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Adventure: Just Before Nightfall (DM:johnmeier1, Judge:Ozymandias79)

Hausk moves forward Where is the stupid half-orc, I wanted to kill him first! "Here I is!" shouts Tonk with unmasked glee. The dwarf blocks the blow easily with her shield, than bashes Tonk to the ground. She follows up with her warhammer on the rogue’s head. [FONT=&quot]
[/FONT]
[FONT=&quot]Ackurno moves up next to her and stabs the prone Tonk with his sword, but for a minor wound. [/FONT]A crossbow bolt flies from the far trees and strikes Shorrin’s armor, not penetrating. The small, thin form of Trotaiale drops from the trees and moves next to her allies.

The wizard, Zheis, moves away from the campfire slowly, a contemptuous frown on his face. He draws out his wand and points it towards the far group. Arcane missiles fly towards Shorrin critically striking the dragonborn. The elf moves slowly backwards and fires an arrow at Janus, striking the wizard from afar.


[sblock=status] Okay, the PCs get to go again. Tonk is still just before the bad guys (and in a bad way at the moment)

Name, Init, Position, Status
Murphy 20, Y5, insubstantial, 37/37
Tonk 18, AF8, prone, bloodied, 6/24
Ackurno15, AG8
Alefel 15, AH16, one shroud
Hausk 15, AG9, bloodied
Trotaiale 15, AG7
Zheis 15, AL13
Janus 14, Q8, 22/30 <-- your turn!

Shorrin 11, R8, 31/43
Larinza 10, Q7, 34/34
Dextyr 10, R7, 33/33
[/sblock]

[sblock=mechanics]
Hausk moves to AG9, trigger’s Tonk’s action, KenHood posted, minor Shield Bash 1d20+9=17 vs Tonk Fort for 2d6+3=9 and knock prone, Warhammer 1d20+13=21 vs Tonk AC for 1d10+3=5
Ackurno1 moves to AG8, Longsword 1d20+12=27 vs Tonk AC for 1d8+3=4
Alefel perception check 1d20+11=16 moves to AH16, Longbow 1d20+9=20 vs. Janus for 1d10+4=8 damage
Zheis moves to AL13, Magic Missile 1d20+7=27 vs. Shorrin for 2d4+4=12 force damage
Trotaiale Crossbow 1d20+10=15 vs. Shorrin AC, drop to AH10 moves to AG7 and draws short sword
[/sblock]
 

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[sblock=OOC]
Not sure if we have to act in exact order or not, but was feeling the itch to post (I feel the need to post at lease once a day if I can..). If my action has to wait for the others to go, then I'll adjust as necessary
[/sblock]

Dextyr's heart jumped a beat as he saw his punch-brother fall under the sheild of the dwarf and then was surrounded by her companions. Caution took a backseat in his mind and he rushed forward to aid his friend.

"Die Dwarf" Dextyr shouted and threw out his arm, raw arcane energy shooting forth and slamming into the dwarf. As soon as the bolt of energy departed, his hand shot down and he drew out his longsword.

[sblock=Mechanics]
Move Action = move to W3
Standard Action = Eldritch Blast vs Hausk; 1d20+5 (Eldritch Blast vs reflex)=22 1d10+4 (Damage)=14
Minor Action = Draw Longsword
[/sblock]
[sblock=Stat Block]
Dextyr M’rgan- Male Half-Elf Bard 2
Current Conditions: none
Passive Insight: 18 Passive Perception: 12; Senses: Low-light
Temp Hit Points: 0
HP [33]: 33 Bloodied: 16 Surge Value: 8; Surges Per-Day [10]: 10
AC: 18 Fortitude: 15 Reflex: 15 Will: 17
Speed: 5 (w/ heavy armor) Size: Medium
Action Points: [1]
Second Wind: available
Powers
Virtue of Valor (1/round, ally within 5 squares bloodies or kills enemy, grant 4 temp hit points)
War Song Strike
Vicious Mockery
Majestic Word [2]
Words of Friendship
Shout of Triumph
Eldritch Blast - used
Stirring Shout
Inspiring Word
Song of Courage
*Cloak of Distortion: Ranged attacks over 5 squares (-1 attack).*
Group Diplomacy: All allies within 10 squares of Dextyr gain a +1 bonus to Diplomacy checks.

[/sblock]
 
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Janus is spun around by the arrow as it passes through his body. Screaming he continues the motion and completes the revolution as the last words of a spell escape his lips, his hand shoots forward dramatically, but no blast is forth coming, no feiry doom envelops his enemies. Instead, soothing music full of gentle pianos and double bass notes fill the air, whilst small “Z” shaped snow flakes circle the heads of the three enemies standing over the injured Tonk.

[sblock=ooc]
Don't know about you guys but I am finding the map popup mechanism rather frustrating. I have to keep opening and closing it to work out who is where. It also does not work at all on my iphone. Can I request that you just have the map as a pic within the post please.

Standard Action: sleep spell centered on AI8 1d20+6 vs Will=19
Hit: Target is slowed (save ends). If the target fails its first saving throw against this power, the target becomes unconscious (save ends)
Miss: Target is slowed (save ends)

Move Action: none
[/sblock]
[sblock=Janus stat block]
Janus Reinhardt - Male Human Wizard 3
Passive Perception: 14, Passive Insight: 19
AC: 18, Fort: 13, Reflex: 16, Will: 17 -- Speed: 6
HP: 30/30, Bloodied: 11, Surge Value: 5, Surges left: 7/7
Initiative: +4
Action Points: 0, Second Wind: Not Available
Powers: Magic Missile, Ray of frost, Thunderwave, Icy Terrain (Used), Color Spray (Used), Freezing Cloud(Not Memorized/Used), Sleep (Memorized/Used),
Expeditious Retreat (Memorized/Used), Feather Fall (Not Memorized/Used),
[/sblock]
 

[sblock=OOC Map]
Don't know about you guys but I am finding the map popup mechanism rather frustrating. I have to keep opening and closing it to work out who is where. It also does not work at all on my iphone. Can I request that you just have the map as a pic within the post please.

I always copy a picture of the map to my desktop. Then as I and the other players make their moves I modify the map to show where everyone is. Then when the DM posts a new map, I copy that one over and repeat.

I suppose that might not work on an iphone.

Oh, and btw, don't area attacks require an attack roll for each target?

[/sblock]
 

Shorrin takes off in a sprint, unwilling to let a companion die...

[sblock=mechanics]

Was going to try to Run/Move/Use Dragon Breath... but I'd end up hitting Tonk. So.....

Double run.... I figure it should move me to AF-7 next to Tonk.[/sblock]
 


[sblock=ooc]
oops yeh, the other rolls are here 12 and 21. I will head from left to right.

As for the map, your suggestion is not without merit. However thats a little more effort than simply scrolling up or down. If it cant be done then my iPhone updates will stop and I guess I will have to wait till I get home then do the old window switcharoo.

[/sblock]
 

Peeking over the rock, Murphy sees Tonk go down after a glorious charge towards the dwarf. After seeing Dextyr fire off a blast of energy, one that he was all too familiar with and the spell of Janus triggered, Murphy knew he had to act. Pointing at the dwarf a wisp of shadow from the tree behind him crawled up his back. Murphy then takes aim with his crossbow and fires a bolt at the dwarf. With the appearance of Shorrin through his sights, the bolt was not as accurate as he'd like it to be. Throwing the weapon down in disgust, Murphy moves forward, hot on the heels of Shorrin and draws his blade. The time for stealth is over and his foes shall feel the sting of his blade shortly.

[sblock=ooc]
*Assumes dwarf is still standing, if not, then please change target to Ackurno
Free: put 1 shroud on Hausk
Standard - fire crossbow at Hausk - vs ac; dmg; sneak attack; shroud (1d20+8=15, 1d8+4=12, 2d6=9, 1d6=1) Hits AC 17 (forgot +2 from CA) for 23 damage (forgot +1 dmg from having CA)....
Free: drop crossbow
Move: to AE5
Minor: Draw blade

[/sblock]

[sblock=ministats]Murphy Tang Male Human Assassin 4
Initiative: +6, Passive Perception: 17, Passive Insight: 14, Senses: Normal
AC:20, Fort:16, Reflex:18, Will:19
HP:37/37, Bloodied:18, Surge Value:9, Surges left:8/8
Action Points: 1
Powers:
Inescapable Blade
Shadow Storm
Assassin's Shroud
Shadow Step
Changeling Disguise

Shadow Darts
Army of the Night
Sneak Attack
Changeling's Trick
Shade Form

Targeted for Death
Lurking Shadow
Talon Amulet
Deathcut Leather Armour


Conditions:

Important Stuff: When Murphy kills with a melee attack, gains 5 thp.
When attacking with CA, add +1 damage (Talon Amulet)

Full sheet: L4W:PC:Siblyx (renau1g - ENWiki)[/sblock]
 

[sblock=OOC] Dextyr's Eldritch Blasts hits, but the dwarf still stands. Janus hits both the halfling (maybe not) and the dwarf with Sleep. Murphy misses the dwarf.

I have the same problem with pictures on my iPod touch as the iPhone, but not sure how to fix it so any advise would help
[/sblock]

[sblock=Janus] The halfling will use second chance to make you reroll your hit with Sleep[/sblock]

[sblock=Spoiler] So I thought I will give you the enemies defenses so that you can use them as target numbers. Feel free to ignore these if you want to preserve the mystery. They are all in the Monster Manuals anyway.
Zheis (human mage) AC 17 Fort 13 Ref 14 Will 15
Hausk (dwarf hammerer) AC 23 Fort 18 Ref 15 Will 17
Trotaiale (halfling prowler) AC 18 Fort 14 Ref 17 Will 15 (AC/Ref are +4 now)
Ackurno (dragonborn soldier) AC 20 Fort 18 Ref 16 Will 15
Alefel (elf archer) AC 15 Fort 11 Ref 13 Will 12
[/sblock]
 

[sblock=OOC]
So are we just waiting on Larinza now? I suppose Tonk gets his turn as well and then the bad guys go again. We should try and drop that dwarf, and then concentrate our damage.
[/sblock]
 

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