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Adventure: Escort Duty (DM: KarinsDad, Judge: TBD)

FourMonos

First Post
The marshal moves further down to the fort wall.

[sblock=Actions]
Movement: Move to Q-21.

(Standard convert) Movement: Move to U-24

[/sblock]

[sblock=ministats] ''Marshal Rikkert'', level 4 Human Fighter

Status: Battle Wrath Stance (+2 damage to weapon attacks)

Init: +5 Speed: 5 Perception: 19 Insight: 12

AC: 20 F: 21 R:16 W:15

HP: 32/43 Surges: 5/9 Surge Value: 10

AP: 1

Languages: Human, Goblin

Str: 20 Dex: 15 Wis: 10 Con: 10 Int: 10 Cha: 13

MBA: +13 vs. AC, 1d8 +11 (longsword)

Powers:
[ ] Marshal's Interdiction
[ ] Stone Fist Fury of Blows
[ ] Power Strike
[ ] Rain of Blows
[ ] Heroic Effort
[ ] Crowd Fighting

[/sblock]
 

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KarinsDad

Adventurer
GM: First note: For PCs attempting to climb the walls. Please do your climb skill rolls first but do NOT post any other actions after the climb check. After the PC climbs, I will handle what the PC sees and what happens, and then the player can post the rest of the PC's actions for the round. Also, the fort is 15 feet tall (climb of 6 squares) plus parapet (difficult terrain to climb over parapet, so 2 squares of movement). The climb DC is 12 and only one check is required.

Code:
-!b
 |
 |
 |a

So the PC has to climb from a to b and then step over the parapet.


Second note: Some people have their healing surge totals incorrect. The group had done (TMK) the ritual. If the group did not do the ritual, let me know now and then Rava has 0 surges remaining.

These are the notes that I have:

Encounter 1

2 Rava 5/7 (2 in the fight)
1 Sirrah 10/11 (1 after the fight)
1 Tana 10/11 (1 in the fight)

Encounter 2

2 Hilkalas 5/7 (1 in the fight, 1 after the fight)
4 Jayce 5/9 (2 in the fight, 1 second wind, 1 after the fight)
5 Rava 0/7 (2 in the fight, 1 death saving throw, 1 heal skill, 1 after the fight)
3 Sirrah 7/11 (1 second wind, 2 after the fight)
3 Tana 7/11 (2 in the fight, 1 after the fight)

Ritual

1 Hilkalas 4/7 (1 to power the ritual)
-4 Rava 4/7 (gains 4)
2 Sirrah 5/11 (donate 2 to Rava)
2 Tana 5/11 (donate 2 to Rava)

Encounter 3

1 Hilkalas 3/7 (1 in the fight)
0 Jayce 5/9
0 Rava 4/7
1 Sirrah 4/11 (1 second wind)
0 Tana 5/11



Sirrah grunts as the arrow his his leg, but ignores the pain. Without a good shot, he stows his bow, taking a moment to catch his breath while working at removing the rest of the alchemical substance. He separates himself from his mount in preparation to scale the wall.


Tana closes to within five squares of her intended target, then throws her sword again. Despite the reduced range, her accuracy wasn't as good.


Rava lifts her hand and the arrow that impacted Hilkalas is dampened. She then calls for the favour of her god and heals Hilkalas' wounds, before putting a holy bane on one of the archers.
Hilkalas rips the arrow from his chest. "Good work, now stay back!" he shouts to Rava, as he advances and blasts the archers with his arcane illusion, managing to hit only one of them, hopefully throwing him off the parapet.


The marshal moves further down to the fort wall.


Jasper tries to keep Pumpkin quiet and hide next to the fort. Pumpkin is not having any of that as he continues to bark away.


Hilkalas' attack knocks the first bandit off of the parapet. This appears to deter most of the other bandits as one misses Rava, one misses Hilkalas, and one misses Sirrah.

However, the mystic bandit does slam Hilkalas with a bolt of dark energy before moving to the other side of the fort.

[sblock=OOC]
Sirrah dismounts and does second wind.

Tana misses.

Rava misses Bandit 5 with Bane (note: B5 is NOT the Bandit that damaged Hilkalas, so Rava did not get the +2 bonus against B5 from Shield of Devotion).

Hilkalas hits Bandit 1 and misses Bandit 5.

GM: [Mention=10]Voda Vosa[/Mention], I have asked you on multiple occasions to put into the comment section of Invisible Castle which attack you are using, and the order of enemies that you are using the attack against and any other circumstances. Please do this like all of the other players.

Also in answer to your question, Bandit 2 is on the parapets on the map in plain sight and Bandit 3 was on square K-9 as per the OOC block last round (go look at the original map to zoom out the view). For this round, Bandit 3 has moved to N-4 (see below). Bandit 4 has moved in as well.


Bandit 1 falls off the parapet.

8 does not save.

Bandit 1 takes 6 damage in the fall

6 damage

Bandit 2 misses Hilkalas.

2+mods misses

Bandit 3 misses Rava.

natural 1 misses

Bandit 4 misses Sirrah.

6+mods misses

Bandit 5 hits Hilkalas for 8.

15+mods hits for 8

48/49 Sirrah, +2 to all defenses UENT Sirrah
55/55 Tana
32/43 Jayce
12 Bandit 1
6 Bandit 2
Bandit 3 (moved to N-4)
Bandit 4 (moved to K49)
14 Bandit 5
28/36 Hilkalas
37/37 Rava
Jasper/Pumpkin



Terrain: The entire area is wet from the rain.

The road is difficult terrain due to mud. The rest of the area is wet, but it doesn't affect movement.

Cliffs: The entire area is surrounded by wet, extremely hard to climb cliffs that go up for at least 50 feet. The trail is right next to the cliffs on the right and left hand sides of the map.

Outpost: The interior of the outpost cannot be seen, just the walls. In the front of the outpost is a large wooden gate. The bandits on the walls have a cover bonus to all defenses.

Rubble: Although climbable, the rubble is both difficult terrain and has the normal climb penalties.
[/sblock]

Fort Five.png
 


KarinsDad

Adventurer
As Sirrah gets to the top of the wall, an arrow flies past his head.

[sblock=Sirrah Only]
Sirrah sees two buildings within the outpost with a gap (alleyway?) between them. There are two bandits inside the fort on the ground: the one that Hilkalas hit with his spell and another wounded one.

The first bandit fires an arrow at Sirrah (who gets the cover bonus of the parapet), but misses.

9+mods misses

Sirrah can now take the rest of his action.

Note: There are two ladders, one at V13 and one at V19.

The buildings are about 12 feet tall, so one can move from the 15 foot tall walls to a building with no problem. It's just a single extra square of movement.

There are doors into the buildings at Y17 and Y18, but they are not visible on the map.
Fort Five Sirrah.png
[/sblock]
 

Son of Meepo

First Post
Sirrah climbs on top of the wall and makes his way around to the front. He draws his large blade from his belt and wordlessly bears down on the nearest guard.

Move: Climb the Wall
Move: Around the Wall to U22
Minor: Draw Falchion
Action Point: Charge to U18 with a Melee Basic Attack
Melee Basic Attack (Bandit 2) (1d20+10+1=24 AC, 2d8+7=12 damage)

Defender Aura (aura 1): While in the aura, any enemy takes a -2 penalty to attack rolls when it makes an attack that does not include among its targets either Sirrah or an ally of his who has this aura active. Marked enemies are not subject to this aura.

[sblock=Sirrah's Stats]Sirrah the Bleak Rider - Deathless Elf Berserker 4
Passive Perception 12, Passive Insight 12
AC 24, Fort 19, Reflex 18, Will 14
HP 48/49, Bloodied 24, Surge Value 12, Surges 4/11
Speed 6, Initiative +5
Action Points: 0, Second Wind [x]
At-Will Powers: Defender Aura, Jarring Smash, Run Down, Vengeful Guardian
Encounter Powers: Batter Down [], Daring Charge [], Long View [x], Dark Reaping []
Daily Powers: Rage Drake's Frenzy [x], Vanguard Lance [x]

Used Augmenting Whetstone.[/sblock]

[sblock=Mount's Stats]Sirrah's Mount - Valenar Riding Horse
Passive Perception 13, Passive Insight 13
AC 18, Fort 14, Reflex 16, Will 14
HP 36/37, Bloodied 18, Surge Value 9, Surges 0/1
Speed 10, Initiative +7
Encounter Powers: Nimble Beast [], Swift Rider [x][/sblock]
 

FourMonos

First Post
All thumbs at first, Jayce finally starts to climb the fort wall.

[sblock=Actions]
Movement: Climb the wall. Athletics check: Natural 1. An old roll parameters popped in there on accident, but you can see the d20 roll.

Standard convert: Climb the wall again: 32. Man did I climb that wall.

[/sblock]

[sblock=ministats] ''Marshal Rikkert'', level 4 Human Fighter

Status: Battle Wrath Stance (+2 damage to weapon attacks)

Init: +5 Speed: 5 Perception: 19 Insight: 12

AC: 20 F: 21 R:16 W:15

HP: 32/43 Surges: 5/9 Surge Value: 10

AP: 1

Languages: Human, Goblin

Str: 20 Dex: 15 Wis: 10 Con: 10 Int: 10 Cha: 13

MBA: +13 vs. AC, 1d8 +11 (longsword)

Powers:
[ ] Marshal's Interdiction
[ ] Stone Fist Fury of Blows
[ ] Power Strike
[ ] Rain of Blows
[ ] Heroic Effort
[ ] Crowd Fighting

[/sblock]
 


KarinsDad

Adventurer
OOC: The DC was only 12. A natural 1 is not an auto-fail on skill checks, so your first roll should be good enough.

GM: Yup. 1s do not auto-fail on skill checks.


As Jayce gets to the top of the wall, an arrow flies by.

[sblock=Jayce and Sirrah Only]
GM: I was having a real hard time seeing the NPCs on my low res laptop (my high res deskop was ok, but still a little tough), so just in case other people were having the same problem, I decided to get rid of the token names and replace the bandit pictures with dice. I figured that people knew who the PCs were without token names. Let me know if this works better for the two of you.


Jayce sees two buildings within the outpost with a gap (alleyway?) between them. There are two bandits inside the fort on the ground: the one that Hilkalas hit with his spell and another wounded one.

The sixth bandit fires an arrow at Jayce (who gets the cover bonus of the parapet), but misses.

8+mods misses

Jayce can now take the rest of his actions.

Note: There are two ladders, one at V13 and one at V19.

The buildings are about 12 feet tall, so one can move from the 15 foot tall walls to a building with no problem. It's just a single extra square of movement.

There are doorways (doors are open) into the buildings at Y17 and Y18, but they are not visible on the map.
Fort Five Jayce.png
[/sblock]
 

drothgery

First Post
Tana doesn't see any reason to try and scale the wall yet; she changes targets (#5 no longer being in short range) and throws her sword at #2. Then tries to get the kinks out of her shoulder after the second inaccurate throw. Still, no one is shooting at her yet ...

[sblock=actions]standard: RBA vs bandit #2 Ranged basic attack vs bandit #2; dmg (1d20+12=18, 1d8+7=14)[/sblock]

[sblock=immediate interrupt]Use Channeling Shield if an eligible target would otherwise be knocked below 0 HPs[/sblock]

[sblock=Tana]Tana—Female Gnome Swordmage 5
Initiative: +3, Passive Perception: 12, Passive Insight: 12
AC: 24, Fort: 16, Reflex: 18, Will: 15; — Speed: 5 (values in parens are with second wind bonus)
HP: 55/55, Bloodied: 27, Surge: 13, Surges left: 5/11;
Action Points: 0, Second Wind: Used
Powers -
Sword Burst
Booming Blade

Fade Away
Ghost Sound
Sword of Sigils
Dimensional Vortex
Channeling Shield
Use Vulnerability

Dimensional Thunder
Swordmage Shielding Fire

Farbond Spellblade Rapier +2
Runic Leather Armor +1
Amulet of Life +1

[/sblock]
 


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