Much to Sheng's dismay, the skeleton moves back among the mechanical beasts as if they were his  pets. It reaches a bony hand down in a mockery a master scratchingn his  hound behind the ears.  Bones scrape on rusting metal, making an erie  sound, so unnatural in its context.
The skeleton then tosses its head back in a laugh as he fades from view.
Sheng retreats to a safe distance from which he can harry his enemies.   From this vantage point, he notices that the southeast corner of the  tower is crumbled away, offering a way in that bypasses the main gate.  
Hankel  charges forward attempting to fell one of the metallic guardians, but  his axe glances off of the construct's galvanized hide.
TikChik  races in to distract them away from the over zeaous dwarf, managing to  get their attention, and do some damage in the process, but ends up on  the receiving end of some damage himself.
The constructs surround him, with razor teeth, mounted in steel jaws.
A  third of the quickened hounds charges forward, between TikChik's legs,  and out forward of the gate, challenging Riardon, it's jaws snapping  just short of the eladrin's face.
Arrows rain down, striking Fenwick in the chest, just below the orc's  right collarbone.   At this point, the barbarian is beginning to  resemble a pin cushion.  As he pulls breaks the end of the shaft off in  an attempt to free the arrow, his eyes go wide with horror as he sees  one of the arrows bury itself in Hankel's back.  The dwarf goes down.
      |   GM:  |  Just a reminder: 
Your objective here is to get into the lighthouse, find the Greataxe  named Stang, and light the beacon at the top of the lighthouse.  |       | 
    
[sblock=Hankel's and TikChik's Actions]
Hankel:
Standard:  Charge to E20
Target:  Iron Defender at D19
Attack: 
1d20+14=18 vs. AC Miss
Move: Shift to E21
TikChik:
Move: to F18
Standard: Attack on the Run
Target 1: Iron Defender at D19
Attack 1: 
1d20+15=25 vs. AC for 3d10+11=20/2(miss)=10 damage
Target 2: Iron Defender at D17
Attack 2: 
1d20+15=28 vs. AC for 3d10+11=20 damage and the Iron Defender at D17 takes a - 2 to attacks until the end of TikChik's next turn.
Minor: Thri-kreen Claws
Target 1: Iron Defender at D19
Attack 1: 
1d20+12=23 vs. AC Miss
Target 2: Iron Defender at D17
Attack 2: 
1d20+12=17 vs. AC Miss
Target 3: Marrowshriek Skelleton
Attack 3: 
1d20+12=27 vs. AC for 1d8+7+3(# of targets)=17 damage
[/sblock][sblock=Enemy Actions]
Marrowshriek Skeleton:
Marrow Feast Recharge: 1d6=2 (Nope)
Standard: Shadowrought
Effect: Marrowshriek Skeleton is now invisible
Move: to...?
Stealth: 
1d20+14=27
Iron Defender 1
Move: to B16
Standard: Ready Action 
[sblock=Readied Action]
Charge next enemy that moves through or adjacent to E18[/sblock]
Iron Defender 2 (B16)
Standard: Charge to F19
OA: TikChik
Attack: 
1d20+15=21 vs. AC Miss
Target: Riardon
Attack: 
1d20+16+1=24 vs. AC Miss
Iron Defender 3 (D17)
Standard: Bite
Target: TikChik
Attack: 
1d20+16-2(Harmony Blade)+2(Flanking)=32 vs. AC for 1d8+6=8 damage
Iron Defender 4 (D19)
Standard: Bite
Target: TikChik
Attack: 
1d20+16+2(Flanking)=32 vs. AC for 1d8+6=13 damage
Skeleton Archer 1:
Standard: Longbow
Target: 
Riardon
Attack: 
1d20+13=18 vs. AC Miss
Skeleton Archer 2:
Standard: Longbow
Target: 
Sheng
Attack: 
1d20+13=19 vs. AC Miss
Skeleton Archer 3:
Standard: Longbow
Target: 
Fenwick
Attack: 
1d20+13=30 vs. AC for 1d10+8=18 damage
Skeleton Archer 4:
Standard: Longbow
Target: 
Fenwick
Attack: 
1d20+13=20 vs. AC Miss
Skeleton Archer 5:
Standard: Longbow
Target: Hankel
Re-Rolled Target (Forgot that Gensai is on the 2nd floor)
Attack: 
1d20+13=29 vs. AC for 1d10+8=14 damage
[/sblock][sblock=Status]Riardon: 
G19 53/64HP 1AP 
8HS
Gensai: 
B16(Second Floor) 45+3thp/81HP 1AP  
12HS  
TikChik: 
D18 49/70HP 0AP 
8HS 
Sheng: 
L22 56/66HP 1AP 
7HS 
Fenwick: 
I19 33/73HP 1AP 
9HS  Bloodied
Hankel: 
E21 0/32 Unconscious
Skeleton Archer 1: 
C19 On battlement above 76/76 Cover
Skeleton Archer 2: 
C20 On battlement above76/76 Cover
Skeleton Archer 3: 
C21 On battlement above76/76 Cover
Skeleton Archer 4: 
C22 On battlement above76/76 Cover
Skeleton Archer 5: 
C24 On battlement above76/76 Cover
Skeleton Soldier: I17Dead
Skeleton Soldier: I19Dead
Skeleton Soldier: H19 Dead
Skeleton Soldier: K18 Dead
Marrowshriek Skeleton: 
??? 148/242HP
Iron Defender 1:
 B23 115/115HP
Iron Defender 2: 
F19 115/115HP -2 to attacks until end of TikChik's next turn
Iron Defender 3: 
D17 95/115HP
Iron Defender 4: 
D19 115/115HP[/sblock][sblock=Map]
		
		
	
	
[/sblock][sblock=Hankel's Stats]
[/sblock][sblock=Enemy Stats]X5
4X
4X
[/sblock][sblock=The  Second Floor] Tenchu examines the axe.  It appears to be a greataxe of dwarven make inlaid with two, blue crystals: one on the pommel and one inset in the blade.[sblock=The Axe]
[/sblock]Around the pommel is a dwarven script[sblock=Script]
[/sblock][sblock=Maps][sblock=Close Up]
[/sblock][sblock=Wide View]
[/sblock][/sblock][sblock=Other points of interest on this floor]
In the southwest corner of the corridor, the decayed body of a dwarven  sentry lies above a stack of barrels, the contents of which are either  dried up or well aged.  One can only tell by trying.[sblock=Dead Dwarf  on Barrels]
[/sblock][sblock=Insight  DC 15]The bodies look to have been dead and undisturbed for over one  hundred years.[/sblock]Further down the wall to the east, another sentry  lies rotting on the floor, though his armor seems to be none the worse  for wear.[sblock=Dead Dwarf in Full Armor]
[/sblock]At  the far end of the corridor, the southeast corner of the wall has been  blown out as if by some horrid magic.
To the north, a small hallway proceeds into another area of the lighthouse, perhaps to the stairs.[/sblock]
      |   GM:  |  Choices: 
 
- Examine the greataxe further (i.e.: pick it up and try to use it)
 
- Examine some of the other points of interest on this floor
 
- Try to find your way upstairs and clear out the archers on the roof.
 
 Remember your overall objectives (see above) 
  |       | 
    [/sblock]