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Adventure: Just Before Nightfall (DM:johnmeier1, Judge:Ozymandias79)

[sblock=OOC]I have set up the map to have the party starting at the edge of the map and waiting for Murphy to move into position. Tonk is at I10 at the moment, in shadow, but I will wait for KenHood to tell me if he crossing with Murphy or later (there is just enough shadow for him to move across the brook UNDER the bridge) and then move along the sides to either the trees at T0 or P24. Feel free to roll in the dice room "Just Before Nightfall" Online Dice Roller One stealth check is enough unless you try to do something other than continue moving in cover.[/sblock]
 

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"Do try and keep them together, mayhaps take out the sentry silently then I will drop a few nasty area effecting spells to help out this little abmush. Oh and don't expect them to be in the same spot." Janus adds to the briefing.
 

"Tonk, Murphy, head out first, get ahead and sneak, we'll come along behind and provide the bait."
"Hey! Is much rude for to say go and do and such! Everybody know is more good to say please! And you know is much funny that all of sudden everybody want to hit guy who everybody say, 'No hit, Tonk! Oh, no, Tonk! You is bad for to do, Tonk!' I think maybe everybody owe sorry to me, yes? Because if you do what I do little while back, we no have to do this now."
 

"Yes Tonk, you have proven to be a remarkable judge of character", Dextyr responds to Tonk.
"But this time it will not be the brawl of friendship that they receive."

Dextyr furrows his brow for a moment and looks over at Tonk.
"Was it not just yesterday that we had to disrupt that ambush Lilf had set for us. We should keep an eye out for any possible traps they may have set, as I do not feel like having another bunch of logs dropped on us"

[sblock=OOC]
If they are setting an ambush, perhaps they have set some traps as well. We should keep an eye out just in case.
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Shorrin reaches over and pats the half orc on the shoulder, "It's time to strike again it seems Tonk. No friendship this time. Land fatal strikes this time."

Shorrin gets his weapons ready, "Perhaps... We can simply force them to act toward us? I did upset them earlier. We need not march into their camp, since they surely have prepared the battleground. Let me march, allow me to grace them with words of fury. Then watch them come to us." Shorrin pauses momentarily, " They seemed to have at least three people that prefer ranged attacks. The halfling had a crossbow, the elf... is an elf, and of course the wizard."

Shorrin appears lost in thought, then finally snaps to. "I do not know the best way to attack. I will trust your orders Larinza." Without waiting for a response, Shorrin begins walking toward their destination.
 

"Thank you. Is nice for you to say."

"Okay. Now is more simple plan, yes? I like the walk up and talk, but is also good for to make sneaky-sneaky more easy. How? Listen. Okay. We walk up as group, yes? Then, we get close but not much close, sneaky-guy, like me and guy-who-name-I-no-remember, go 'poof' into shadow, while rest of group keep walk and talk like, 'Hey, I no know that bad guy have camp up ahead!' When you get close, bad guy say, 'Hey! You no come here!' And you say, 'Is free country, yes? Road belong to People, unless you Dog of Capitalism!' Then, bad guy say, 'We is Dog of Capitalism! And it make us hate pretty half-orc boy, because he Communist and smart!' And you say, 'Hmm. Where is pretty half-orc boy?' Then other-sneaky-guy and me go 'SURPRISE!' and pop up in back of bad guy and smash or stab or cut or whatever is thing that other sneaky guy like for to hurt with. And you go, 'MORE SURPRISE!' and smash or stab or cut or whatever bad guy from front. Then, we squish bad guy in Sandwich of Pain, which old sneaky move invent by my Papa. What you think?"

"I maybe think though we keep bad guy alive, yes? Because is bad habit when kill, kill, kill. Is more good to knock, then tie up, then wake up, then maybe cut or set on fire or pour acid in poophole or something like that and give bad guy chance for to think again about be bad guy and maybe be good guy. Is like little guy, Lilf. He now friend, but bad guy before. Is good for to make enemy into friend, and if enemy no want for to be friend, is good to smash enemy head into bit and chop body into little piece and burn piece to ash, so no can come back to life or turn into zombie."
 

Dextyr just smiles and nods as Tonk explains his suggested plan of action.

Once Tonk finishes, Dextyr looks at the others and adds, "Yup, that sounds good. Let's go deliver them thier 'Sandwhich of Pain...with the side order of 'Chance for Redemption'.

He thinks for a moment and then turns to Tonk, "We might need a lot of rope though if we intend on hanging them all from the trees like we did with Lilf."
 

[sblock=OOC Tactics]
OK so it looks as if we will be getting into our first fight as a group.
What type of Tactics does everyone prefer.
I realize that some of us fought together before, but I think we should iron out tactics together prior to the fight.
I think that we should try and provide Flanking opportunities for Tonk to capitalize on, since that enables him to do more damage.
Is Shorrin a stand-his-ground fighter or does he prefer to move around the battlefeild?
Does Jannis prefer area spells or more one-on-one direct spells?
A little prep work never hurt.
[/sblock]
 

[sblock="OOC"] First of all, Ken, I had to read that 3 times....


Anyways as far as tactics, I've got a reach weapon, and all my powers are based around having an ally adjacent to the target so I just want someone to stick with me.

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[sblock=ooc]
I am an area effect kinda guy, most of them do average damage but also gives a condition, slowed, prone, dazed, unconscious, immobilised. etc.
I also have a few at-will direct damage spells, for obvious reasons. If I can get the bad guys manouvered into a rough group then lay an aoe down then thats good, if not I will spam direct damage on who is looking at me funny like.
Obviously if I am behind a meatshield twould be better.
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Into the Woods

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