After nursing their wounds the party decides that, though the clearing seems like an appealing place to camp, it is also a dangerous one. You gather your belongings and grimace at your injuries, but soldier on...
After a few more hours of pushing through the brush, it becomes clear that you are climbing in elevation. You slip on the moist rocks and sink to your ankles in the mossy earth. It is slow going and all the while the insects are relentless, stinging, biting and robbing you of your precious bodily fluids. Suddenly and almost without transition, you break through the jungle. You are standing on a bare hill at the base of what looks like a steep ascent up some foothills into craggy mountains ahead of you. There is also what appears to be a very old road that traverses up the side of the hills back and fourth dozens of times. It looks like an arduous climb.
If that wasn't bad enough, it appears that Brenwar, Shrakk, Halleck and Kavac are all beginning to feel the effects of the strange sickness that has been affecting Karma. Also, Shale has been making some strange noises moving around since the battle. Hopefully they can fight off its effects.
[sblock=Jungle Fever!]
Brenwar:
-1 healing surge
Shrakk:
-1 healing surge
Halleck:
-1 healing surge
Karma:
-1 healing surge, -2 to attacks and skill checks
Kavac:
-1 healing surge
Shale:
-2 healing surges, -2 to attacks and skill checks
On an extended rest, everyone who is sick rolls an endurance check to fight the effects of the disease. Anyone trained in heal may ALSO roll a heal check as they tend to the ill. The result that is used is the higher of the endurance or heal checks.
And remember, drinking the water gives you a +2 bonus on your next endurance check for either the skill challenge or vs. the disease.[/sblock][sblock=Skill Challenge: Final Stage]
Stage 1: 3 Successes
Stage 2: 2 Successes
Assuming you all wish to continue up the mountain, you may roll one of the following for the last part of the skill challenge. (This is a very physically demanding challenge, but there will likely be other kinds of challenges later for you braniacs.)
Stage 3: Last Leg
Athletics: Climb up the steep mountain
Endurance: Keep pace with the party
Heal: Mend blistered feet and scraped knees
Perception: Watch for alternate routes
Social (Cha): Encourage/Bully the party into continuing[/sblock]
GM: | I will wait till everyone has posted before continuing on. | |