[sblock=ooc]
I'm a bit confused by Kruk's attack. He can't move to K14 like you said dimsdale as you can't move into the same space as the ambusher. I will assume you aren't within 1 of Kane, if you are planning it, please delay until after my turn. [/sblock]
"Unhh....you'll pay for that you cowards" as the bugbear quickly wipes the dirt from his eyes.
He sees the enemies all lined up around him and surprisingly the wounded bugbear begins laughing, spitting blood at the human near him.
"HAHAHAHA! Kane has lots of news friends to play with... you come to see me? Ok... heres presents for being so nice and seeing me" he shouts, the whirling barbarian hacks, hews, slashes, bites, and stomps anything that's within reach.
The human who attempted to ambush him drops and the spray of blood spurs Kane onto new heights of slaughter as he steps away from the bleeding foes. He slaps the digger on the way by. All the fun he's having allows the bugbear to easily shake off the stars in his eyes.
[sblock=ooc]
*Immediate reaction to blindness - Shrug it off -
save v. blind (1d20=14) saved.
Standard: Rage of the crimson hurricane -
rage of crimson hurricane (DiggerI14; diggerj15; berserker; ambusher); dmg (1d20+12=16, 1d12+6=14, 1d20+12=26, 1d12+6=11, 1d20+12=27, 1d12+6=17, 1d20+12=30, 1d12+6=17) miss the digger @ I14l hit digger at J15, berserker, and ambusher for 14 damage + 5 ongoing (save ends) + Until rage ends when Kane hits with Primal melee power, each enemy adjacent to Kane takes 4 damage.
AP: Whirling Frenzy -
whirling frenzy (DiggerI14; diggerj15; berserker; ambusher); dmg - vs. ref (1d20+12=29, 1d12+6=9, 1d20+12=24, 1d12+6=9, 1d20+12=25, 1d12+6=9, 1d20+12=31, 1d12+6=8) hits all of them... I screwed up the damage Tenchuu, it's 2d12+6
damage; hq damage (1d12=10, 1d6=2) so it's 19 damage to each of them + 2 more to the ambusher from the hunter's quarry + 4 more to each of them from the rage.
Free: after hitting the berserker use Demoralize foe - it takes -2 to atk rolls Tent.
Free: Furious Assault -
furious assault on berserker (1d12=10)
This kills the ambusher with Kruk's attack so Kane can shift to K16 and deal
off-hand (1d12+3=7) 7 to digger @ I15 from Whirling Lunge.
Summary:
Ambusher - 39 damage + 5 ongoing (save ends)
Digger @ I14- 23 damage + 5 ongoing (save ends)
Digger @ J15 - 44 damage + 5 ongoing (save ends)
Berserker - 47 damage + 5 ongoing (save ends)
Not bad for being dazed
save v. daze (1d20=19) saved
[/sblock]
[sblock=ministats]
Kane Male Bugbear Barbarian 7
Initiative: +10, Passive Perception: 13, Passive Insight: 13, Senses: Low-light
AC:22, Fort:21, Reflex:20, Will:16
HP:23/65, Bloodied:32, Surge Value:16, Surges left:11/11
Action Points: 0
Powers:
Howl of Fury
Whirling Rend
Furious Assault
Hunter's Quarry
Whirling Lunge
Whirling Frenzy
Whirling Step
Slash and Slash Again
Shrug it Off
Demoralize Foe
Swift Panther Rage
Rage of the Crimson Hurricane
Vanguard Weapon
Vagabond's Die
Raven Cloak +2
Important Stuff:
+1d8 damage when charging. Cool stuff happens when he bloodies or kills a bad guy
Conditions:
Full sheet:
PC:Kane - L4W Wiki [/sblock]