Adventure: Just Before Nightfall (DM:johnmeier1, Judge:Ozymandias79)

[sblock=OOC]Tonk's attack takes out the woman. Since she is next after Dextyr, the rest of the party can go after Dextyr. Other than the Deep Shadow will be gone there is not much change to the map (some PCs moved)
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Dextyr looks at the pale man and spouts a bunch of mean words at him.

[sblock=Mecahnics]
Standard = Eldritch blast vs pale man; 1d20+5=11, a miss no doubt. Actually scrap that, since I already used Eldritch blast, just make it Vicious Mockery, which is still 1d20+5. I doubt 11 hits his will, so still a miss.
Minor = none
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[sblock=Stat Block]
Dextyr M’rgan- Male Half-Elf Bard 2
Current Conditions: none
Passive Insight: 18 Passive Perception: 12; Senses: Low-light
Temp Hit Points: 0
HP [33]: 18 Bloodied: 16 Surge Value: 8; Surges Per-Day [10]: 7
AC: 18 Fortitude: 15 Reflex: 15 Will: 17
*Cloak of Distortion: Ranged attacks over 5 squares (-1 attack).*
Speed: 5 (w/ heavy armor) Size: Medium
Action Points: 0
Second Wind: used
Powers
Virtue of Valor (1/round, ally within 5 squares bloodies or kills enemy, grant 4 temp hit points)
War Song Strike
Vicious Mockery
Majestic Word [2] - used 2
Words of Friendship
Shout of Triumph - used
Eldritch Blast - used
Stirring Shout
Inspiring Word
Song of Courage
Group Diplomacy: All allies within 10 squares of Dextyr gain a +1 bonus to Diplomacy checks.
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[sblock=DMDanW] You already used Eldritch Blast according to my sheet, but I could be wrong. Plus you have a save versus the vision problem, though it probably doesn't matter much now.[/sblock]

[sblock=map update]
Murphy Shorrin and Larinza get to go before the pale male.

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With only one foe remaining Murphy smiles and gestures for the shadows to turn their attention to the remaining foe. Murphy falls backward, only to reappear at the man's back, slashing with his bastard sword and this time the shadows answer his call.

[sblock=ooc]
Murphy's got resist 5 necrotic, so no damage
Free: Shroud on male
Move: Shadow Step (teleport) to F6
Standard: Shadow Storm on male - vs ac; dmg; shroud (1d20 12=25, 1d10 13=14, 1d6=3) hits AC 25 for 17 damage
Minor: n/a
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[sblock=ministats]Murphy Tang Male Human Assassin 4
Initiative: +6, Passive Perception: 17, Passive Insight: 14, Senses: Normal
AC:20, Fort:16, Reflex:18, Will:19
HP:32/37, Bloodied:18, Surge Value:9, Surges left:7/8
Action Points: 0
Powers:
Inescapable Blade
Shadow Storm
Assassin's Shroud
Shadow Step
Changeling Disguise

Shadow Darts
Army of the Night
Sneak Attack
Changeling's Trick
Shade Form

Targeted for Death
Lurking Shadow
Talon Amulet
Deathcut Leather Armour


Conditions:

Important Stuff: When Murphy kills with a melee attack, gains 5 thp.
When attacking with CA, add +1 damage (Talon Amulet)

Full sheet: [/sblock]
 


Dextyr gives Murphy a thumbs up and he feels temporarily revitalised.

[sblock=Virtue of Valor]
For Blooding the man, Murphy gets 4 temp hit points
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Janus casts a freezing ray at the shadow man but his impotence continues.

Then his sight returns to normal.

Janus dances a quick jig.

[sblock=ooc]
Move Action: dances a quick jig
Standard Action: Ray of Frost vs Fort: 1d20+6=9; DMG:1d6+5=9
Save 1d20=18 yay a high roll
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[sblock=Janus stat block]
Janus Reinhardt - Male Human Wizard 3
Passive Perception: 14, Passive Insight: 19
AC: 18, Fort: 13, Reflex: 16, Will: 17 -- Speed: 6
HP: 16/30, Bloodied: 15, Surge Value: 7, Surges left: 5/7
Initiative: +4
Action Points: 0, Second Wind: Available
Powers: Magic Missile, Ray of frost, Thunderwave, Icy Terrain, Color Spray, Freezing Cloud (Not Memorized), Sleep (Memorized/Used),
Expeditious Retreat (Memorized/Used), Feather Fall (Not Memorized)
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[sblock=OOC] I think there has been some confusion, the two PCs yet to go are Shorinn and Larinza. But, given these odds, I am open to cinematizing the ending if I don't see anything by tomorrow night. Cheers[/sblock]
 

[sblock=OOC]
I didn't post becuase I looked at that and figured they'd already killed the sole remaining enemy.
I'm ok with just the hollywood finish.
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