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Adventure: Just Before Nightfall (DM:johnmeier1, Judge:Ozymandias79)

"Tonk! You gonna let them do that to you..."
"Pfft. No! Is only little setback! Thank you for the heal!"

Tonk flip-kicks to his feet. (Move: Stand)

Tonk is healed for 8 HP. Also, he gains 5 temporary HP from Half-Orc Resilience.


"Okay! I is super-embarass by last attack of me. I try again!"

Tonk swings away...
Minor Action: Bravo - Chose Prey - Dwarf, Tonk gains +2 attack and damage until EONT.
Standard Action: Disheartening Strike 1d20+8+2=23 v. AC; expend Furious Assault for +1d8 damage -- 1d8+9+1d8+2=20; if hit, the dwarf suffers a -2 penalty to all attack rolls until Tonk's EONT.

DAMAGE IS NON-LETHAL!


[sblock=Tonk's Stats]Tonk - Half-Orc Rogue 2
Passive Perception 18, Passive Insight 18
AC 17, Fort 16, Reflex 18, Will 14
HP 14/29 + 5 THP, Bloodied 14, Surge Value 7, Surges 7/8
Speed 6 (+2 on charge), Initiative +8
Action Points: 1, Second Wind
At-Will Powers: Clever Strike, Disheartening Strike
Encounter Powers: Furious Assault, King's Castle, Tumble
Daily Powers: Handspring Assault, Vanguard Mace +1
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Dextyr's heart jumped a beat as he saw his punch-brother fall under the sheild of the dwarf and then was surrounded by her companions. Caution took a backseat in his mind and he rushed forward to aid his friend.

Die Dwarf! Dextyr shouted and threw out his arm, raw arcane energy shooting forth and slamming into the dwarf. As soon as the bolt of energy departed, his hand shot down and he drew out his longsword. The bolt strikes Hausk full force and she staggers.

Janus is spun around by the arrow as it passes through his body. Screaming he continues the motion and completes the revolution as the last words of a spell escape his lips, his hand shoots forward dramatically, but no blast is forth coming, no feiry doom envelops his enemies. Instead, soothing music full of gentle pianos and double bass notes fill the air, whilst small “Z” shaped snow flakes circle the heads of the three enemies standing over the injured Tonk. Their movements all seem slower and drowsy. Shorrin takes off in a sprint, unwilling to let a companion die.

Peeking over the rock, Murphy sees Tonk go down after a glorious charge towards the dwarf. After seeing Dextyr fire off a blast of energy, one that he was all too familiar with and the spell of Janus triggered, Murphy knew he had to act. Pointing at the dwarf a wisp of shadow from the tree behind him crawled up his back. Murphy then takes aim with his crossbow and fires a bolt at the dwarf. With the appearance of Shorrin through his sights, the bolt was not as accurate as he'd like it to be. Throwing the weapon down in disgust, Murphy moves forward, hot on the heels of Shorrin and draws his blade. The time for stealth is over and his foes shall feel the sting of his blade shortly.

Larinza dashes forward unable to clear the distance in time she rushes down the road and shouts at Tonk. "Tonk! You gonna let them do that to you, I'll be right over there, we'll take them apart."

"Pfft. No! Is only little setback! Thank you for the heal!"

Tonk flip-kicks to his feet.

"Okay! I is super-embarass by last attack of me. I try again!"

Tonk swings away, striking the dwarf in the head and knocking her to the ground, unconscious.

Her allies react swiftly, Zehis moves back and waves his wand causing a thunderclap to hit Tonk and Shorrin and while the fighter shrugs it off, the rogue is blooded and dazed from the noise. Take them out, our benefactor has sent help.

Ackurno roars with a spray of cold jetting from him jaws. Tonk dodges easily but Shorrin catches the brunt of it at the end of his run. The dragonborn strikes out with his longsword at the half-orc, missing completely but then turns his swing back into Tonk. He drops to the ground, dying from the wound.

The Halfling stabs out at Shorrin from next to her remaining ally, but she can’t seem to penetrate his armor. Janus’s spell seems to overcome her and she drops to the ground unconscious. Alefel moves closer to his comrades and looses an arrow at the distant mage, scoring a second hit and bloodying the wizard.

From the nearby tower, a pair of creatures emerge from the shadows. They are pale humans with torn clothing and menacing stares, fingers ending in long claws. Avoiding the remaining sunlight, they move through the shadows cast by the boulder and nearby trees, charging towards Dextyr with claws raised. Hsssssssssss! He deflects both blows with his light shield.


[sblock=status] Lots of action, note that unconscious makes that character helpless, –5 penalty to all defenses, can’t take actions or flank, and prone.
Murphy AE5 37/37
Tonk AF8 dazed, dying 0/24
Zheis AH11
Hausk AG9 unconscious 0hp
Trotaiale AG7 unconscious sleep spell
Ackurno AG8 slow
Alefel AG10
Pale creature W4
Pale creature X4
Janus Q8 bloodied 15/30 ß you’re up
Shorrin AF7 24/43
Larinza AA7 34/34
Dextyr W3 33/33
[/sblock]

[sblock=mechanics]
Zheis moves to AH11, Thunder Blast 1d20+7=24 vs. Tonk Fort and 1d20+9=14 vs. Shorrin Fort for 1d8+4=7 thunder and dazed
Ackurno minor Dragon Breath 1d20+6=10 vs. Tonk Ref and 1d20+8=17 vs. Shorrin Ref for 1d6+2=8 cold, standard Longword 1d20+10=14 vs. Tonk AC for 1d8+3=6 damage, Save vs. slow 1d20=9, martial recovery 1d20+10=30 vs. Tonk for 1d8+3=11
Trotaiale Short Sword 1d20+12=16 vs. Shorrin AC for 1d6+4=9, save vs. sleep 1d20=3
Alefel move to AG10, Longbow 1d20+9=27 vs. Janus AC for 1d10+4=7 damage
Pale creatures move then charge to W4 and X4 claws 1d20+12=17 and 1d20+12=14 vs. Dextyr AC
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[sblock=Religion 15]
Vampire Spawn Flesh ripper (medium natural humanoid undead) Contrary to popular folklore, vampires are not hampered by running water or repelled by garlic, and they don’t need invitations to enter homes. Wooden stakes hurt them, but no more so than any other sharp weapon. A vampire does not cast a shadow or produce a reflection in a mirror.
[sblock=Religion 20]
A vampire lord can make others of its kind by performing a dark ritual Performing the ritual leaves the caster weakened, so a vampire lord does not perform the ritual often.
[sblock=Religion 25]
A vampire spawn is destroyed by sunlight. They are also immune to disease and poison and resistant to necrotic damage [/sblock]
[/sblock]
[/sblock]

[sblock=map]
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[sblock=OOC]
John do you mind PC's posting out of initiative order (since all the PC's go before the bad guys) or do you prefer us to post in the order you have us listed. Just thought I'd ask to be clear, although I think we all posted a bit out of turn last round.
[/sblock]
 

[sblock=initiative]I don't mind PCs posting in any order, I mentioned it once, so feel free to go now or wait if your action depends on another PC.[/sblock]
 

Shorrin growls in rage as the half-orc falls. He quickly steps over Tonk's body and let's fly a blast of acid. The acid makes the previous pile of ice look puny, and engulfs the four attackers. He shows the elf his shield, then ducks down at the last moment and smashes the creatures knee. "My threats are never idle!" He roars as his blow lands true.


[sblock=OOC/Actions]

Move Action: Use Pass Forward to move to AF9 without taking an AoO from AG8

Minor Action: Dragon's Breath starting at AG9 (moving down the map, it should get all of them except for the one off to the side). To Hit = 17 vs. Reflex Dmg = 7 acid
[sblock=rolls]
1d20+7=16 it's actually 17 if that matters, I had a typo in my character sheet. 1d6+4=7 [/sblock]

Standard Action: Spinning Sweep on the guy at AG10. Also marking him. 19 vs AC 14 damage
[sblock=rolls]
1d20+9=19 if it hits, the target is knocked prone

1d10+5=14[/sblock][/sblock]
 

As the pale creatures strike out at him Dextyr ducks and steps around the creature. Not having much time to examine them, Dextyr is not sure what exactly these pale skinned humans are, but they would soon be dead. He begins singing a battle hymn, and as the magic of the words reaches Janus, he feels revitalized and his previous wounds seem less grievous than before. As the reaches the end of the hymn his voice raises and ends in a loud shout, which knocks the first pale skinned human back a few steps.

[Sblock=Mechanics]
Free Action = Religion Check (Monster Knowledge); 1d20+5 (religion check)=13
Move Action = Shift to V4
Minor Action = Majestic Word on Janus, spend HS+4 & can slide 1 square if you'd like
Standard Action = Shout of Triumph;1d20+5 (vs Fort - W4)=17; 1d20+5 (vs Fort - X4)=15; 1d6+4 (damage)=7
[/sblock]

[sblock=statblock]
Dextyr M’rgan- Male Half-Elf Bard 2
Current Conditions: none
Passive Insight: 18 Passive Perception: 12; Senses: Low-light
Temp Hit Points: 0
HP [33]: 33 Bloodied: 16 Surge Value: 8; Surges Per-Day [10]: 10
AC: 18 Fortitude: 15 Reflex: 15 Will: 17
*Cloak of Distortion: Ranged attacks over 5 squares (-1 attack).*
Speed: 5 (w/ heavy armor) Size: Medium
Action Points: [1]
Second Wind: available
Powers
Virtue of Valor (1/round, ally within 5 squares bloodies or kills enemy, grant 4 temp hit points)
War Song Strike
Vicious Mockery
Majestic Word [2] - used 1
Words of Friendship
Shout of Triumph - used
Eldritch Blast - used
Stirring Shout
Inspiring Word
Song of Courage
Group Diplomacy: All allies within 10 squares of Dextyr gain a +1 bonus to Diplomacy checks.

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Murphy points at the prone figure of Trotaiale and shadows cast by Shorrin's massive frame begin crawling over her, like tiny ants swarming over a fresh meal. Smiling as he steps forward, Murphy stands over the halfling, her helpless frame lying unmoving on the soft grass just off the dirt path. With the chaos of battle all around him, Murphy finds things are strangely quiet, as if it's just the two of them in all the world. The clang of metal from Shorrin's ongoing battle with his foes, the arcane powers blasting forth from Janus and Dextyr, even Larinza's tactical commands all fade into background noise. Here, here was his first. Here was his prize, laid out before him and Murphy could feel that this was the time.

His blade poised before him, the human takes a deep breath before plunging it into her stomach. The bastard sword easily slides through the leather armour and soft tissue underneath. Murphy sees a soft glow about her as he twists the blade, causing a twitch in her figure. The assassin looks to the shadows cast by all the forms about him and nods, whispering "Yes, you may feast" and suddenly the shadows turn from following the forms of the battle and turn their attentions to Trotaiale. They begin tearing and clawing at the prone form as Murphy's grin grows even wider, the shadows cause no physical damage to the halfling, but rather feed on the aura surrounding her. With her glow fading, Murphy focuses on his new blade and begins drawing the last bits of her energy into himself. With their hunger satiated, for now, the shadows return to their normal actions. Murphy feels renewed and turns his attention back to the action, the normal sounds of battle wash over him and the assassin looks for his next foe.

[sblock=ooc]
Free: put 1 shroud on Trotaiale
Move: to AH6
Standard - Coup de Grace on the hobbit halfling - Shadow Storm - vs ac (incl. 2 for CA) (1d20 12=27) Hits AC 27, auto-crit because she's helpless - total damage is 27 (10+5+1(CA - amulet)+1(crit)+4(# of creatures around her)+6 (shroud)
necrotic (1d6=1)
If this is equal to or greater than her bloodied (and Murphy gains 5 THP (lifedrinker sword)
Minor: n/a
[/sblock]

[sblock=ministats]Murphy Tang Male Human Assassin 4
Initiative: +6, Passive Perception: 17, Passive Insight: 14, Senses: Normal
AC:20, Fort:16, Reflex:18, Will:19
HP:37/37+5thp, Bloodied:18, Surge Value:9, Surges left:8/8
Action Points: 1
Powers:
Inescapable Blade
Shadow Storm
Assassin's Shroud
Shadow Step
Changeling Disguise

Shadow Darts
Army of the Night
Sneak Attack
Changeling's Trick
Shade Form

Targeted for Death
Lurking Shadow
Talon Amulet
Deathcut Leather Armour


Conditions:

Important Stuff: When Murphy kills with a melee attack, gains 5 thp.
When attacking with CA, add +1 damage (Talon Amulet)

Full sheet: L4W:PC:Siblyx (renau1g - ENWiki)[/sblock]
 
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As Shorrin moves, the other dragonborn lashes out with his longsword that bounces off the plate armor. The icy dragonborn turns his sword at the last second and still scores a minor wound, bloodying Shorrin.

[sblock=Shorrin]You need to roll for each target, and just put the name of the enemy next to each roll. Assuming your first hit is the halfling, now roll for the dragonborn, dwarf and elf. Also there is an immediate reaction, not AoO on your movement 1d20+10=16 for 1d8+3=11 Miss, Martial Recovery 1d20+10=23 for 1d8+3=4 but good news, you get your Dragonborn Fury bonuses to all those attacks!

The elf is hit and knocked prone by the spinning sweep.[/sblock]
 

[SBLOCK=ooc Ren]
Ren, loved the descriptive for Murphy's turn. Very Dark. Very nice indeed.
Now you just need to chop her up and put her bits into some garbage bags and we're all set!
[/sblock]
[sblock=OOC John]
John, does a skill like religion get a passive score? Dextyr would have a passive religion score of 15, so would he know what it is he is fighting or would I have to make a roll for something like that? What type of action would it take if I did have to roll?
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