods misses
Note: Jayce needs to make a death saving throw.
46/49 Sirrah
48/55 Tana
-1/43 Jayce, prone, dying, unconscious,
bloodied
12 Bandit 1
Bandit 3
Bandit 4
8 Bandit 5, grants CA UENT Sirrah
14 Bandit 6
6 Jasper
32 Pumpkin, -2 to defenses UENT Rava, Aegis Tana,
bloodied, running
36/36 Hilkalas, 5 temp hit points
29/37 Rava, 5 temp hit points
Terrain: The entire area is wet from the rain.
The road is difficult terrain due to mud. The rest of the area is wet, but it doesn't affect movement.
Cliffs: The entire area is surrounded by wet, extremely hard to climb cliffs that go up for at least 50 feet. The trail is right next to the cliffs on the right and left hand sides of the map.
Outpost: The interior of the outpost cannot be seen, just the walls. In the front of the outpost is a large wooden gate. The bandits on the walls have a cover bonus to all defenses.
Rubble: Although climbable, the rubble is both difficult terrain and has the normal climb penalties.
Note: There are two ladders, one at V13 and one at V19.
The buildings are about 12 feet tall, so one can move from the 15 foot tall walls to a building with no problem. It's just a single extra square of movement.
There are doorways (doors are open) into the buildings at Y17 and Y18, but they are not visible on the map.
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