Adventure: Just Before Nightfall (DM:johnmeier1, Judge:Ozymandias79)

renau1g

First Post
With his head clear after slamming into the ground, Murphy looks up at the slavering beast standing over him. "Yer gonna have to be doin' better than some pups to be expectin' ta finish me off" the assassin hisses as he subtly gestures to the shadows from the trees and one climbs up the wolf's hind leg and disappears into its fur.

With a fluid motion, Murphy draws the blade out, the metal ringing slightly in the air as he chops down hard on the creatures neck. His own shadow gestures to Dextyr's and the two shadows tear at the wolf's wound causing even more damage.

[sblock=ooc]
Move: Stand up
Free: Shroud on wolf 2
Minor: Draw sword
Standard: Shadow Storm on Wolf 2 - vs ac; dmg (1d20 10=25, 1d10 11=21) hits for 21
[/sblock]

[sblock=ministats]Murphy Tang Male Human Assassin 4
Initiative: +6, Passive Perception: 17, Passive Insight: 14, Senses: Normal
AC:20, Fort:16, Reflex:18, Will:19
HP:32/37, Bloodied:18, Surge Value:9, Surges left:8/8
Action Points: 0
Powers:
Inescapable Blade
Shadow Storm
Assassin's Shroud
Shadow Step
Changeling Disguise

Shadow Darts
Army of the Night
Sneak Attack
Changeling's Trick
Shade Form

Targeted for Death
Lurking Shadow
Talon Amulet
Deathcut Leather Armour


Conditions:

Important Stuff: When Murphy kills with a melee attack, gains 5 thp.
When attacking with CA, add +1 damage (Talon Amulet)

Full sheet: L4W:pC:Siblyx (renau1g - ENWiki)[/sblock]
 

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KenHood

First Post
Like a big, green, tusked ghost in leather armor, Tonk fades back into the trees, creating space between himself and remaining the wolf. [Move: from F7 to D7.]

With a roar, he bursts from cover, springing through the air, at the wolf. [Standard: Charge! -- 1d20+8+1=29 v. AC -- CRITICAL HIT! -- Also, forgot +2 bonus for Combat Advantage, due to attacking from Stealth, so attack roll is 31! -- dice rolled would have been 1d8 + 1d8 (for Vanguard Mace's charge ability) + 2d6 (for sneak attack, from Stealth) + 1 (for two hands) + 5, but since it's a CRITICAL HIT all damage is maxed for 34 damage, along with the Vanguard Mace +1 critical damage bonus of 1d8=5, for a total of 39 POINTS OF DAMAGE!]

//Since the previous wolf was bloodied at 17 HP, I'm assuming this one is dead.//


Bathed in the gore of exploding wolf head, Tonk shouts with glee. He scoops brain from the beast's skull and slurps it down. "Yummy! Is like birthday pinata full of meat!"

[sblock=Tonk's Stats]Tonk - Half-Orc Rogue 2
Passive Perception 18, Passive Insight 18
AC 17, Fort 16, Reflex 18, Will 14
HP 29/29, Bloodied 14, Surge Value 7, Surges 3/8
Speed 6 (+2 on charge), Initiative +8
Action Points: 1, Second Wind
At-Will Powers: Clever Strike, Disheartening Strike
Encounter Powers: Furious Assault, King's Castle, Tumble
Daily Powers: Handspring Assault, Vanguard Mace +1
[/sblock]
 
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Moon_Goddess

Have I really been on this site for over 20 years!
Larinza advances with Shorrin blade ready to attack

[sblock="OOC"]
Move to adjacent with Shorrin, and ready an action to attack anyone that attacks either of us.
[/sblock]
 



johnmeier1

Explorer
The two wolves fall quickly beneath the ferocious strikers with shadows from the first strengthening Murphy. From nowhere the two pale males appear next to Murphy and Shorrin. They strike immediately, catching them unawares and hitting both. The two also seem blinded, but to a greater degree than Dextyr. Larinza strikes out at the male attacking Shorrin.

[sblock=mechanics] Looks like both wolves are dead. Murphy gets 3 temp HP then 5 temp HP. The two attacks happen from invisiblity, I did viel of shadows wrong as it was errattaed, but their stealth checks were still over 30. After their move they are invisible and attack from hiding. Dextyr and Janus are up. Hits for some damage and blind (save ends)
Roll Lookup
[/sblock]

[sblock=status]
Larinza E7 29/34
Pale male 1 G9
Pale male 2 F9
Dextyr D8 no line of sight more than 2 squares (save ends) 17/33 <-GO!
Janus A8 30/30
Pale female N17
Murphy F8 30/37 blind (save ends)
Tonk F7 24/24
Shorrin E8 31/43 blind (save ends)
[/sblock]

[sblock=map]
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johnmeier1

Explorer
[sblock=Larinza] You readied an attack, but not which power so go ahead and use the one you had planned. Think of it as an immediate reaction since you couldn't target them until they appeared, but you still move to before them in Initiative[/sblock]
 

DMDanW

First Post
Tonk feels a sudden burst of energy as he drops the wolf.

Feeling a terrible pain from the woman's attack Dextyr lets out a Thunderous battle cry that shakes the ground, knocking back one of the foes and giving the opportunity for his allies to better reposition themselves.

He then calls out to Shorrin, "Lets take them down big guy" as he blinks repeatedly to clear out his eyes.

[sblock=Mechanics]
Free Action = Virtue of Valor; Tonk gains 4 temp hit points
Standard Action = Shout of Triumph; targeting E7 to G9 (catching all allies and both bad guys); Vs guy in F9: 1d20+5 (vs Fortitude)=25, vs guy in G9: 1d20+5 (vs Fortitude)=18; Damage = 1d6+4 (Damage)=7, 10 points of damage to the guy in F9 due ot the critical. Also push the guy in G9 (if hit) back to J9. Slide Tonk to F10 (giving flanking with Murphy), and slide Shorrin to G10 and Larinza to E8. All allies can refuse the movement, but I tried to surround the one guy giving flanking for everyone.

Alternately if you don't like where I slid you to, then pick your own place to slide to, up to 3 squares.

Minor Action = Majestic word on Shorrin; spend HS+4, and slide 1 square if you'd like.

Move Action = none

Free Action = Save vs Blinded: 1d20=10
[/sblock]

[sblock=Stat block]
Dextyr M’rgan- Male Half-Elf Bard 2
Current Conditions: none
Passive Insight: 18 Passive Perception: 12; Senses: Low-light
Temp Hit Points: 0
HP [33]: 17 Bloodied: 16 Surge Value: 8; Surges Per-Day [10]: 9
AC: 18 Fortitude: 15 Reflex: 15 Will: 17
*Cloak of Distortion: Ranged attacks over 5 squares (-1 attack).*
Speed: 5 (w/ heavy armor) Size: Medium
Action Points: [1]
Second Wind: available
Powers
Virtue of Valor (1/round, ally within 5 squares bloodies or kills enemy, grant 4 temp hit points)
War Song Strike
Vicious Mockery
Majestic Word [2] - used 1
Words of Friendship
Shout of Triumph - used
Eldritch Blast
Stirring Shout
Inspiring Word
Song of Courage
Group Diplomacy: All allies within 10 squares of Dextyr gain a +1 bonus to Diplomacy checks.
[/sblock]
 
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