Adventure: Lord Byron's Lost Silver (DM: Tenchuu, Judge: H.M.Gimlord)

-''Uh. Ghosts are a lot more verbose upside then in the underdark. Most Ghost I'd seen before just moan and beg the priestesses toying with them to release them.'' Charina comments. ''Anyway, treasure is always nice. Let's see what else we can find beside that axe.''

Charina grabs her new elven cloak. Magical, she has been told. Sure. She fits in her narrow shoulders and suddenly realize the enchantment makes her movements even more silent, as difficult to believe as it is.

-''What the... so the pale ones actually know a thing or two about magic. Whaddya know.''

Charina then proceeds to follow Kane and Carolina, following at a fair distance in complete silence. Let them draw the first attack!

Stealth (1d20+18=34)
 

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Kruk stands back to let the three in front of him scout the place, remembering his stealth mishap when trying to sneak up on a group in a house some time ago. His clanking armor was heard three blocks away.

He squints his eyes to get a general layout of what he can see from the outside, focusing on his knowledge of both natural-made and humanoid-made tunnels.

[sblock=skill check]
dungeoneering skill: 1d20+7 = Roll Lookup
[/sblock]
 

"I don't like this talk about this barrier," Hergunna mutters suspiciously. "It sounds like it's there for a good reason. We better not do anything that risks damaging the portal - and Kruk, that includes grabbing this axe without being sure we know what we are doing! Let's rescue your friend first!"

The druid shifts into wolf shape and advances cautiously into the cave, sniffing at the air and ground.

[sblock=Skill Check]Perception (1d20+12=24) Not sure if there's a bonus from Kruk's check, doesn't seem like I'd need it anyway... [/sblock]
 

[sblock=Vacaction]
Skill check passed! Unfortunately, I am on vacation until Monday. If I am lucky, I can try to post tomorrow morning, but probably not.

Seeya monday
[/sblock]
 



The adventurers passed through the portal harmlessly. As the entered the mouth of the cave, Sir Glasston called to them, "Godspeed!"

Inside the cave, it was a narrow twisting path, though the floors were lined with cut stone. Perhaps it had been a mine long ago, but it was clear that it had been crafted to reflect a more important purpose. As they creeped around the corner, they saw the huge portal. To the west, a new tunnel had been roughly carved. They watched a zombie push a wheel-barrel of rock debris through the portal. As they moved closer, the miner foreman spotted them.

"Intruders!" he yelled, but despite this detection, the adventurers still had the upper hand.

[sblock=Mechanics]
Forman
Free: spots the players, and sounds the alarm.

Effect: As a result of the skill challenge, players automatically beat the enemy initiative roll. All players act first.

[/sblock][sblock=Status]
Wil Rando: I14 50/50 HS 10/10 AP 1 MW 2/2, +1 AC/Ref-TENT
Hergunna: G11 56/56 HS 9/9 AP 1,
Kane: F11 65/65 THP 0/5 HS 11/11 AP 1,
Kruk: H13 67/67 THP 0/9 HS 11/12 AP 1,
Carolina: H11 49/49 HS 7/7 AP 1,
Charina: G17 39/39 HS 7/7 AP 1,

Enemies:
Forman: G15 90/90,
Zombie Digger: I15 95/95
Zombie Digger: J13 95/95
Human Ambusher: L15 77/77
???
[/sblock][sblock=map]
Byron3-2-1.png

[/sblock][sblock=Enemies]
Forman (Reskinned: Ghalerath)
Medium natural humanoid, human
Initiative +7 Senses Perception +6
Aberrant Endurance aura 3; each ally within the aura gains a +2 bonus to saving throws.
HP 90; Bloodied 45
AC 22; Fortitude 20, Reflex 19, Will 21
Speed 6
Withering Touch (standard, at-will) Necrotic
+12 vs Fortitude; 1d8+7 necrotic damage, and the target is weakened until the end of its next turn.
Dire Radiance (standard, at-will) Psychic, Radiant
Ranged 10; +11 vs Fortitude; 2d6+4 radiant damage, and if the target ends its next turn within 3 squares of Ghalerath it takes 10 psychic damage.
Wracking Word (standard, encounter) Psychic
Close burst 3; targets enemies; +10 vs Fortitude; 2d8+3 psychic damage, and the target is dazed (save ends). Aftereffect: The target takes a -2 penalty to attack rolls (save ends).

Human Ambusher
Medium natural beast, human
Initiative +8 Senses Perception +3
HP 77; Bloodied 38
AC 21; Fortitude 19, Reflex 20, Will 19
Speed 6
Mace (standard, at-will) Weapon
+12 vs AC; 1d8+4 damage, and the human ambusher shifts 1 square.
Dagger (standard, at-will) Weapon
Ranged 5/10; +14 vs AC; 1d4+4 damage.
Dazing Strike (standard; requires mace, encounter) Weapon
+12 vs AC; 1d8+4 damage, the target is dazed until the end of the human ambusher's next turn, and the human ambusher shifts 1 square.
Combat Advantage
The human ambusher deals an extra 1d6 damage on melee and ranged attacks against any target it has combat advantage against.
Equipment: dagger x4, leather armor , mace .

Berserker Savage
Medium shadow humanoid
Initiative +5 Senses Perception +4
HP 212; Bloodied 106
Regeneration 5
AC 19; Fortitude 22, Reflex 18, Will 18
Saving Throws +2
Speed 5
Action Points 1
Greataxe (standard, at-will) Weapon
+11 vs AC; 1d12+6 damage (crit 1d12+18).
Handaxe (standard, at-will)
Ranged 5/10; +9 vs AC; 1d6+5 damage.
Battle Fury (free, when first bloodied, encounter)
The berserker savage makes a melee basic attack with a +4 bonus to the attack roll and deals an extra 1d6 damage on a hit.
Murderous Frenzy
The berserker savage gains 1 action point the first time it reduces a foe to 0 hit points in an encounter.
Savage Rebuke (immediate reaction, when hit by a melee attack; recharge 5,6)
The berserker savage makes a basic melee attack.
Equipment: greataxe , handaxe x2, hide armor .

Zombie Grave Digger (Improved)
Medium natural animate (undead)
Initiative +2 Senses Perception +2; darkvision
HP 95; Bloodied 47
AC 19; Fortitude 21, Reflex 17, Will 17
Speed 4
Shovel (standard, at-will) Weapon
+12 vs AC; 2d8+5 damage.
Dirt in the Eye (standard, encounter) Necrotic
+10 vs Reflex; the target is blinded and takes ongoing 5 necrotic damage (save ends both).
[/sblock][sblock=Adventure Summary]
Motives
Kruk: Find his friend Greggor
Charina: Use the group to collect more bounties (ears)
Everyone Else: Locating the missing Silver shipment for Lord Byron

Summary of Events
1. Bested Pirates en route to Allaria. Traveled on the ship Wind's Will captained by Captain Levenbrech, and mated by Porse and Trig.
2. Arrived in the port, to find it besieged by Lizards from the unending mire. Defeated lizards and met/teamed up with Charina.
3. Journeyed to Geardagas and asked the locals for information with mixed results (link to the leads gathered).
4. Went to the temple of Netari, where the new priest, Father Niris, has been tending to the ill (apparently quite poorly). He led the players into the catacombs, where his zombie minions ambushed. The priest, over confident, rambled on about Hellview (background reference for players).
5. Dealing a mortal blow to the Priest, he says Master De Luccia (First time they have heard the name) cannot be stopped, and he stated that Greggor "will be... among the first... at Hellview." The priest laid dying on the floor with his fallen minions.
6. As they approach Hellview, they encounter the ghost of Sir Alistair Glasston, who begged them to enter the cave and retrieve his lost battleaxe.
7. They entered Hellview, and came across a portal, as well as some guards/workers.
[/sblock][sblock=Charina]Don't forget to level up; I think you got enough EXP to level up.
[/sblock]
 

@H.M.Gimlord
[sblock=Time XP 1x closeout submitted for approval]

Time Experience
8/30 - 9/10 (These are the final days these players earned 1x time exp. Just getting it out of the way now so I don't forget)

Time GOLD
Wil Rando: 11 days awarded at L6
Time gold: 313 * (11/30) = 115

Hergunna: 11 days awarded at L6
Time gold: 313 * (11/30) = 115

Kane: 11 days awarded at L7
Time gold: 447 * (11/30) = 164

Kruk: 11 days awarded at L6
Time gold: 313 * (11/30) = 115

Carolina: 11 days awarded at L6
Time gold: 313 * (11/30) = 115

Charina: 11 days awarded at L5
Time gold: 233 * (11/30) = 85

Time EXPERIENCE
Wil Rando: 11 days awarded at L6
Time Exp: 208 * (11/30) = 76

Hergunna: 11 days awarded at L6
Time Exp: 208 * (11/30) = 76

Kane: 11 days awarded at L7
Time Exp: 250 * (11/30) = 92

Kruk: 11 days awarded at L6
Time Exp: 208 * (11/30) = 76

Carolina: 11 days awarded at L6
Time Exp: 208 * (11/30) = 76

Charina: 11 days awarded at L5
Time Exp: 166 * (11/30) = 61
[/sblock]
 

Those aren't your typical mine workers observes Wil with a smirk Perhaps they were treated for illness by that priest. The bard walks forward as he draws back an arrow. Taking aim at the foreman he challenges Your group seems to be the ones out of place here! As the arrow flies it makes a piercing shriek in the air before striking his target in the leg.

[sblock=OOC] Hmmm, I guess we have the drop of them, eh? Lots of triggers now, even Fox's Cunning, so check them out Tenchuu.
Move: Walk to M18
Standard: Jinx Shot on foreman 1d20+12=30 (vs AC) for 1d10+8=18 damage and if he misses before my next turn he falls prone.
[/sblock]

[sblock=ministats]
Triggers:Arrow of Warning (if bloodied ally in melee is attacked), Rhyme of the Blood-Seeking Blade (when ally misses by 6 or less), Virtue of Prescience (if an ally is hit by 1 or less), Chord of Dissonance (ally is hit for 10 damage or more), Fox's Cunning (melee attack against Wil)
Status:
Init: +5 Speed: 5 Perception:20 Insight: 18
AC: 20 F/R/W:15/17/20
HP: 50/50 Surges: 8/8 Surge Value: 10 AP: 1
Languages: Allarian, Imperia, Draconic
Str:8 Dex:14 Wis:14 Con:13 Int:10 Cha:21

Powers:
At Will - Jinx Shot, Cutting Words
Encounter - Second Wind[/s], Fox's Cunning[/s], Twin Strike[/s], Grappling Spirits[/s], Hunter's Quarry[/s], Majestic Word, Words of Friendship, Moment of Escape[/s], Chord of Dissonance[/s], Rhyme of the Blood-Seeking Blade, Virtue of Prescience[/s]
Daily - Arrow of Ill Omen[/s], Arrow of Warning[/s], Bracers of Archery[/s], Inevitable Shot[/s], Songbow of Vanishment[/s]

Full Character Sheet
[/sblock]
 

@H.M.Gimlord

[sblock=DM Credits submitted for Approval]
Requesting 2 DM credits (6/18 - 8/18). I'll roll up the balance in the next set of credits. [/sblock][sblock=Time XP 1x closeout submitted for approval]

Time Experience
8/30 - 9/10 (These are the final days these players earned 1x time exp. Just getting it out of the way now so I don't forget)

Time GOLD
Wil Rando: 11 days awarded at L6
Time gold: 313 * (11/30) = 115

Hergunna: 11 days awarded at L6
Time gold: 313 * (11/30) = 115

Kane: 11 days awarded at L7
Time gold: 447 * (11/30) = 164

Kruk: 11 days awarded at L6
Time gold: 313 * (11/30) = 115

Carolina: 11 days awarded at L6
Time gold: 313 * (11/30) = 115

Charina: 11 days awarded at L5
Time gold: 233 * (11/30) = 85

Time EXPERIENCE
Wil Rando: 11 days awarded at L6
Time Exp: 208 * (11/30) = 76

Hergunna: 11 days awarded at L6
Time Exp: 208 * (11/30) = 76

Kane: 11 days awarded at L7
Time Exp: 250 * (11/30) = 92

Kruk: 11 days awarded at L6
Time Exp: 208 * (11/30) = 76

Carolina: 11 days awarded at L6
Time Exp: 208 * (11/30) = 76

Charina: 11 days awarded at L5
Time Exp: 166 * (11/30) = 61
[/sblock]
*Edit* Both Approved! I actually saw both of these and tried to post separate replies to each of them. Evidently the second one didn't go through. Anyway, further apologies.
 
Last edited:

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