Gilladian
Adventurer
I'm writing an adventure, and suffering badly from writer's block, so I'm here to solicit ideas. My PCs are 7th level, and they are currently in the underdark of my campaign world. Their purpose there is to track down a group of long-lost dwarves who fled into the underdark some 400 years earlier, and were lost.
The adventure I'm writing doesn't involve this, but is sort of a side-encounter as they travel, hunting for clues. They come across a group of Peck (whom I have altered to be somewhat less isolationist - they're driven by a racial debt to act as traders and runners-of-underdark markets- who have a home in a series of caves, and on an underground riverbank outside their home have set up a market where many of the nearby peoples come to trade.
The PCs will pass by once - experience the market, meet the Peck, may speak/trade or even discuss their goal with the Peck, and generally be on a neutral to friendly basis with them, but not really do anything too much, then pass on and go about their journey.
On their way BACK, a few days later, having either accomplished their mission or reached a dead-end, they pass back by the Peck market, and find a totally different scene. The market is disrupted, and the gate into the Peck town is being assaulted by a tribe of troglodytes. The trogs, if they could be communicated with, would tell the adventurers that the Peck have in their city, an artifact that belongs to the Trogs, and they WANT IT BACK!
My problem is that I know what was stolen from the Trogs (a magic weapon that they worshipped), and who stole it (some Urd), but I don't know why, I don't know why they promptly sold it to the Peck, and I'm not sure how the Trogs know that the Peck have it.
What could I do with the story to make it more interesting? Right now, I suspect my PCs will simply attack and kill the Trogs without ever discovering what's going on. Not that this is a BAD choice, but it is rather bland...
Anyone who wants to read more of what I've written so far, can go here: http://vishteercampaign.pbworks.com/w/page/103394919/Adventure with the Pech
The adventure I'm writing doesn't involve this, but is sort of a side-encounter as they travel, hunting for clues. They come across a group of Peck (whom I have altered to be somewhat less isolationist - they're driven by a racial debt to act as traders and runners-of-underdark markets- who have a home in a series of caves, and on an underground riverbank outside their home have set up a market where many of the nearby peoples come to trade.
The PCs will pass by once - experience the market, meet the Peck, may speak/trade or even discuss their goal with the Peck, and generally be on a neutral to friendly basis with them, but not really do anything too much, then pass on and go about their journey.
On their way BACK, a few days later, having either accomplished their mission or reached a dead-end, they pass back by the Peck market, and find a totally different scene. The market is disrupted, and the gate into the Peck town is being assaulted by a tribe of troglodytes. The trogs, if they could be communicated with, would tell the adventurers that the Peck have in their city, an artifact that belongs to the Trogs, and they WANT IT BACK!
My problem is that I know what was stolen from the Trogs (a magic weapon that they worshipped), and who stole it (some Urd), but I don't know why, I don't know why they promptly sold it to the Peck, and I'm not sure how the Trogs know that the Peck have it.
What could I do with the story to make it more interesting? Right now, I suspect my PCs will simply attack and kill the Trogs without ever discovering what's going on. Not that this is a BAD choice, but it is rather bland...
Anyone who wants to read more of what I've written so far, can go here: http://vishteercampaign.pbworks.com/w/page/103394919/Adventure with the Pech