Adventure Inc. Campaign

Geffin will happily look at any and all wares offered by the vendors (with no intention of buying), delaying the group by at least an hour. However, if there's a pie vendor, Geffin will most surely purchase some travelling food.

[sblock=OOC]
If there's a baker, Geffin will buy 1 gp worth of pies to take with him to eat whilst on the caravan
[/sblock]
 

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Bharash ignored the vendors for the most part, figuring he had all he would need for the current job in his pack already. Instead, he focused on following the rest of the group and tried not to step on anyone in the crowded street.
 

Zed begins to notice that he is moving, has been moving, without looking... Lost in the deep trance of his own reflection.

Letting his mirror amulet drop to his chest, Zed begins to get adjusted to his surroundings again.

Flasks, Flasks, mmm, spirits in flasks. Aren't we having a merry time. Where is that red and green flag...

Zed gives his best perusal at the numerous drinks offered by the flask at the "Flask of Fluid" dealer.

Eventually bartering 1 flask of "Careless Concoction". Spending 50 gold.

[sblock=OOC]
I'd like whatever 50 gold gets me in the way of interesting liquid thing. Your call Ian.Fleming.

passive perception for a red and green flag
[/sblock]
 

[sblock=Geffin]There is indeed a pie merchant! He gladly sells you three fruit pies and three meat pies of good quality, each sized to be a full meal.[/sblock]
[sblock=Zed]The merchant, rather flustered with your mannerisms, presses a vial into your hand and shoos you away. A tiny label on the stopper reads "CLARITY" (Spend a heaing surge when you drink, but get the ability to reroll one d20 roll with an additional +1 bonus instead of getting hitpoints. You must use the new results regardless.[/sblock]
[sblock=Bharash]Despite your best efforts, you managed to squash a rather fat rat under your giant foot. It makes a mess on the road, your boot/foot (unsure), and it's kinda stuck to you.[/sblock]
 

Richard stands in the centre of the market, observing his new found companions and their behavior: the halfling’s ebullient enthusiasm, the dragonborn’s steady gravitas, the eladrin’s endearing narcissism and the dwarf’s…
…he carefully watches the dwarf, face turned down, quietly leaving the band; losing himself in the throng of people.
Beneath his breath, Richard whispers,
“If we do meet again, we'll smile indeed; If not, 'tis true this parting was well made.”
Standing on a nearby overturned box, he stands to his full height and breathes deeply. As his exhalation connects with his larynx, the music takes shape and the words form. Lost in the sea of melody, Richard sings a song of parted friends that never were and of safe passage and turning fate for the one named Morrek.
 

Grimacing in disgust at the rat innards squishing between his bare toes, Bharash was attempting to scrape the rat bits onto the street when he heard Richard's song in the sudden hush which came over the merchants. The song reminded him of the friends and family he had left behind when he left his clan's home in the mountains, who he hadn't seen in nearly a decade now. Looking around, Bharash saw Morrek lumbering away, and he said a quick prayer to Bahamut to look after Morrek and to bring him back to them safely one day, as the strains of Richard's song flowed over the inhabitants of Membership Row and the rest of the Artisan's quarter.
 

After the tune ends Richard waits for the last note to die before stepping gracefully off of the box. Gesturing gently to his companions he says,
“Our time for preparation is done. There are people waiting for our help. Come, let us do so”
With that, he heads to the caravans.
 

It didn't take long for the pace to resume. Caravans were being loaded for the next day, though none seemed to be leaving this evening. Thanks to Geffin's efforts, it's about 2 PM before you locate the Kremen brother's caravan. There are four stout covered wagons total, ready to receive two draft horses each. A labourer is checking the first three wagons to make sure everything is secure, while the fourth stands empty. The brothers, for the time being, are nowheres to be seen. The labourer notices you all out of the corner of his eye, but focuses on his job instead of the four of you.
 

Geffin will saunter over to the labourers, "I'd offer y'all a hand, but well lookit the arms on you fellas, I'd be getting in de way. I don't mind tellin' ya I wouldn't want to be gettin' on yer bad side that's fer sure." Geffin says to them, plopping down on the nearest crate/barrel/inanimate object.

"So where be the boss? We be lookin' to join you fellas" the halfling says to the group.
 

The lone labourer casts a wary eye at Geffin. "Err... Bosses be over there." he mumbles while pointing over his shoulder.

It turns out that the Kremen brothers are twins, though with some minor differences. Both brothers were built stockily and were carrying a rather heavy crate between them. One brother was dressed in a tunic, leggings and boots cut in a fashion typically favoured by those who have received formal training at arms. He sported a nose that had been broken previously and a noticeable scar across his lip. The other had no such defects and wore clerical vestments embroidered with the symbol of Avandra. Despite the quality of their clothing (and assumed wealth that goes along with it), both brothers look as if they are more than willing to put their fair share of hard work in.
 

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