Adventure: Just Before Nightfall (DM:johnmeier1, Judge:Ozymandias79)

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Not sure what sheet you looked off of - if it was the link in my sig, its out of date...but it should be right on the approved character page.
Also, I know that song of courage is out of range right now, but I do plan on sustaining the thing for the rest of the encounter and at least right now Janus, Shorrin and Murphy are within it for any possible ranged attacks.
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Janus creeps forward towards the next pillar mumbling arcane incantations, the floor near the Vampire turns to ice but quickly dissipates as Janus fumbles the scribing of the sigils. The vampire spawn move slowly down the columns, trying to hide their movements. Despite the gloom, Murphy spots his target, the shadows doing little to protect from one who lives amongst them. The assassin creeps forward and carefully takes aim at the enemy. With the creature clearly in his sights, Murphy takes aim, but slips on a bit of loose rubble and his shot goes wide. Shorrin moves forward slowly, his shield covering his front. He throws his hammer... straight into the ground

Dextyr hears the fight begin and makes his way around the corner. Once he sees the horror which they face he quickens his pace and gets with range for an attack and begins to sing an melodic battle hymn.
"You will NOT harm that girl you abomination, and you shall perish this night. By sword and by spell my friends and I will be your demise" Dextyr shouts, his words seeming not to have any effect on the creature, but stirring the hearts of his comrades. Tonk charges forward and smacks the creature with his mace, seeming to be invigorated by the hit.

Larinza turns towards Dextyr and with a glazed look over her eyes lashes out at him with her glaive. The bard takes a minor wound from his ally, confusion on his face. The vampire turns to Tonk, looking angry now. You will die first. Come down my pet! Suddenly one of the vampire's minions moves down the column and charges the half-orc. The creature slashes at him with its claws, only drawing a little blood but causing a distraction. The vampire moves with lightning speed and bites Tonk, draining his blood. He releases the bite and grins at his bloodied victim, licking his lips and his wounds healing instantly.

He steps back from the group slightly as Larinza seems to come to her senses but still feels dazed by the assault on her mind.

[sblock=mechanics] Tonk heals 4 from hitting the vampire. Larinza uses an at-will Wolf Pack Tactics on Dextyr 1d20+7=22 for 2d4+5=8 damage. One of the spawn charges Tonk and flanks with the vampire. Claws 1d20+13=17 for 5 necrotic damage. Vampire uses Blood Drain on Tonk 1d20+11=17 vs Fortitude for 1d12+2=13 and he heals completely. Larinza is now only dazed TENT

Let me know if I forgot any modifiers, but I think this is right (Dextyr has some ongoing effects)
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All PCs can go, the other 3 vampire spawn will delay after Janus. Perception 20 to see where they are.

Name Init Pos HP HS AP
Tonk 21 J21 4/29 1/8 0 bloodied
Larinza 18 K16 34/34 6/8 2 Dazed TENT
Vampire Spawn 12 I21
Vampire 12 K22 used Dom Gaze, used Blood Drain
Janus 11 L11 27/30 3/7 2
Shorrin 9 K15 43/43 6/13 2
Murphy 8 N13 37/37 6/8 1
Dextyr 8 J14 29/33 6/10 0 burst 5 +1 attack to allies

Girl hostage J22 (on altar of stone, tied down with rope on each limb)
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With all pretenses of stealth lost and Tonk in grave danger, Murphy springs into action. He draws his blade with a flourish, the ringing steel fills the air as it's loosed from its scabbard. The assassin strides confidently forward and points his blade at the vampire, "It is your lucky day hellspawn, I have chosen you for death!" as a large shadow shaped like a hound appears behind him. "Say hello to my friend" Murphy says, laughing and points at the vampire.

The beast launches itself at the enemy and tears a wound into it, then dissipates into nothingness. With his blood up, Murphy now slashes his blade horizontally and three arrows of pure darkness fly outwards from the sword. One of them slams into the vampire's chest and cold spreads throughout its body.

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Minor: Draw sword
Move: to M17 - moving along wall until N16, then to M17
Standard: Targeted for Death on K22 Vampire - vs will; cold damage (1d20+7=27, 3d8+9=17)alright IC you made it up to me. 33 cold damage + 1 necrotic crit necrotic (1d6=1) likely 0 necrotic if it has resistances. Maybe lifedrinker isn't the best enchantment... Until end of encounter, whenever Murphy places Assassin's shroud on the target, 2 shrouds, not 1
Free: 2 shrouds on K22 vampire
AP: Shadow Darts on K22 - vs ref; vs ref; vs ref; cold dmg; cold dmg; cold dmg; shroud damage (1d20 7=22, 1d20 7=19, 1d20 7=13, 1d8 5=10, 1d8=2, 1d8=1, 2d6=12) I believe the first one will hit for 10 cold and 12 untyped.
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[sblock=ministats]Murphy Tang Male Human Assassin 4
Initiative: +6, Passive Perception: 17, Passive Insight: 14, Senses: Normal
AC:20, Fort:16, Reflex:18, Will:19
HP:37/37, Bloodied:18, Surge Value:9, Surges left:6/8
Action Points: 0
Powers:
Inescapable Blade
Shadow Storm
Assassin's Shroud
Shadow Step
Changeling Disguise

Shadow Darts
Army of the Night
Sneak Attack
Changeling's Trick
Shade Form

Targeted for Death
Lurking Shadow
Talon Amulet
Deathcut Leather Armour


Conditions:

Important Stuff: When Murphy kills with a melee attack, gains 5 thp.
When attacking with CA, add +1 damage (Talon Amulet)

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With a roar that would make a dragon proud, Shorrin charges.

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Charge using Knockdown assault 1d20+10=14 vs. Fort IF it hits (unlikely) I do 4 dmg and the target is knocked prone.

Free Action: Activate my warhammer's cold power.

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[sblock=OOC] That is a miss for Shorrin.

KenHood, he healed 5 with regeneration then 1/4 of his hitpoints with Blood Drain, as a vampire does. This is a solo, so it has a great deal of hitpoints, but I have faith in the strikers keep on him
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