Dextyr's heart jumped a beat as he saw his punch-brother fall under the sheild of the dwarf and then was surrounded by her companions. Caution took a backseat in his mind and he rushed forward to aid his friend.
Die Dwarf! Dextyr shouted and threw out his arm, raw arcane energy shooting forth and slamming into the dwarf. As soon as the bolt of energy departed, his hand shot down and he drew out his longsword. The bolt strikes Hausk full force and she staggers.
Janus is spun around by the arrow as it passes through his body. Screaming he continues the motion and completes the revolution as the last words of a spell escape his lips, his hand shoots forward dramatically, but no blast is forth coming, no feiry doom envelops his enemies. Instead, soothing music full of gentle pianos and double bass notes fill the air, whilst small “Z” shaped snow flakes circle the heads of the three enemies standing over the injured Tonk. Their movements all seem slower and drowsy. Shorrin takes off in a sprint, unwilling to let a companion die.
Peeking over the rock, Murphy sees Tonk go down after a glorious charge towards the dwarf. After seeing Dextyr fire off a blast of energy, one that he was all too familiar with and the spell of Janus triggered, Murphy knew he had to act. Pointing at the dwarf a wisp of shadow from the tree behind him crawled up his back. Murphy then takes aim with his crossbow and fires a bolt at the dwarf. With the appearance of Shorrin through his sights, the bolt was not as accurate as he'd like it to be. Throwing the weapon down in disgust, Murphy moves forward, hot on the heels of Shorrin and draws his blade. The time for stealth is over and his foes shall feel the sting of his blade shortly.
Larinza dashes forward unable to clear the distance in time she rushes down the road and shouts at Tonk.
"Tonk! You gonna let them do that to you, I'll be right over there, we'll take them apart."
"Pfft. No! Is only little setback! Thank you for the heal!"
Tonk flip-kicks to his feet.
"Okay! I is super-embarass by last attack of me. I try again!"
Tonk swings away, striking the dwarf in the head and knocking her to the ground, unconscious.
Her allies react swiftly, Zehis moves back and waves his wand causing a thunderclap to hit Tonk and Shorrin and while the fighter shrugs it off, the rogue is blooded and dazed from the noise.
Take them out, our benefactor has sent help.
Ackurno roars with a spray of cold jetting from him jaws. Tonk dodges easily but Shorrin catches the brunt of it at the end of his run. The dragonborn strikes out with his longsword at the half-orc, missing completely but then turns his swing back into Tonk. He drops to the ground, dying from the wound.
The Halfling stabs out at Shorrin from next to her remaining ally, but she can’t seem to penetrate his armor. Janus’s spell seems to overcome her and she drops to the ground unconscious. Alefel moves closer to his comrades and looses an arrow at the distant mage, scoring a second hit and bloodying the wizard.
From the nearby tower, a pair of creatures emerge from the shadows. They are pale humans with torn clothing and menacing stares, fingers ending in long claws. Avoiding the remaining sunlight, they move through the shadows cast by the boulder and nearby trees, charging towards Dextyr with claws raised.
Hsssssssssss! He deflects both blows with his light shield.
[sblock=status] Lots of action, note that unconscious makes that character
helpless, –5 penalty to all defenses, can’t take actions or flank, and prone.
Murphy AE5 37/37
Tonk AF8 dazed, dying 0/24
Zheis AH11
Hausk AG9 unconscious 0hp
Trotaiale AG7 unconscious sleep spell
Ackurno AG8 slow
Alefel AG10
Pale creature W4
Pale creature X4
Janus Q8 bloodied 15/30
ß you’re up
Shorrin AF7 24/43
Larinza AA7 34/34
Dextyr W3 33/33
[/sblock]
[sblock=mechanics]
Zheis moves to AH11, Thunder Blast
1d20+7=24 vs. Tonk Fort and 1d20+9=14 vs. Shorrin Fort for 1d8+4=7 thunder and dazed
Ackurno minor Dragon Breath
1d20+6=10 vs. Tonk Ref and 1d20+8=17 vs. Shorrin Ref for 1d6+2=8 cold, standard
Longword 1d20+10=14 vs. Tonk AC for 1d8+3=6 damage, Save vs. slow 1d20=9, martial recovery
1d20+10=30 vs. Tonk for 1d8+3=11
Trotaiale
Short Sword 1d20+12=16 vs. Shorrin AC for 1d6+4=9, save vs. sleep 1d20=3
Alefel move to AG10, Longbow
1d20+9=27 vs. Janus AC for 1d10+4=7 damage
Pale creatures move then charge to W4 and X4
claws 1d20+12=17 and 1d20+12=14 vs. Dextyr AC
[/sblock]
[sblock=Religion 15]
Vampire Spawn Flesh ripper (medium natural humanoid undead) Contrary to popular folklore, vampires are not hampered by running water or repelled by garlic, and they don’t need invitations to enter homes. Wooden stakes hurt them, but no more so than any other sharp weapon. A vampire does not cast a shadow or produce a reflection in a mirror.
[sblock=Religion 20]
A vampire lord can make others of its kind by performing a dark ritual Performing the ritual leaves the caster weakened, so a vampire lord does not perform the ritual often.
[sblock=Religion 25]
A vampire spawn is destroyed by sunlight. They are also immune to disease and poison and resistant to necrotic damage [/sblock]
[/sblock]
[/sblock]
[sblock=map]
[/sblock]